Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RolandVasko

Pages: 1 ... 10 11 [12] 13
166
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 31, 2019, 05:53:59 am »


.. the chance to panic is not related to bravery at all. When you are at 30 moral, there is a 40% chance to panic or berserk regardless of your bravery...

.. - and for what is there then bravery? ?

for what purpose, is bravery then ?

167
The X-Com Files / Re: TR-3B Aurora
« on: December 30, 2019, 07:50:58 pm »
:DDD :p eh you, ehehe..

i like her (it, CF-105), but its just not enought, doesnt meet the requirements, low-performance, and needs..

CF-105 (early jet-fighter from ~~1955| ) is, in compare with  TR-3B Locust ,  like bicycle to Ferrari (or any hi-speed supersport)

..or like ..Trabant to Hikari-Shinsanken(608 km/h),   /or Harrier :p


shortly draft (scheme) of engine principe of used driven technology :



168
The X-Com Files / TR-3B Aurora
« on: December 30, 2019, 07:23:41 pm »

169
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 30, 2019, 03:38:14 pm »
The problem is quantum wave collapse.
Problem: you got 3 original brainers (ubers) and you got 1 Gnome whom you turned into a Brainer as well.
Question: What should be the output race of Brainer -> soldier?

1basic question - what race are brainers? (scientists) ?


..about that spawning (in time when base-defense action)  , and/or tracing,"dossier-ing" brainers (and engineers  amybe too), - there are 2 possible ..approaches :


1.)


170
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 26, 2019, 07:56:49 pm »
:D) ;D well, yas, my Engrish ist bed! (bet)   DD)

Oook, i´ll look et rewrite it, then

171
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 26, 2019, 05:24:28 pm »
..bcos, for sniper´ing is more typical *sniper position, set,  sniper -setzen,   for quite long time,

 
(
jaeger -setzen:

https://www.google.com/search?sxsrf=ACYBGNTN9UxBBMzyaQEhxLik6Q33KZZh8Q%3A1577373518071&ei=Ts8EXr7kA5D5wAKaz6fAAg&q=posed&oq=posed&gs_l=psy-ab.1.1.0l10.2012.3238..8665...1.0..0.319.776.4j1j0j1......0....1..gws-wiz.......35i39j0i22i30j35i39i285i70i256j35i39i19j0i131j0i67.GZKCmhIKwx8


..sniper .."lurking, raven, JAEGERish,  (*jaegering*), HUNTing, for enought long time,  (sometimes, - often 4 very long time..) on just 1 settled place,

not quickly run & move on battle site,  as assault soldiers..


172
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 26, 2019, 05:07:27 pm »
..yap that freshness feature..

i know you intended very restrict of camping, and .. "sniper hide", sniper settle,   ( = polovnícky posed,  -   JAEGER -gestellt, jaeger -auszublenden..)


..but i got 1idea, i have 1 suggestion -



 - what about turn off the freshness just for *sniper role* ?   (for *sniper´ weapons)

174
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 26, 2019, 04:00:08 pm »
..things about ..personification, "body-fication"  of non - impersonated, NON-PRESENTED && NON-COMBAT persons, staff in base  (scientists, engineers, technicians, administrative-clerks, etc.. and ..receptionist, cookers, cleaners hehe )

2 possibly ways of solution :



1.)
 
consider, and get, keep & track all non-combatants personnels, - just exact as those COMBATants ones.., too,  - with detailed, deep dossiers, and full folders..

~~ like in UFO 3,  X-Com Apocalypse ( ~1999|

for every such ..."non-represented", now NON-PERSONATED person get and keep, track her (his) personal dossier, folder, with all her statistics, parameters, etc..
and her, /his very own personal presence in base, (at least during base action - base defense, etc..), - (almost) exactly like in case of ´ordinary´,  "combat" persons..



2.)
~~ like in C & C genre..
CC series, -

- for example, in bases is listed 15 scientists, 20 engineers (technicians), 10 brainers, and 3 magicians ;D :p hehe,

so,  °°~~exactly like in CC,  in case their very own personals presence is needed, -  there will be ..spawned

15 units, / "paper-dolls" of scientist,
20 units of engineers,  (20 "dolls" of technicians)

units, /paper-DOLLs = units without any detailed statistics, just only "dolls",

~~ very like in CC,

(yep, amybe only their "live" /  health,

as just 1 and solely stat.character, ukazatel..




..and then, those 3 wizards - they would get theirs fully, deep dossiers, personal history, statistics, inventaries, and all others RPG genre things and such..

175
The X-Com Files / Re: Re: The X-Com Files - 1.1: Big Rain
« on: December 22, 2019, 01:14:35 am »
...but, anyway, ~~ 

so, how do you do, in those western EUrope, still,

:D :p

lôl,

eh!..

176
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 21, 2019, 03:52:28 pm »

177
OXCE Suggestions DONE / Re: [Documentation] Working Title: Useful hotkeys
« on: December 18, 2019, 06:13:43 am »
in debug mode: CTRL+SHIFT+j -> stuns unit under cursor
in debug mode: CTRL+SHIFT+k -> kills unit under cursor

CTRL+k -> kill all
CTRL+J -> stun all

debug mode has to be enabled manually. change debug: false to TRUE in the options.cfg



thx! ..but does it really work also for X-Com - Files? ?, bcos i tried, and i just cant enter, cant switch on into debug mode.. :/ :(

(..so, then i cant *mass-stunn" too /( )

178
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 17, 2019, 02:49:13 pm »
Bug report for 1.1.1a version:

2)  the fehnir wolf sprite is a bit bigger, it is intended or maybe need a bit of scaling down?



..the Fehrnet Wolf is indeed just really, really big dog! (well, wolf)  :D :p

pet cannis, fine suitable as family guardian and little-kids´s_family member, friendly with young childs  ;D lôl

(yap, i meet him too, alrdy)

179
XPiratez / Re: Bugs & Crash Reports
« on: December 17, 2019, 02:40:48 pm »
^^ try X-COM~Files!

180
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 16, 2019, 03:03:42 am »
lôl ;D

so much "newcomers´!

Pages: 1 ... 10 11 [12] 13