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Messages - Hythlodaeus

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16
Offtopic / Re: Reversing to Orion - project 1oom
« on: April 21, 2018, 10:42:13 pm »
Do the same with Master of Magic, and half of the internet will suck you off.

17
Playthroughs / Re: KIKOSKIA PLAYS OPEN XCOM!!!!
« on: April 10, 2018, 07:44:55 pm »
We're talking of youtube video LPs not old timey text LPs from LParchive.

18
Playthroughs / Re: KIKOSKIA PLAYS OPEN XCOM!!!!
« on: April 10, 2018, 11:26:20 am »
Kikoskia has probably the most famous LP of X-Com of all the time. Although he is not a very good player, his charm and theatrical communication is what carries his LPs forward, usually with his lack of skill and tactics frequently provoking many hilarious accidents that add to the tension and fun.

So far, he did a VERY comprehensive introduction of not only X-Com but also of the features of OpenXcom itself. The only thing I regret so far is that he is not using the original resolution (odd for him, since he tends to be purist), which kind of makes the Geoscape in particular look weird.

19
40k / Re: 40k
« on: May 24, 2017, 02:58:44 pm »
i'd love to see the old-school space crusade maps resurrected in the openxcom engine, or even space hulk scenarios played out with 'stealers and termies.

This is especially relevant considering space crusade did use isometric view for confrontation zoom-ins.



So theoretically it's more than possible to have an enhanced version of Space Crusade in OXC. :D

20
Offtopic / Re: Your pick of best tactical game elements?
« on: May 18, 2017, 02:00:04 pm »
Some of the features of XCom 2012 do wonders for balance in the original X-Com. When you use weapon self-destruction in OpenXcom, it slows down research and makes the game considerably more challenging and balanced, so it has become a must in my current playthroughs.

What I would definitely change in the classic X-Com would be improved Alien AI in the battlefield, weapon balance, and manufacturing rules. If were to add something new, it would be a type-2 terror mission with flexible objectives like in XCOM 2012.

21
Builds & Ports / Re: AppImage - Universal package for Linux
« on: May 15, 2017, 09:07:25 pm »
Well I'll be a son of a gun, it actually works.

Tested on Xubuntu (Ubuntu 16.10 yakkety)

22
Builds & Ports / Re: AppImage - Universal package for Linux
« on: May 15, 2017, 06:01:27 pm »
@Hythlodaeus, to use mods you just extract them to data directory. List of valid paths can be found here https://github.com/SupSuper/OpenXcom#directory-locations

Aha, I was assuming the app image application did not create a user folder. That's all cool then!

23
Builds & Ports / Re: AppImage - Universal package for Linux
« on: May 15, 2017, 04:20:53 pm »
Question: how would mods work with this? I don't see a single compressed binary being very flexible in terms of constantly tweaking and exchanging files for the purpose of mod creation/usage.




24
Work In Progress / Re: Shadoworlds Sprites - Another potential source
« on: February 02, 2017, 02:53:13 pm »
If you are really interested in having the sprites for this game, I would recommend you guys fill a sprite request at the english amiga board here:

https://eab.abime.net/forumdisplay.php?s=ac58f904a6c72405e12f20769de597d1&f=64

They have a bunch of talented sprite rippers doing volunteer work. If you're lucky they might help you.

25
Work In Progress / Re: Shadoworlds Sprites - Another potential source
« on: January 31, 2017, 06:12:46 pm »
Shadoworlds is a beautiful video game that sadly has pretty crappy gameplay. I woulto d be more interested in having openxcom being used to reconstruct Space Crusade  8)

26
Playthroughs / Re: Really?!?
« on: March 29, 2016, 10:05:51 pm »
You sound upset.

27
Work In Progress / Re: [WIP][MOD] From the Apocalypse 0.1a
« on: March 12, 2016, 05:58:14 pm »
Robin, I would like to ask you if it would be possible to re-license your art for this mod under something like creative commons, chiefly because, assuming this will run with 100% original artwork in the future, this would mean OXC could be automatically bundled with something ready to be played in FLOSS linux distros that already have OXC in their repos.

28
It is too bad you went with David Lynch's Dune design for stillsuit, because those things look horrible on their own without any garments on top. I always thought the fremen should look closer to bedouins and less like guys wearing spandex.


29
Open Feedback / Re: Why so Hard?
« on: February 19, 2016, 10:13:53 pm »
Use explosives and rocket tanks

30
Work In Progress / Re: Soldier Portrait Mod
« on: February 06, 2016, 01:29:13 pm »
I meant the 1st pic posted by Perpetual, not yours.

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