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Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.62)
« on: October 11, 2024, 05:34:48 am »Ok ty, I'm abandoning my last two week run because I can't get sonics and mind worms hit through LoS limiter and then when I tried to do a new game without MC the mods broke so now I can't play at all, not sure what to do.
It will take quite a while to get sonics and that is heavily dependent on RNG. You might need to go the first year or more without them if you don't get a chance to capture a live bio-drone early. You don't really need them in battlescape, because gauss (especially sniper rifles) is good enough, but you'd like to get the applied tech for your crafts.
The MC is easier less RNG-dependent. The easiest early way to get mind worms is to go on the mind worm terror mission with a couple of drones and a couple of aquanauts, who just throw out pre-primed stun grenades on the enemy units on turn 1 and then are probably knocked unconscious. The drones can pick up the stunned mind worms, come back to the craft and abort.
In TFTD vanilla you deal with MC by sacking the agents which have low PST and then recruit and keep only the best PST agents. This will not work in this mod, because the enemy MC is much stronger. You will need to enable MC Shielding transformation on your aquanauts to make them (almost) immune to enemy MC. This will require slowly acquiring alien implants, which you can get from certain missions and very large UFOs. It takes a while. But by the end of the first year or so, you should have been able to build up a pool of 10-15 aquanauts which are MC shielded and can do those missions which would be otherwise be impossible to deal with.