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Topics - spawi

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1
Desired behavior, by example:

1. Open "Sell" screen of base 1.
2. Select the filter, say "Outfits".
3. Press "2" to switch to base 2 "Sell" screen while retaining the "Outfits" filter.

The ask here is to make step 3 possible. Also for "Purchase" screen and also for custom search filters (via "q" hotkey).

My use case is: I am trying to understand what is my supply level of different items across all my bases, while understanding how many items of given type are in each base.

I know I can do Base information -> Stores -> All bases.
But this won't let me understand which base has how many items, it doesn't have filtering by category, doesn't show ammo in nice indented & colorized text rows, and doesn't allow me to purchase/sell on the spot.

I attach an example of a screen from which I should be able to jump between bases with number hotkeys, without losing the filter.

2
One thing that would greatly help my soldier inventory management woes are additive equipment templates. That is, I would like to be able to load an equipment template without removing items in slots that given template doesn't use. I often find myself equipping soldiers like that, for example:
- main weapon: Rifle + clip;
- secondary armament: psi weapon;
- accessories: incendiary and stun grenades + medi-kit.

Then, for different soldier, I would use the same set, but swap out psi weapon with pistol, as the other soldier is not a psyker.

I originally posted this on X-COM files discord #suggestions channel: https://discord.com/channels/292973355974524929/292974423563173888/794353323389878313

3
Hey Folks, check out this tool I just wrote:

https://github.com/konrad-jamrozik/oxcetools

You can use this to analyze, using Excel, weapon stats.

Here is an example (with SPOILERS), of stats of all (<- spoilers!) pistols in game, sorted by aimed accuracy:

https://github.com/konrad-jamrozik/oxcetools/blob/main/media/pistols_by_aimed_accuracy.png

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