Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yankes

Pages: 1 ... 180 181 [182] 183 184 ... 211
2716
Programming / Re: Compiling with Netbeans?
« on: July 12, 2014, 03:13:37 am »
You didnt link Yaml library. I had same problem, I fix it by compiling yaml with OXC, rough hack but working (only drawback its require some files from Boost). You should try configure linker to add yaml binary files to your exe.

2717
Programming / Re: Compiling with Netbeans?
« on: July 11, 2014, 10:57:32 pm »
One problem with Cygwin is trying to by compatible with Linux systems. This will require for you to install Cygwin SDL libs (if they are available) not MinGW or VS. MinGW on the other side dont try be linux-like and embrace windows fully.

With VS I cant help you because I dont use it. But there some peole had problems with it too, you should search forum for their posts.

2718
Tools / Re: Recoloring Script
« on: July 11, 2014, 10:41:44 pm »
I tried add access to pixels original value, some examples:





But I forgot about one painful thing when you tray do transparent units, when solders is moving all units he pass by are draw two times.
Its require lot of work to remove this effects. Its probably better to stick with opaque units for now.

2719
Programming / Re: Compiling with Netbeans?
« on: July 11, 2014, 09:37:00 pm »
What compiler & OS you use? I managed in hacky way to compile from Netbeans IDE (using MinGW compiler).

2720
Programming / Re: Option for autofire recoil
« on: July 11, 2014, 09:31:57 pm »
Quote
d) An armor can have Anti-Recoil parameter, which again, lowers the recoil of a weapon.
this is equal to str bonus form armor.

Overall I think simplified version will be better, you will always know what accuracy will third shot have.
Without you will require changes in UI to show this info to user.

2721
Offtopic / Re: X-com Apocalypse
« on: July 10, 2014, 10:29:07 pm »
BTW do you will reuse some code form OpenXcom? Mostly operating system handling. Lot of work was used to made it portable and would be waste if you do it again form scratch.

2722
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 10, 2014, 10:22:39 pm »
Its already available, option with path preview or something in name.

2723
Work In Progress / Re: Mockup of 4 weapon aircraft
« on: July 09, 2014, 01:22:56 am »
discussion, but if you can use compiler you could compile it yourself.

2724
Released Mods / Re: [SOUND] High Quality Sounds
« on: July 08, 2014, 09:03:11 pm »
This could be used for standalone game based on OpenXcom. Some battlescape graphic form Hobbes, unit and items form many different moders and we can have full free game that dont need orginal data.


2725
Tools / Re: Recoloring Script
« on: July 08, 2014, 08:19:33 pm »
Is it possible to create a item with a Cloaking field yet?
Script have access only to unit and armor data. This mean it would require special armor for that.
Second problem is right now I directly draw to final surface. This cause problems because some pixel could be draw multiple times because of overlapping of body parts. In that places you could not distinguish how many times you draw there.
Third is that my mod only change look but not behavior of game. Cloaked or "invisible" unit will behave exactly like in original.
And lastly current version dont have access to destination pixel, but this is very easy fixable.

2726
Programming / Re: New Feature: Infinite base sizes, POLL
« on: July 08, 2014, 07:45:24 pm »
Personally I've always subscribed to the idea of having lots of options open to the player to use or disregard at their own judgement, relying on their own willpower or self-limiting of actions for game balance. Plus, as mentioned previously I can see that there would actually be a fair balance of pro's and cons. You can put all your eggs in one basket in a high risk strategy, or you can hedge your bets and decentralise, or develop some kind of specialisation....point is, it alters defensibility considerations, redundancy and economy. How you split your supplies and manpower. How you split your time and money. That's something that could be further tuned by messing with costs (access lift included) to shift a bias towards certain types of behaviours, assuming the code is externalised to an ini file. From a gameplay perspective I have no issue.

That said however, I do understand that as the leader of a project you do have to consider the overall stability of the platform - it's no good introducing one thing if it's going to result in an inundation of bugfixes and compatibility problems with other mods, thereby making openxcom less 'open', as it were. Tricky.

Is it not possible to compromise and release this as a standalone mod, or does it require that the code is committed to the core build?
Warboy dont limit anybody, all Fenyő code is public available and anybody can compile/fork from that. Git & GitHub dont discriminate branches.
Only difference between branches is with get more attention in development and forking.
Another interesting aspect of this situation is different branches that try be up to date with master branch. Every change in master branch made harder to do it, its natural but if changes arent useful enough they put burden on everyone else.

2727
Programming / Re: New Feature: Infinite base sizes, POLL
« on: July 07, 2014, 01:47:24 am »
You know what?

I unburden your job.

I will NOT contribute ANYTHING EVER AGAIN to this project!

And this is the last time you guys saw me.

Do whatever you want....
Warboy reject my pull request too and I dont rage quit. Its his job to maintain code base, and reject code he dont see good enough for OpenXcom.

2728
Tools / Re: Recoloring Script
« on: July 05, 2014, 06:57:45 pm »
Update to first post.

I add some youtube video presenting some possible usage.
And updated info because of new version.

Overall performance is very good, dont see any fps drops during using it.
Sometime I will test if I could redraw tiles too.

2729
or promotion they you kill commander :D

2730
Offtopic / Re: What do you think has caused OpenXcom to succeed?
« on: July 04, 2014, 08:26:36 pm »
3 "things":
SupSuper for starting
Daiky for continuing
Warboy for finishing

honorable mention:
Community for supporting

Pages: 1 ... 180 181 [182] 183 184 ... 211