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Messages - Alazar

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The X-Com Files / Re: Could not hold myself.
« on: May 28, 2020, 07:54:00 am »
Pfff that one is sleek and light by 90s standards. My mom had a cellphone in the 90s, it was this big bulky thing. We call that kind of old phone "Tijol√£o", literally "Big Brick".

Waaay bigger than one of those, trust me. Explains a lot why you can beat people with one

Enviado de meu moto e5 play usando o Tapatalk

Theres just no other hammerphone memes around  ;D

The X-Com Files / Could not hold myself.
« on: May 25, 2020, 05:00:23 pm »
Me and my agents after reading changelog.

The X-Com Files / Re: Music Suggestions
« on: May 25, 2020, 04:17:21 pm »
A little bit of awesome.
There are plenty of possibilities, i'd remind also the deus ex sountrack or the 1996' syndycate wars
UNATCO Ambient would fit Globe screen perfectly.

The X-Com Files / Re: Idea for mission
« on: May 17, 2020, 01:21:35 pm »
I actually suggested this to Solarius, he shot the idea down, cause he does not want to make too many references.

The X-Com Files / Re: Troop Deployment: Unfair?
« on: May 15, 2020, 09:57:34 am »
Happens on lower difficulties too, bit not that often.

You probably killed only have of the, Cult bases usually have 90+ enemies. Dagon boys being the easyest in my book.

The X-Com Files / Re: How can I attack an ufo landing area
« on: May 15, 2020, 09:39:19 am »
OK, gotcha.

Still, works for me - see attachment. I guess something is wrong with your installation.
I run russian version. Possibly its broken there.

The X-Com Files / Re: How can I attack an ufo landing area
« on: May 14, 2020, 04:54:45 pm »
Doesn't it tell you exactly why you can't attack them?
I mean seriously, is the message broken or something?
Well it is I think, at least last time I played. It says that you need something to attack, but does not state what exactly. I mean text looks like "To attack this base you need: *blank space* "

The X-Com Files / Re: How can I attack an ufo landing area
« on: May 13, 2020, 08:00:44 am »
Those are not landing areas, those are alien ambassy. You need a decyphered alien key to get inside, just advance through Hybrid story arc.

XPiratez / Re: Missile strikes softlock game, Alt+F4
« on: May 02, 2020, 06:27:31 am »

1/ don't allow to target prisons

Uhuh and what if it gets disconnected when adjacent facilities are destroyed by bombing?

The X-Com Files / Re: Logics, questions, suggestions.
« on: April 28, 2020, 02:34:32 pm »
Then just change the hotkey to something else in the options...
Well, that never crossed my mind... Thanks for reminding. ;D
Guess I got too used for oldschool game.

The X-Com Files / Re: Logics, questions, suggestions.
« on: April 28, 2020, 02:17:00 pm »
I know. It does not work. I hold function button pressed and no matter if num lock is on or off, nothing happens when I press that button.

The X-Com Files / Re: Logics, questions, suggestions.
« on: April 28, 2020, 01:33:42 pm »
Then hit the end key and choose the music you want. You say the mod isn't just for Solarius, that's accurate, but it's also not just for you.
Never had that in mind, sorry for missunderstanding.
Also I have only 1 soundtrack of choice after I hit END and it switches to default UFO tac mission soundtack.

EDIT: I dare you to find END key here, and tell me how it works, because it does not anymore in OXCE on this bloody laptop.

The X-Com Files / Re: Logics, questions, suggestions.
« on: April 28, 2020, 01:25:19 pm »
I prefer to add than to replace, if possible. I like the older versions too.
Yeah, I can understand that, but you are not doing this mod for yourself only, right? Besides I clearly remember you saying that you dont play XCF a lot.  ::)
Besides you have quality tracks mixed with like release date MIDI ones in one game, I feel(might be even hearing) my brain click everytime music changes from something like Ambassy surface assault to alien base assault music or new geoscape to old MIDI intercept when you hunt a UFO.  :D Not the best sensation.
But whatever you say, bossman.

XPiratez / Missile strikes softlock game, Alt+F4
« on: April 28, 2020, 01:08:58 pm »
So I encountered this problem, when got to stage of the game when this princess girl decided to bomb me to stoneage and I did not even have had AA close to be open for research.

So, these are softlock scenarios I encountered:
1. I had my prison blasted while I have been interrogating  a prisoner. Softlock, I cant transfer or sell the one who is being interrogated.
Possible solution, make one prison/den spot inside old world lab.
2. My base was blasted, cause it was cut from lift when my corridor got destroyed (defensive build with 1 corridor), leaving me with only a lift and hangar, after transfering everything to another base I still had something in my warehouse, even when I checked that absolutely everything and everyone was transfered I had like 1,4 or something additional unregistered cargo. Softlocked.

Both times I was softlocked in sell/transfer windows.
Any way you can fix this in later builds? I admit I cheated out of this by instabuilding powerful radars in every blank spot of base, just to deflect these missiles till I researched AAs, cause they spammed me hard twice a month and my interceptors were to slow to catch up with strikes and to weak to destroy all of the scout designators.

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