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Messages - Doc

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61
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: December 31, 2019, 12:45:05 am »
Like some of the previous posters mentioned I'm getting damage to scout marines and bikes when using drop pods, sometimes enough to kill the bikes outright. Is there any way to fix this, or am I using an out of date version?

62
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 24, 2019, 03:03:44 pm »
Magma Labs first time, scared of zombies again. Having my last four survivors desperately fighting back to back and picking up heavy weapons off dead troopers as they run out of ammo was quite the experience.

63
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 20, 2019, 09:38:41 pm »
Absolutely fantastic mod, been enjoying it completely.

Made it to August 1998, and still getting surprises and curveballs every month. Hybrids? Barn of Gore?? Exobiological Contamination? What next, what next...

Done two of the Cult HQ assaults, Dagon and Exalt.

Exalt had its moments, and I can see how the theme of a million doors, rooms, and an upward (downward) fight keeps you moving and creates tension, but I have to say the map seems just a little too big and empty. Once I'd cleared out 99% of the enemies I ended up playing till bug hunt mode to find the one last Enforcer that decided to hide in a tiny stairway on the 3rd (4th?) and stand still. By then of course everyone but the dog was panicking every turn due to readiness drain.

Dagon HQ was tough, but actually pretty fun. Felt like a desperate fight at the LZ as the crazies just kept streaming in until we were finally able to push out and fight our way into the temple proper.

Now down one Avatar that thoroughly traumatized a few squads and ready to see what the ninja boys have to offer.

Liked the special missions for the cults that I've gotten so far, Exalt Liquidation, Soul Harvest, Durathread Factory and the Shrine. Tough and fairly unique in each case. I'd love to know if anyone has managed to save the civilians in the Liguidation though!

Again, appreciate the modding work. This seriously goes beyond the scope of most mods, practically its own game.

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