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Messages - QWERTY128BITS

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Suggestions / Re: Rotated alien Ships
« on: May 14, 2022, 05:49:08 pm »
Highly approved.

Very good ships, and with mirrored version.

Even in the images, I believe it is a standard inverted Supply Ship.

Which is what I wanted.
Basically an improvement in the game, but without changing it.



Right door:

Left door:

2
Suggestions / Rotated alien Ships
« on: May 13, 2022, 10:55:36 pm »
Sorry if anyone already ask this.

I don't see aliens ships have a right and left version. Is it right?
Even the Skyranger exit is top right. Always.

Could we have the two versions? It's possible by just adding a mirrored ship?

Maybe even a four sides? Nort, West East and South...

3
I really like this. True QoL.

4
Troubleshooting / Re: RUN and SIDE-WALK works?
« on: May 10, 2022, 03:10:12 pm »
NICE. How "strafing" works?
Is Strafing the "side-walk" funcionality"?

Plus, the help description in options is a lite confuse. Like a turret stuff, not soldier.
Maybe something like "Enables soldier strafing and running. Also independent tank turret moviment when holding CTRL."

Thanks for the help.

5
Troubleshooting / RUN and SIDE-WALK works?
« on: May 07, 2022, 03:56:54 am »
I read in this wiki ---/www.ufopaedia.org/index.php/Hidden_Features_(OpenXcom)
Quote:
"Battlescape
..
   Ctrl-click a location makes a soldier run; Running Units move at 75% Time Unit Cost for 150% Energy cost."
   Ctrl-click a square adjacent to a soldier that is perpendicular their current facing to have them 'sidestep'; costs 5 TU instead of 4 + facing changes."
"

This two things works? I try but I do not see the right result.

Thanks

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