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Messages - chickenx4

Pages: 1 ... 3 4 [5] 6
61
Fan-Stuff / Re: Clay Fanart :) (updated)
« on: July 24, 2020, 05:18:20 pm »
For the aquasectoid he would be holding Akimbo Plasma pistols

your Devaintart?

62
Fan-Stuff / Re: Clay Fanart :)
« on: July 24, 2020, 03:20:56 am »
i got one idea for a clay art can you do a aquasectoid (a Sectoid Aquatoid Hybrid),Its a Aquatoid with grey skin

63
Fan-Stuff / Re: Clay Fanart :)
« on: July 23, 2020, 06:29:55 pm »
nice

64
Open Feedback / LifeSpan of the aliens
« on: July 11, 2020, 03:39:59 am »
i once in my daydreams thought of the life spans of the alien

i thought ethreals have very long ones

65
Suggestions / Food Items
« on: July 10, 2020, 01:06:39 am »
they act like Medkits i would like to see some food assets with rul

some examples
Soup
MRE
Steak
human flesh
Raw Meat
Fish
water
milk
and more

Ive took the idea from the great war of the worlds mod

66
Work In Progress / Re: Discussion Ideas [STAR WARS]
« on: July 09, 2020, 08:27:25 pm »
a+ i love i would like to try a sample of a unit or item

67
Resources / Re: [UNIT][GRAPHICS] Mutilator
« on: July 09, 2020, 08:05:07 pm »
is there a rul

68
Help / Re: ufo convert mods goes red in tftd
« on: July 09, 2020, 07:34:10 pm »
mcd edit i got covered i was thinking about like a lite version of the hybrid mod

i usally place my Openxcom extened.exe in my openxcom directory

69
Help / Re: ufo convert mods goes red in tftd
« on: July 07, 2020, 07:50:18 pm »
tbh open xcom exteneded cause problems to my openxcom i ive made a mode of the slayer which is a recolor of the intercepter that is green i made it for both

no not for hybrid i wish ther is a hybrid mod that supports normal open xcom

70
Help / Re: ufo convert mods goes red in tftd
« on: July 07, 2020, 05:37:48 pm »
like how

71
Help / ufo convert mods goes red in tftd
« on: July 06, 2020, 10:24:52 pm »
when i convert from ufo to tftd i have problems it works but at the cost of messing up

72
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: July 06, 2020, 03:25:10 am »
download as zip soon

btw are they friend or foe

73
Suggestions / Re: Thin man and xcom 2012 style enemies
« on: April 12, 2020, 02:16:57 am »
yep,so i was thinking of having a 2012 sectoid

74
Suggestions / Re: Thin man and xcom 2012 style enemies
« on: January 06, 2020, 03:51:28 pm »
What about the seeker,outsider,mechtoid and viper

75
Suggestions / Re: Thin man and xcom 2012 style enemies
« on: December 14, 2019, 02:53:41 am »
and the others

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