screen001.png |
43 |
Re: Unit visibility issues since version 7.9.17 |
November 05, 2023, 02:47:42 pm |
screen076.png |
190 |
Re: Light/Shadow Casting with rays for OpenXCom |
March 13, 2022, 02:13:19 pm |
fix.png |
190 |
Re: OXCE (OpenXcom Extended) main thread |
March 12, 2022, 07:31:40 pm |
fpslook007.png |
192 |
Re: Light/Shadow Casting with rays for OpenXCom |
March 13, 2022, 02:13:19 pm |
fpslook008.png |
194 |
Re: Light/Shadow Casting with rays for OpenXCom |
March 13, 2022, 02:13:19 pm |
screen075.png |
196 |
Re: Light/Shadow Casting with rays for OpenXCom |
March 13, 2022, 02:13:19 pm |
bug.png |
200 |
Re: OXCE (OpenXcom Extended) main thread |
June 26, 2022, 02:23:54 pm |
Terror Site 1.sav |
215 |
Re: Bugs (?) with my saved games |
December 03, 2020, 12:54:47 am |
screen077.png |
229 |
Re: OXCE (OpenXcom Extended) main thread |
March 13, 2022, 06:08:53 pm |
doorsLag.sav |
253 |
Re: [EXE] OpenXcom Extended |
October 06, 2016, 07:11:42 pm |
diffText.diff |
258 |
Re: [EXE] OpenXcom Extended |
November 13, 2016, 06:40:51 pm |
data25.zip |
273 |
Re: [EXE] OpenXcom Extended |
October 29, 2015, 08:42:38 pm |
scripts.zip |
284 |
Re: [EXE] OpenXcom Extended |
March 28, 2016, 01:09:35 am |
Overwrite3.zip |
305 |
[Request] Map with maximum move graphic glitchs |
April 17, 2018, 02:42:14 am |
main.txt |
318 |
Re: Additional soldier sprites |
February 13, 2014, 11:23:49 pm |