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Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: August 28, 2022, 04:58:57 pm »
The latest TWoTS on OXCE 7.7 crashed when starting the very large UFO wreck discovery (the one with tentaculats) with error "OpenXcom has crashed: Map generator encountered an error: no alien units could be placed on the map." I could not reproduce the problem after restoring from a save; the battlescape is different each time I try to get there (save scumming is disabled, but I have to do some tricks by circling around a few alien bases to get there, I wonder if this results in different random generation).
This is likely at least in part an OXCE issue, but because I can't produce a save where this could be reliably reproduced, I'm not sure if anything can be done to fix it.
[28-08-2022_16-34-26] [FATAL] A fatal error has occurred: Map generator encountered an error: no alien units could be placed on the map.
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::CrossPlatform::stackTrace(void*)+0x36) [0x561b87a6c0e6]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x477) [0x561b87a6cc87]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(exceptionLogger()+0x75) [0x561b878735a5]
[28-08-2022_16-34-26] [FATAL] /lib64/libstdc++.so.6(+0x9653c) [0x7ff39de2553c]
[28-08-2022_16-34-26] [FATAL] /lib64/libstdc++.so.6(+0x96597) [0x7ff39de25597]
[28-08-2022_16-34-26] [FATAL] /lib64/libstdc++.so.6(+0x967f8) [0x7ff39de257f8]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::BattlescapeGenerator::run()+0x879) [0x561b879b21e9]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)+0x2c2) [0x561b87b8fa22]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)+0x15a) [0x561b87a90c9a]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::State::handle(OpenXcom::Action*)+0x73) [0x561b87b67083]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::Game::run()+0x347) [0x561b87a8cc27]
This is likely at least in part an OXCE issue, but because I can't produce a save where this could be reliably reproduced, I'm not sure if anything can be done to fix it.
[28-08-2022_16-34-26] [FATAL] A fatal error has occurred: Map generator encountered an error: no alien units could be placed on the map.
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::CrossPlatform::stackTrace(void*)+0x36) [0x561b87a6c0e6]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x477) [0x561b87a6cc87]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(exceptionLogger()+0x75) [0x561b878735a5]
[28-08-2022_16-34-26] [FATAL] /lib64/libstdc++.so.6(+0x9653c) [0x7ff39de2553c]
[28-08-2022_16-34-26] [FATAL] /lib64/libstdc++.so.6(+0x96597) [0x7ff39de25597]
[28-08-2022_16-34-26] [FATAL] /lib64/libstdc++.so.6(+0x967f8) [0x7ff39de257f8]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::BattlescapeGenerator::run()+0x879) [0x561b879b21e9]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)+0x2c2) [0x561b87b8fa22]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)+0x15a) [0x561b87a90c9a]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::State::handle(OpenXcom::Action*)+0x73) [0x561b87b67083]
[28-08-2022_16-34-26] [FATAL] ./OpenXcomEx(OpenXcom::Game::run()+0x347) [0x561b87a8cc27]