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Messages - RolandVasko

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151
OXCE Suggestions Abandoned / Re: [Abandonned][Feedback] Fatigue?
« on: January 27, 2020, 05:21:52 am »
What about off site recovery from fatigue?  Things like shore leave or 3 day pass where the soldier wouldn't be present for missions or base defense while he's on leave.  While a base facility can reduce fatigue, the soldier is still available for missions/defense.  Perhaps existing mechanics could handle this, but I thought I would bring it up because I didn't see it mentioned.

it reminds me a bit Jagged Alliance (there was randomly absent, /unavalaible for assignment aany mercenary.. - while he,/she was on another mission.. )

152
The X-Com Files / Natasha Morozova - Could be she hired? ?
« on: January 26, 2020, 07:08:59 am »
i just captured Natasha, now what can i do with her, at best ?

(interrogate, rob, enslave, or even hire ? (if possible) ?

153
Work In Progress / just 2 ideas
« on: January 24, 2020, 10:33:05 pm »
..from Aliens 2 movie :

that *super-automatic weapon"  ( + operated by those 2 "operators of (such) "super-automatic guns"..

..and also amybe that *APC, Armored Personnnel Car, carrier",  + its "air-lifter, - the attack,airstriker -/ transporter plane,

..both used and showed in the film

154
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: January 16, 2020, 06:28:57 pm »
I disagree with you as I am sure Hobbes suffered horribly while creating those amazing assets essentially bleeding his life-blood into this game and sharing it with the community, only to see someone else's profiting from the life-blood [energy] he bled out during so many years.  As you get older, you suddenly realize, you don't have that much energy anymore. You start to scrape food off from the bottom of the big storage buckets and frantically look for any money income as everything dries up.

I have been struggling for 11 years now to create products that I sell and while I'm successful as a seller, my products are sold at such low prices that I had to look for another source of income to not starve.

Look at it like this:
You suddenly awake in the hospital with traffic accident injuries and the doctor keeps telling you they aren't 100% sure they can sew you back together and you will definitely have losses of motor function in all your limbs + deteriorated vision(concussion = corneal damage) + because also there was a blood clot =>  unfortunate stroke caused by the blunt injury to your brain you basically lost precious IQ points: so you won't be as sharp in mind as you were before this unbelievable accident.  You panic, your thoughts start racing: WTH will I do now??  What will I do? ???

The above is exactly what happens when you get old.  Then you look at your life in desperation and see, where you bled your life-blood all those years of Ignorant Youth.   You see others profiting from the precious work you created, while you were young and healthy.  You suddenly start to realize how stupid you were to give everything away for free, products that could have generated you income you NOW desperately need.

I tried to explain this to Dioxine last year, but he brushed me off.


..same here, at me.. :/ :(

and i partially agree!
(someghere, often, i agree almost with all.. )


155
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 12, 2020, 08:45:28 pm »
Not sure if it's OpenXCom issue or XComFiles one, but since I found it while playing the latter, I'll mention it here:

Since some versions, the morale of my troopers starts to work really weird, depleting on its own for no particular reason. Right now I have mission where I set several troopers in defensive perimeter around a point and just skipping through few turns makes them start berserking or panicking. Nothing happens over those turns. No alien mind attacks, no one's bleeding, poisoned or on fire - in fact there's no fire or smoke anywhere, there's not even an enemy visible (a few that were there earlier got dispatched and are nothing but some corpses far away).

I also noticed an interesting thing that when instead of skipping through those turns, I've sent one unit into a building and then started exchanging blows with some human enemy (for some reason the enemy just started punching the trooper so I decided to do the same to him in Impromptu Ultimate Fisticuffs Tournament) that made other units who shouldn't neither hear nor see the brawl panic sooner or start shooting at each other (as per berserk, not in reaction fire).

I can understand somewhat an absolute newbie being slightly anxious, but even XCom newbie which should be kinda sorta higher quality than fresh bootcamp recruit should hold themselves steady especially when there's nothing particualrly worrying happening and in this mission it's mostly senior agents and captains. Though I am sure the doors and windows of some slum building they were covering were really offending their sense of aesthetics. I am wondering if it has something to do with the new fancy readiness stat balancing, but even at very low readiness, fully trained, full-fledged agents with some medals and succesful missions under their belts, in good health and with equipment in order shouldn't panic at the sight of an empty brick house just standing there.

SpoilerWho do you call when ghost/alien/crypticbusters are wusses?:

Also, another thing, less of an issue per se but a matter of balance. Since I've started playing the game I got some other people interested in the mod and noticed that while player metagaming (be it due to experience, repeating missions/savescumming to avoid loses and blaze through the content or looking up techtree view) can mitigate the effect of alien embassies, an average, new to the mod (even if not the original game series) player who wants to play 'fair' and just use common sense in managing research and battles without savescumming etc almost never will get to acquisition of keys before embassies and large UFOs cover the world, likely severely crippling or dooming the game to fail. Hell, even with vague metagame idea of which technologies to follow and missions to do to get the keys, embassies and UFOs starting them, even in countries that should be quite against alien incursion and happy with my organisation efforts pop up rather early and abundantly (to the point of those very large ships literally landing on top of each other in some smaller countries, and on merely Experienced difficulty).

Lastly, not sure if I haven't reported it before but my engineers have no problem with building alien-design laser rifles for some reason, but cannot wrap their heads around building regular, human ones I've picked up from ADVENT troopers. Shouldntt alien designs be off the table but their human-compatible counterparts available for production after researching how that stuff works?

..so apparently, amybe the red-bricks house is somewhat haunted, & GHOSTled, surely!

heyh, just, take it as just another topic, story, /plot arcs, (topics: Ghosts Guests, in Abandoned Haunted Ghosted Lunatic (Psychiatric) Asylum)  8) :D ;P

https://www.google.com/imgres?imgurl=http%3A%2F%2Fweekinweird.com%2Fwp-content%2Fuploads%2F2016%2F12%2Fhaunted-st.-ignatce-hospital.jpg&imgrefurl=http%3A%2F%2Fweekinweird.com%2F2016%2F12%2F14%2Fwashingtons-hidden-hauntings-abandoned-st-ignatius-hospital-lacks-fame-not-ghosts%2F&docid=g-NJz437dAgy3M&tbnid=l7mL3rl_flnaQM%3A&vet=10ahUKEwjRys3c1P7mAhUUhlwKHUhZCkgQMwg7KAgwCA..i&w=620&h=400&client=firefox-b-d&bih=942&biw=1920&q=Abandoned%20Haunted%20Ghosted%20(Psychiatric%20Asylum&ved=0ahUKEwjRys3c1P7mAhUUhlwKHUhZCkgQMwg7KAgwCA&iact=mrc&uact=8

https://www.google.com/search?client=firefox-b-d&biw=1920&bih=942&tbm=isch&sxsrf=ACYBGNT3UtBoMX3HU6ZJ5W3GH_IpPHUQlA%3A1578852720803&sa=1&ei=cGEbXtHSMJSM8gLIsqnABA&q=Abandoned+Haunted+Ghosted+Lunatic+Psychiatric+Asylum&oq=Abandoned+Haunted+Ghosted+Lunatic+Psychiatric+Asylum&gs_l=img.12...45121.50448..52224...1.0..0.73.702.10......0....1..gws-wiz-img.......35i39.NgCUeyigvSg&ved=0ahUKEwjRys3c1P7mAhUUhlwKHUhZCkgQ4dUDCAY

1-2 pretty ghosts  :p :P :)



https://onedio.co/content/the-haunted-hospital-where-6-3-0-0-0-people-died-waverly-hills-sanatorium-16609







156
The X-Com Files / Re: Funding questions
« on: January 12, 2020, 04:00:40 am »
..maybe they´re just (too) economics´ poor..

157
The X-Com Files / Re: Re: The X-Com Files - 1.1: Big Rain
« on: January 10, 2020, 02:44:21 am »
^^
btw..  ^^ "dehobbesation" :o :D :D ;D :D) :p lôl


..but, anyway - wouldn´t it (will not) it, the dehobbesationed mod, be then such ..naked & goale, (almost) empty ?  ? ?

(at least, what concerns the terrains tiles graphics, terrains maps and graphics.. )

158
Released Mods / Re: Question to Endless War uber-mod
« on: January 09, 2020, 04:22:18 am »
^^  ..newest than 1.19 edition

159
Released Mods / Re: Question to Endless War uber-mod
« on: January 09, 2020, 04:20:49 am »
^^  thx for respond, - i was asking, what is very newest version of thet Endless War mod ?

(..and if there is even any newest 1, than as i come, /meet now.. )

160
Released Mods / Question to Endless War uber-mod
« on: January 09, 2020, 12:55:28 am »
what is latest version of Endless  War mod ?, i came to this one? :  any newer ?


The Endless War 1.19.rar
Compressed Archive (.RAR)

    File size: 552.61MB
    Uploaded: 2018-12-29 15:06:22



new 1 ?

(well, sorry, a little bit off-topic, but i dont see (wghere is) the its topic about Endless War (where has its thread)



161
The X-Com Files / Re: Re: The X-Com Files - 1.1: Big Rain
« on: January 08, 2020, 05:55:15 pm »
yap, for the cars (ground vehicles - all of kinds, - sportycar, van, humwee, tanks,  fightingAPC,..) there should, /would not be a whole big "hangar" (for aircrafts), but just only just garage! :o  -

- the Garage - room, of size  just 1x1 tiles

(well i admit i dont know if the size 1x1 is correct - i mean, garage SHWOULD be the same size as any other absically rooms, (armored vault, workplace, barracks, workshop,..)

162
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: January 07, 2020, 10:40:24 pm »
..it will be cutt-ed off from map resources, tilesets, terrain tiles.. :/ :(

eh, what (bad) happn´d to this Hobbes?, left (split) him his girl, /wife, or what ?

(Has he got ..split with girl hehe  ;D >:( :D ;D

163
XPiratez / Re: A thread for little questions
« on: January 03, 2020, 12:20:57 am »
^^   :o  :o

it is not training - gaining, - it´s UNtrainig, & LOSING stats!

(.."low´ering" stats )

164
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 02, 2020, 06:38:38 am »
..and i want Yennefer, as playable char.!

(amybe, triss too :p ;D)

:DDD :D) :) :) :p :p :P ;P

165
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: January 02, 2020, 12:04:10 am »
Comment puis-je désactiver l'option de réactivité dans la dernière version ?
Forgot to rewrite the lazy...

Tell me how you can turn off the cheer(??) option in the latest version?

eh, you surely mean the *freshnesh, (as ...feature,/function),   amybe? dont you?
..probably..

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