2011
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: June 26, 2016, 03:04:13 pm »There were only less than 2 months of OXC dev merged in 3.0, so there's not many changes.SoldierDiaries was developed bit more time than 2 months and I merge 500 of 800 commit that difference between OXCE and OXC. This mean that time between merge points are not accurate to measure how much changes goes in (numbers of commits could be screwed too based how many changes go in per commit).
Worth mentioning are only three:
1. SupSuper: merged SoldierDiaries
2. Warboy: modularize unit stat adjustment, using TFTD formula: https://github.com/SupSuper/OpenXcom/commit/5c317ce82dcfdd06d487b9991f56d9b3013e8f99
3. Warboy: make damage range a mod instead of an option: https://github.com/SupSuper/OpenXcom/commit/e98da3a56079a4a450e50fca835e2f8d21ce4a49
I guess that I pull half of changes from basic version.
Some info about point 3. I was thinking about dropping it completely because I already have same functionality in OXCE. But it would break default compatibility.
Because of that I made that only when weapon have default damage range it will use global values added by Warboy, exception of this is fire damage range that always get it from global range.