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Programming / Re: Auto-Battle
« on: January 11, 2021, 10:27:11 pm »
Yankes makes a very good point about the surrender feature.
Maybe the solution to the issue as it applies to huge modpacks is for the pack makers to apply this feature more aggressively.
Like for example, if over half of the enemy is killed without them getting a single one of your soldiers, they surrender.
If they get bombarded by like, 5-10 blaster bombs in a row (proportional to how many enemies there are and the missions type) then they surrender
If over half of them are mind controlled, they surrender.
I don't know if those things are done already, but the point is they could be adjusted to reduce tedium even more.
It could also be an interesting tactical choice. Like if you're not well enough equipped to actually take on a snakeman supply ship, but you have like, 5 blasters, or 20 high ex that you can throw at the door, maybe you're able to intimidate them into giving up before they should have.
Maybe the solution to the issue as it applies to huge modpacks is for the pack makers to apply this feature more aggressively.
Like for example, if over half of the enemy is killed without them getting a single one of your soldiers, they surrender.
If they get bombarded by like, 5-10 blaster bombs in a row (proportional to how many enemies there are and the missions type) then they surrender
If over half of them are mind controlled, they surrender.
I don't know if those things are done already, but the point is they could be adjusted to reduce tedium even more.
It could also be an interesting tactical choice. Like if you're not well enough equipped to actually take on a snakeman supply ship, but you have like, 5 blasters, or 20 high ex that you can throw at the door, maybe you're able to intimidate them into giving up before they should have.