OpenXcomEx400a.zip |
470 |
[OLD] Old OXCE discussion thread |
September 07, 2014, 06:50:34 pm |
OpenXcomEx.txt |
701 |
[OLD] Old OXCE discussion thread |
September 07, 2014, 06:50:34 pm |
new_ethereal.png |
405 |
Re: Aliens Inventory |
April 28, 2012, 03:29:20 pm |
map.png |
670 |
Re: Globe improvements |
October 08, 2011, 11:30:18 pm |
Makefile.txt |
338 |
Re: Newbe needs info on where to find what in code |
April 06, 2018, 06:09:52 pm |
main.txt |
318 |
Re: Additional soldier sprites |
February 13, 2014, 11:23:49 pm |
main.txt |
369 |
Re: Additional soldier sprites |
April 12, 2014, 01:24:08 pm |
hit.png |
396 |
Re: Possible bug in projectile collision detection |
January 24, 2016, 10:56:14 pm |
history.txt |
319 |
Re: [EXE] OpenXcom Extended |
November 13, 2016, 04:21:06 pm |
HackUI.png |
511 |
Re: 2.0 ? |
June 23, 2018, 12:50:20 am |
Gillman_6.png |
417 |
Re: Aliens Inventory |
May 04, 2012, 08:06:42 pm |
fpslook008.png |
194 |
Re: Light/Shadow Casting with rays for OpenXCom |
March 13, 2022, 02:13:19 pm |
fpslook007.png |
194 |
Re: Light/Shadow Casting with rays for OpenXCom |
March 13, 2022, 02:13:19 pm |
fpslook001.png |
421 |
Re: Possible bug in projectile collision detection |
January 24, 2016, 02:35:18 pm |
fix2.png |
494 |
Re: OXCE (OpenXcom Extended) main thread |
March 12, 2022, 07:31:40 pm |