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Messages - Yugian

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61
XPiratez / Re: Everyday is Caturday Challenge Run
« on: March 13, 2024, 12:26:31 pm »
Interlude #1
January 21st, 2601
Fireday

"This document is silly, and you know it."

"What makes it so silly Comeownder?"

"First- Call me that again and I'll have your tail. Second, your asking me to sign a Proclaimation that declares that we're Corsairs."

"Its *Just* a Letter of Meowrk! It Leginyamizes the business Come-Capnyan!"

I groan sharply, Catvy gets away with exact wording this time. I lean over to read the paperwork that we've been sent - given that our communication dish is of limited functionality they had to send parchment. Luckily, I happen to know Terran Domestic, so I can read this.

"Greetings, Captain-

You have somehow stumbled upon and activated an ancient military structure of significant importance. Normally I would write this off to fortuitous circumstance, but this seems too well planned for you to have merely done so by accident."


"Hah. We won't correct him on that one." "Correct him on what?" "Nothing."

"In recognition of this and the build-up of military assets, We would know of your intentions. If they align with our own, we might even be willing to offer a deal. However do bear in mind that failure to reply to this documentation will be seen as a declaration of war upon the provincial governments, and we will of course report your locations to the Factions."

Ffffffffuck.

"Alternatively, despite your being Nekomimi agents, we could have use for your unique skills and abilities. If you are for hire we would sign a contract with you - renewable monthly - tasking you with disrupting Faction assets however you see fit. Kill them, maim them, rob them, it is all the same to us in the end. The more damage you do in a month, the bigger bonus we'll pay you. Should this deal interest you, send a reply and we will arrange a meeting... Think about it, Captain. There's enough scum, villains, and tragedy on this planet already. The factions don't care for these people: but you could be heroes. And you could get paid handsomely for it.

For your consideration
- The Chairman


"Don't you see how COOL this could be?!" Catvy gushes once more, her energy infectious enough to be a miniature sun as both her hands and tail flail excitedly. Unfortunately, my tone shatters the illusion as I slam my hand onto the table, and for a moment I am quite thankful for my privacy - my 'cynical' viewpoint would surely be unpopular with the crew. "Did you only read the last paragraph?! Is your head as full of fluff as your ears?! We'll be playing politics with the governments! We'll be entangled in local affairs! We're trying to get off the planet, not build an empire!"

"But how are we going to get any Meowwwny to do sooo?" Catvy whines by way of reply however, and I am forced to relent, because goddamnit she had a point. Grumbling quietly, I look over a Data-Pad and access my terminal to check the financials... It's looking like the Hacan just pulled out of the market.

Looking between the terminal and the kit, my gaze narrows. I know I'm bested, and despite myself even I'm sold on the romance of it all, but in this moment I must maintain my authority, so I wave her away and pull out my quill pen. This proves to be the second mistake I make this evening though, as once dismissed, she bursts out of my office with a resounding echo of delight and holds her hands up as she starts screaming that we're going to be pirates. All too soon after I hear a reverberating chant in return from the crew: "Pirates! Pirates!"

Sighing sharply. I prepare my first address for the evening.

"To the Good Chairman, I have received your message..."

Declaration Felonious Corsair
By the Decree of the Captain, We stand united under the banner of the Starlit Skull!
Though our dream may be to the return to the stars, We must first fight through the worst this planet has to offer us! They have stolen our ship, taken our dignity and left us with nothing but scrap and metal! But this is not where the crew of the Starlight dies! It is where we embrace our destiny, and form a new warrior house! This planet is ripe with opportunity; To Plunder, to steal from and to kill the sworn enemies of our people: The Ethereals, and their thralls! They see us as nothing but Corsairs- Mercenary Felines and Scoundrels; Let us embrace their fear! Let us declare ourselves Pirates, and scour them! We shall laugh at their unjust property laws, have adventures in style, and gather wealth to rival even the Emirates! But we shall fight as a true warrior house: With Honor, without fear of death and for our freedom! Upstarts we may be- but in time, even the great warrior houses shall acknowledge us!

By exercising Violence, shall we earn our right to exist! By the tenacity of our efforts, shall we embrace our survival! By guile and wit, shall we trounce our foes with vicious Cunning! And by embracing what is new, Weird and strange: Shall we discover the weakness of the damnable Ethereals!

Come with me my Claw-Sisters! We number only eight, but our numbers shall swell! We are not the only Nekomimi upon this world- Looking for opportunity! By proving ourselves, we shall-

...Why the hell did something explode outside?

62
XPiratez / Re: Everyday is Caturday Challenge Run
« on: March 13, 2024, 02:40:53 am »
Hey, you had some custom music during the stream.... What Mod was it? Also, it was entertaining! I wasn't on during the entire thing, tho.

Hey, im a service, not an obligation! Happy to have had you for a time! Also, Got the Hook up for you:
https://www.moddb.com/mods/x-piratez/downloads/vdbombers-music-pack-for-xpiratez

You don't need to build out Burrows (or Security Corridors etc.) to open more accessible tiles for building. Go to Options, click Advanced button, scroll down to Geoscape header, and check the Allow Building Queue setting. It's still very useful to clear out the rubble (ie turn it into burrows) and build more burrows/extractors though. The burrows especially because almost everything can be built on top of a burrow.

Honestly, Yeah. later in the game when I tried to update/get rid of old buildings, it was annoying to figure out what i could actually build over.  :-\
Burrow spam is actually something i wanna try now though.
It would help you when you get a workshop - you will be able to expand without waiting for a month until it finishes and you will have living space to fill it up.
honestly the main advantage here. Build over is great. All of my hate for buildings that take a month + change to build.
PS: You don't need workshop for the tiny drill, you need space to start the project. You can achieve it by building more extractors, and then filling them with runts = money!
I actually do remember this from my first run! I think I did extractor cheese for the space, because I was a brainlet at the time. Good times, but also not a bad idea. Im debating when I want to get Red, given its not Direly Important for Cats... But I Also know nowadays that
Spoiler:
Its no longer just turn the key and activate. Its got an event sequence now.
Might Prioritize trying to slice up corpses and sell food for once. Never tried to be a Kitchen before.

PPS: You can redecorate not only your airbus, but buildings on the map too. For example, a lot of buildings in ratman rodeo are paper thin. breaking wall can save you not only turns, but lives too - enemies face the door often since they try to use it, but they might never face the wall with no windows.
Oh yeah. Taken full advantage of this before. I think I used slashing weapons or just Auto Guns into the side of walls? I remember a 'Blade Damage' can destroy walls, just that Hammers do it better. When TU's are at a Premium... But Hammers do tend to do it in one, yeah.

I've only ever really used a hammer for mining purposes and
Spoiler:
Killing 25mm on bandit ships with Ubers. That sucked. If I remember right, they overwatch. Hurtie.

63
XPiratez / Re: Everyday is Caturday Challenge Run
« on: March 11, 2024, 06:23:59 pm »
I've watched the VOD, and I have an urge to give a tip - you are not using the base to the fullest. You can spam burrows, which will provide a)living space; b)speed increase on new buildings built above burrows. If you would do burrows, you can hire more runts which will help you immensely with the maintenance costs. Iirc, your current amount of runts could do ~600k/month and you can hire 1.5 times more than that. This alone would've covered your expenses.

edit: another moment - you can use hammer to remove seats in your airbus for a safer dance near the door - more space, less visibility from windows.

Honestly, thank you for that advice. I was planning to pivot around to upping the runt count, just kind of lost the forest for the trees there for a second in trying to get bodies into the run.

I think the rubbles turn into burrows? If i start cleaning those up, we *Should* be able to effectively achieve the same result, whilst cleaning up weak spots in the base.

And much like never realizing molotovs Murder Academy drones, Never figured using the hammer to clean up the bus. I just need to commit that to memory. And habit.

64
XPiratez / Re: Everyday is Caturday Challenge Run
« on: March 09, 2024, 11:32:13 pm »
Hey, Glad you enjoyed Psyentific! Yeah, im hoping it stays fun- and that we find some wacky stuff along the way. Its not my first rodeo, but realizing a few things (no Dr.X Storyline, No Late-game tanks, our first armor is going to take a hot minute), its definately changing the mindset of how the game is played.

I never realized for example how *Silly* Camo could be at times. 9-7 at night is just. So good.

If folks have questions That don't spoil anything, Happy to answer!

65
XPiratez / Re: Everyday is Caturday Challenge Run
« on: March 09, 2024, 12:07:46 am »
Captains Log #1
January 6th 2601 (Convinced to use local notary)
Snakesday

Well, Turns out those Cali-Bastards have hands.

Turns out trying to steal the Holidays from them was a terrible idea. Even if we had months to prepare the perfect heist (Two is enough, right?), they were prepared for us to try a fast one. If she was still alive, Miriam would be having a hell of a laugh right now. Now as it stands, there's eight of us left. Its a little under half of us that survived the raid. Not only that, but they've compounded our ship and SOLD IT (We didn't find it on the lot when we busted out)- the Evidence locker was bereft our equipment and the only reason we're alive is that Hubbies happen to pack away enough High Explosive to level a block.

Or, when it comes to Plastasteel Torture Dungeons- half the building. Still, let it never be said we didn't appreciate a magnificent explosion.

Good news, we're alive. Bad news, we're out of prison. Hell, Fleur managed to hotwire an Airbus on the way out: Bit of a tight fit for eight, but some of the other kits didn't mind sitting on each others laps. Think we spent half the flight arguing who got the damn window seats and who got to squeeze who. Good fuel mileage on this thing too- but we had to land somewhere local, and fast. Luckily- someone looted a Geiger counter and we were getting some noise over the desert. Might of saved all our lives, really.

Now, the kits weren't exactly Happy to head into an irradiated base, but that Usually suggested some manner of facility. Not my first rodeo on Earth- Humans had an odd propensity to build things underground. Either we'll find somewhere to charge the cars battery and catch some Z's (we were all REALLY tired at this point), or we scoot along and not eat the Rads. Either a choice by bullets, or a choice by mild sickness. We can correct the later, the former is Much harder- depending on where you get tagged. Though, The choice was made for us for a minute- We couldn't get the damn vault door open at all. All it had was a slot for some kind of circular key- and that's not the kind of lock you can pick. All hope lost for a second, Zephyr managed to find something under the seat.

Something about looking for snacks or booze they stashed before the ride over. But they found our key. Yes. Really. Turns out after we stripped the car later, we weren't the first ones to use this thing: We were just luckier then they were. But one of their parting gifts before they tried to leave Cali-Republic themselves was The Bloody Key. I don't like coincidences like that. But, we needed in- and some divine intervention was seeing us in the door. So, we cranked the key (Looks like a drill for some odd reason), and the base just spurred to life. Half digging itself out of the ground, it almost looked... military, to me.

But, Home is home. All that's left to do is take inventory and figure out where to go from here- and who's capable of fighting. Soylent tastes like ass, and we're not going to get back to the stars just lazing about here. Thankfully, only the bottom layer of the facility is flooded with 115. If we're careful, we wont even come near the stuff. Considering seeing if i cant outsource some labor to locals who would relish being in that gunk.

Oh. Yes, for you whom may be reading this. It should be fairly obvious, but I was voted Captain. I was the highest ranking officer of the crew before everything fell apart- and given that the previous captain is now Very dead, it seemed only fitting. Now I have to watch myself. The kits are on edge, terrified out of their minds, hurt and we're without any good equipment. Somehow, I have to make that work. For others, that would be incredibly daunting. For me, I merely have to fall back on the ways of trounce- I personally subscribe to the way of the missed strike. But to quote a passage:

'Be not unlike water. A drop in an ocean shall ripple outwards like a Typhoon. Misfortune is merely opportunity to strike'.

Still. 'Captain'. I think I'm coming to enjoy being called that. Despite all, I think this will be quite fun.


-Gwynevere Bennett

Stream is over!
THANKS TWITCH: NO HIGHLIGHT HERE.
Sauce

Post Mortem

Hired: Gwynevere Bennett (Way of Missed Strike, B-14 K-23), Zephyr1124 (B-15, K-23), Gentlefood (B-11, K-16), Kiest (B-13, K-30), Xeoposter (B-14, K-16), Roush (B-14, K-20), Isdar (B-13, K-10), Kaminyan The Blender Cat (B-10, K-15), Tarmph (B-16, K-30), NebTheSquid (B-3, K-10), Catvy (B-12, K-19), Fleur Vert (B-14, K-23), Doctor Rex (B-8, K-4), ArdriKrios (B-4, K-15), NinjaZombie0 (B-4, K-12), SquirrelWizard (B-3, K-3) Curechain9 (B-4, K-0), Mjolko (B-5, K-3), Talemgrandmaster (B-5, K-7) Shirajirajin (B-5, K-3), shoGGofu (New Hire!), Slegex (New hire!)

Died: No one!

Deus Ex Machinas: 16 (16 Total)
We had some Ass Spawns. Camo is a Hell of a Drug though. For the most part, it was condensed, rather then constant.

The Good: No One Died! Thats a totally strong start That totally wasnt paid for!

The Bad: Turns out 23 cats are as expensive as the Entire Brainer Crew. Having 1.94M in Maint Costs with only 450k in Income is going to suck. And I still have 6 Brainers to get.

The Funny: My Mod accidently gave people a Tax Refund on Channel Points. Needless to say, people got to spend on DEM's for a lot of little things.
Thats bound to change.

66


Hey, Im Yugian. Im a streamer. 'bout 2 years ago at this point, I was the absolute madlad that decided to Reject The Market. That was hell, but a damn fun challenge. And now that I've finished my most recent XCom-Files Run, I felt it a return to Piratez was fitting. But my viewers have been really hankering for some Catgirls. Class acts, those guys.

But I've come up a make things interesting. What if the Six Ubers Never Made it? What if the bus got impounded? And what if, in their infinite wisdom, the Shadowmasters pivoted to a bunch of outlaws, who tried to steal christmas from California?

What if Every Day, Was Caturday?

Rules Of The Challenge
1. Catgirls Only. (I was pathing this before Cat's 4 Life.) Im also allowing the Black Cat, as this was a fair question to be asked, and I felt it was fitting in the theme (And mostly inconsequential.)
2. Davy Johns Difficulty (Jack Sparrow is a pretty wildly different game and this is for fun. My Respect to JS players, I aint that hard.) To make up for this, we're tacking on Chaos Saint to the run.
3. This run will be streamed in 6-8 hour chunks. Viewers can buy rerolls and save their characters. I have a free Reroll, and one for my personal character running around. Thus, this run is not "Ironman." It should still be fairly lethal though.
4. I will try to write up some garbage fluff and post up a thematic Pin-Up that doesn't get me banned every update. No promises. Sauce will be provided.

I stream MON-WEN-FRI, but I plan to stream this on WEN-FRI. 2 PST/5 EST to 8 PST/11 EST
You can find me here. Feel free to throw in hats into the ring and see how you get splattered!

Thanks for Reading. Best of Luck everyone!

Survivors: Gwynevere Bennett (Way of Missed Strike, B-72 K-212, Zephyr1124 (B-76, K-207) ,Fleur Vert (B-53, K-123), Gentlefood (Way of Shadow, B-81, K-150), Kiest (B-58, K-99), Xeoposer (B-73, K-211), Isdar (B-58, K-117), Kaminyan The Blender Cat (Way of Death, B-62, K-209), Tarmph (B-82, K-204), Mittens Leadpaw (B-43, K-62), Catvy (Way of Shadow, B-78, K-141), DoctorRex (B-55, K-67), ArdriKrios (B-68, K-202), NinjaZombie0 (B-52, K-121), SquirrelWizard (Way of Sunlight, B-70, K-99), Mjolko (B-54, K-72), Talemgrandmaster (B-71, K-120) Shirajirajin (B-60, K-84), , Slegex (B-59, K-96), Violeta Kellide (Way of Shadow, B-86, K-195), NictisOfTheMafia (B-62 K-87), Wabbon (B-43, K-103), Sayuri (Way of Claw, B-58, K-99),  CGP (B-28, K-37) Krickraken (B-39, K-67) Curechan9 II (B-25, K-30), Rovlemhage (B-20, K-33), CaptainOrion (B-17, K-23), Psyentific1 (B-40, K-71), ZebraFinch (B-23, K-39), DJ Grom (B-20, K-33), Scotty297 (B-33, K-34), Atusid (B-35, K-81), GigaShogg (B-28, K-40), Das_Bystander (B-23, K-37), Kildarienhyton (B-24, K-32), VintageMedic (B-20, K-21), Xika (B-14, K-19)


Mortuary:
shoGGofu (B-6. K-6. Spartan Ambush.)
The Little Bird (Act Of Ninja God)
Roush (B-27, K-40, Gave their life to save another sister. Got Robo-coped with Dragonbreath Rounds.),
Lucille (B-11, K-16, Tried to Match the Drifter with the Big Iron on his Hip.)
Curechan9 (B-17, K-12, The Winter Tower was a Trap.)
Jim3798 (B-5 K-8, FAT ZOMBIE WANTS A HUG.)
Das_Bystander (B-2 K-9, Splinter kicked her ass.)
Weed Base Crew x9
Claw Of The North Nyan (B-2 K-27, Half as long, but twice as bright...),
BoboBuffalo (B-8, K-10, Murder Mutts Ahoy!)
GigaShogg (B-29, K-44, Intercontinental Dog Missile Incoming.)
Engineering Crew x32

Timeline:
Some of this stuff is out of order. Turns out writing early game is like. 80 things at once. This will be updated with what should be read in what order.

THANKS TWITCH MOMENT
So it hasnt saved all my Highlights, or informed me of my Highlights not saving. So some of this Recorded run is lost.
I've caught on, but July 2601 is where the Highlights are saved. Before that, the footage is dead. Which is... Early run. OTL
That really sucks. But, C'est La Vie or however thats spelled.

Addendum: No. actually. The entire first year, *Save* July is gone. I dont get... Why. But welp.

67
XPiratez / Re: Bugs & Crash Reports
« on: August 19, 2023, 08:21:01 am »
Did the Vector Glitch get fixed? Been suffering from that myself- and unsure if a fix got pushed out or not.

68
XPiratez / Re: [MAIN] XPiratez - N5 07-Jun-2023 Shadow Descent
« on: August 15, 2023, 01:16:18 am »
I mean, that's just the nature of the business. There's a reason a Campaign can take 5-6+ years in game.

Sell off components you don't need- have a Mint constantly printing out 100$ chips; You don't need to get everything in a single month. Just work towards it as the game plan. The Hellerium Fuel Capsule grind really does give you the time you need to get your pieces all in a row.

Usually a reason that I personally focus on *One* of those things at a time, and maybe supplement my needs as they come along. Retrotech still kills plenty fine, and Defender/Assault Armor still holds up late game- despite having power armor.

69
XPiratez / Re: ARR: Reject The Market (M3)
« on: August 25, 2022, 05:39:16 am »
I dub this challenge "Embracing Marxism".

Honestly this challenge sounds like a cool hassle. Relying on whatever you can loot, scrounge, or produce yourself. Makes me hope that in later game versions we can get more manufacturing buildings to become a shipyard and get events like, "Blackmarch has made a request to buy ten fausts" Or whatever.

Seize the means of production for all the Rum!

Honestly, that'd be pretty damn cool. Anything that can reduce the 'Tedium' would honestly make this challenge more bearable, and being able to roll for random high tier resources for fulfilling contracts and whatnot (Or get cloaking devices), would be great.

Since this ARR was made, a new interceptor was made available for this playstyle, the raptor, which is CONSIDERABLY better than Faust.

Yeah, Though I am a little concerned with its weapons loadout. With a Divebomb/Missile slot, you might not have the payload needed to drop some of the critical ships. On the other hand, Nukes. I imagine if I remathed some values, theres easily a x4 combination that can shoot down anything we need really.

70
XPiratez / Re: ARR: Reject The Market (M3)
« on: April 29, 2022, 04:24:16 am »
Its awful. The only "Real" Fighter Craft you will ever get is the Faust. The Little bird just doesn't catch anything, and is only useful to clean up Rat Trash. I do not remember having much luck with the Necroplane. I might have caught something once or twice? But I remember it could barely punch at its weight class and I abandoned it pretty quickly when I could. The Faust is the "First" and Last real interceptor you'll ever get.

Thankfully, the Faust is Robust, and when your playing this challenge, you'll learn what its capable of pretty quickly, and what skill of pilots you'll need to fight what craft. Plus, it fits plasma spitters- which makes it capable of shooting down the Heavy Transporter you need for Higher Studies. Barely. Iin a Pack.

But provided you don't try to dive Fighter craft, the Faust should be able to handle whatever it can catch. Outfitting it isn't awful either- by the time you get your Fausts up and running, you will have raided landed UFO's (Or Should have), and Light Craft Weapons shouldn't be too far off with effort. You'll be slow to ramp up its firepower, but its perfectly usable in between 'arming' periods. I was able to have Gauss Cannons Equipped for a healthy portion of my run, before i could manufacture them.

How well you can outfit your Fausts is mostly dependent on your map Knowledge. Use of the Spy Zeppelin, Scouting Party and your Radar coverage will let you spot landers to tackle, or intercept craft going 'slow'.

Later on in the game, you do "Technically" get another interceptor, but it has only one primary purpose, Which are the Battle Tanks. They are vital for this challenge because they're the only craft you have that can reliably win a fight with a Viper Fighter. (Bombers are too fast for Fausts, even at their slowest.) You get a pack of them and stand in the line of the Fighters flight path- and with tricky Manipulation, you can fly them into your pack and thus- take them down.

Beyond M3 though
Spoiler:
You can get Hyperjets from fighting Ninjas. the Raptor is an alternative option, and a strict upgrade to the Necroplane. Its Faster then the Faust by a substantial margin, and armed with a Dive Bomb and Missile slot- and could arguably mean you could shoot down craft the Faust can only dream of catching. I personally cant attest to any successes here, as this was after my time, but could be an interesting avenue to explore if you get access to it.

71
XPiratez / Re: ARR: Reject The Market (M3)
« on: April 27, 2022, 09:16:27 pm »
Hey Incendictor! Understandable, Ninjas are a bastard. To answer your questions in no Specific order-

Quote
3. Have you used primitive / stone age weapon and what for?

First question that immediately stuck out to me. *Yes*. I used just about every throwing weapon early on, and still was using Bows and Javelins well into the later game. Sharp Sticks are actually the best ranged weapon to start with, before your gals know how to shoot a gun- and Javelins NEVER fall out of use for undersea missions. A sufficiently strong Gal with a trained throwing arm, is almost as deadly as a warrior with a melee weapon. Plus, before you can print Ammo, Throwing weapons are easily and readily available. Combine it with the Beast Rider Armor (Which I had ready access to in Turan) and you have a rapid fire machine gun of a gal, throwing out a dervish of death.

Plus, in your early game, throwing weapons out range most units vision in the dark. So you can safely skirmish before engaging properly, keeping your precious manpower out of harms way (And thus injuries you cannot afford in the early game in this challenge!).

Spoiler:
Plus, you will be forced to use them. Primal Hunts are how you are crowned in No-Codex. So instead of it being a fun thing the Thebians just have you do, you win your crown in combat. Make sure to keep a stockpile.

Quote
2. What gear and tactics you've used to eliminate first Ninja bases and their auto turrets in particular?

This is going to suck. And firmly it sucks. I would recommend the best heavy armor you can get your hands on. Chain *Should* Be safe? Plate is ideal, and everything is just continuing steps down on comfort. Like it or not, The Ninjas *are* going to get a leg up on you. You simply dont keep pace with them fast enough on Reject the Market. Airfields *Will* turn into Fortresses, short of extensive scumming. For fortresses, I dealt with my first one in Guardian Armor (And that was honestly pretty early), whilst the second one I did in Assault Armor. Flying makes a massive difference.

For an Outpost, its ALL where you land in this challenge. If you can land out of the way of the southern approach, out of the way of the LoS of the Auto Turrets, you can bombard the ever loving piss out of them with Chemical weapons. Without Chem 'Nades and Chem Balls (Cannon Ammo), the Endeavor borders on hopeless. Bring Gas Masks to deal with the gas attacks ninjas love oh so much, and bring your best. Your going to get hurt, and your going to have a rough time regardless. The Minigun turrets can be sufficiently sniped by a good firearm, and thus shouldn't be too bad. You can bring breaching tools to get in the side bunkers and avoid the main entrance. And DO NOT FORGET THE AYE-PHONES. I did this FREQUENTLY like an Idiot. This counters Ninja Stealth hard.

For the Auto Turrets, Your primary strategy is throwing bombs and Arcing attacks from out of LoS. You need to sufficiently weaken them before you hit them with the strongest missile launchers and other blast weapons you have. I was lucky enough to roll a Mortar for this purpose, so I could bring purpose built Mortar shells for this- but realistically, your hitting them with Chemical Grenades and Chem Cannon Shots. Thankfully, your hitting it 4 times if you place it right, because its a 2x2 object. You should be able to slag its under armor in about ~4 hits. After that, its just destroying it. If you Run out/trying to conserve on resources- the Ninjas in the Outpost *Specifically* come with EMP Grenades. These are effective weapons against the Auto Turrets, and can kill without the Chem Weapons- but by god does it take a few and is unreliable. Use the Chem Grenades first, then knock 'em out with the second punch. This should be sufficient before you pull out turbo Rocket launchers with stupid amounts of penetration or Lascannons with supped up power packs.

Also, for a Double Whammy-

Quote
Also since I've loosed few times quite early because of infamy loss caused by Ninja bases

Remember, You only lose the game if you get Two bad months in a row. Also consider that how much you sink your value that month doesn't matter. -700 is the same as -10000. If you suspect your about to get a bad month, take that time to recover and not feel under pressure to answer the phone for everything. Dedicate your next month to researching your 'Petty' researches. Your Data Disks, Your Gun Almanacs, etc. Each of those Researches are worth points, and enough of them can float your month alone. Though obviously, continue to do your missions too. If you run out of those, use Interrogations. This can *Greatly* help you recover from bad months, and help you get past Ninja point bombs when they happen. And they will.

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1. What early game aircraft layout do you get and use especially while rejecting the power, ie no-codex play?

The Unique craft you get in a Reject the Power is the Dutchman. And in my Run, I used her until she broke and died. From the second I got her, to the last missions, she was in service. She's very good, but you are limited in the fact she's slow as a brick (No Ninja Terrors with her!) and that she'll ever fit 11 worth of 'crew' on her. This becomes a Significant factor later on- and creates a fighting style revolving around "The Elite Few." Certainly a boost to your Initial fighting capabilities compared to the Air Bus, but it doesn't get much better then that. It also has a nasty tenancy of catching explodium and blowing up gear if its hit funny. THAT certainly got my goat more the once or twice. Linked pictures in the attachments, but the top serves as a 'Gun Port' in which you can clear your breach (Or just set up overwatch). Note the enemies CAN see you, and will shoot you up there. But keeping a few snipers is ideal and can easily help supplement an advancing force. Downstairs, you have breach doors wide enough to allow 2x2's. The SS down there is where your gear is, so its nicely centralized. The Craft is well suited to allowing a lot of angles of coverage on the way out, so you can easily have 360 coverage of your drop and tagging people from all directions (Provided your landing isnt ass). But, as mentioned, its slow. So you cant go assault a base with this. You instead will be using

The Raiding Party. For awhile, I used the Airbus as my Infiltration craft, but this replaces the Airbus, along with serves as your gatecrasher as it is undetectable
Spoiler:
And one of your two options for Primal Hunts.
You basically are just 3 2x2 squares, can outfit twelve and your standing out in the open. Dont use this for anything other then specialized assaults, because your letting your boobs flap out in the wind- with no protection whatsoever. But For Pre-deploy missions and assaulting bases- it is Perfect. This is, ironically enough, just about every infiltration mission- which is what you'd want to use this for Anyway.

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XPiratez / Re: ARR: Reject The Market (M3)
« on: April 05, 2022, 09:30:47 pm »
Why do you say that Cydonia requires cloaking? As far as I know, the J Titor project does not require it. Is there any such block on the way?

No, Actually, I meant to specifically highlight that as how you *Get around* using a Cloaking device. Sorry :,D

Though, there's arguably some blocks in the way. Faust's for Heavy Freighters, Battle Tanks for Viper Fighters. With Faust's, You need about 3 craft, armed with dual Plasma Spitters with the best pilots you've got to shoot it down. Expect to lose one. If the dice are bad, I've lost entire squadrons. I usually used 4, and had one as bait so i didnt lose named characters.

Tanks, you put a Lascannons on all of them, stick them in the path of the Viper Fighter- and basically just... Wait. Accurate Pilots are needed here. They're beefy enough that they dont need to dodge. Just hit.

Also, as Mentioned
Spoiler:
Chrono Prisms.
The Grind was *Real*, and I didnt suffer through it. Thats honestly the most restrictive part of Titor. By the time you "realistically" could get that thing running, you could have built
Spoiler:
the Conqueror
and gotten far more tech in the process. And this is assuming your not being bonkers like I was and could take advantage of
Spoiler:
VIP Mercenary Captures. I dont even think that the Marketplace of Wishing allows you to buy Chronos. At least in M3.

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XPiratez / ARR: Reject The Market (M3)
« on: April 05, 2022, 04:32:35 am »
Allo, Im Yugian. happen to be a streamer.

So back in December, I finished an X-Files "Manufacturing only" run, and decided to have some fun and try to do a No Manufacturing run of X-Piratez. Several months later, I finished that very same run. It was... Painful, to say the least. I failed the first attempt, and my second attempt was a run that lasted about ~230 hours. This was done in M3, but this is my successful declaration of achievement.

The Rules of the Run were simple.
Obviously, No Store for Anything. The Exception was Runts, because I cant recruit them in the Game proper, and running 10 the entire game was Misery. (There was one exception made to this rule later on.) Everything else (Including Brainers!) Had to be looted thick and thin.

I happened to also be playing Reject the Power at the time, because I Thought it'd be 'Only possible' on that, given I heard you got Unique craft. I was... Kind of right? As of now, I still think its the preferred way to do it, given how robust its start is.
Spoiler:
I sadly did not get the Knights Of Cydonia.

Whilst my Information is outdated, given we're on M5 now, I would not mind sharing my thoughts and speak of painful experiences.

How it Actually went.
To beat the game without using Cloaking Devices- You have to get
Spoiler:
Doctor X.
The only way to follow down that quest line, is that you need a Grav Ball outfit, and you need a single person craft. You cannot make one, and the Only Grav Ball outfit you can loot... Is after
Spoiler:
The Duel with Doctor X.
For the sake of completing the game, I allowed myself those purchases.

I also Scummed like a bastard. Enough was in the air that it was still a challenge, but I made a few personal concessions to make sure that we could progress (Air Game is Miserable with Fausts and Battle Tanks.)

I also Cheated for the Viewer Experience. To my knowledge of M3, you can only gather
Spoiler:
Chrono Prisms from the Void.
, Which you need for the
Spoiler:
Titor.
The mission to get them *Does not* reliably spawn every month, and It was getting incredibly frustrating/boring to watch the run stall out because I lacked that one item. So I gave myself that one resource in enough degree to assemble our final craft. Justification being I *Could* have done it if I grinded out long enough, and we were just waiting for THOSE missions specifically. Add about 3~4 Years to that end total and you would have an accurate count of my end year.

I did not get Mk.803's sadly. So I had to do Cydonia in
Spoiler:
Zortirum, Carbon and Centurion Armors. We didnt get to bring the Tank in the Titor, and that fucking sucked. Especially given for some reason, The Titor Spawns enemies right next to you- So we were out in the open, and always had two hovertanks next to our spawn.
. That took a few retries.

Hit me up with questions. Im happy to take them, because This run took so long, my ARR has slightly faded from memory, and Answering questions will do me far better in jogging my memory. :,D

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