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Messages - zakharov

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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 17, 2019, 06:06:52 am »
Hello, me again. Found another instance of a crash due to a missing .SCR, but I can't figure this one out. A little different than the previous one.

Spoiler:
Just unlocked Samael and the appropriate research of him, his staff and his legacy.

Code: [Select]
[16-11-2019_22-49-32] [WARN] STR_DEMONS not found in en-US
[16-11-2019_22-51-53] [FATAL] A fatal error has occurred: Sprite .SCR not found
[16-11-2019_22-51-53] [FATAL] 0x58d120 OpenXcom::CrossPlatform::stackTrace(void*)
[16-11-2019_22-51-53] [FATAL] 0x58df90 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[16-11-2019_22-51-53] [FATAL] 0x41e8c0 exceptionLogger()
[16-11-2019_22-51-53] [FATAL] 0xb18690 MPEGaction::MPEGaction()
[16-11-2019_22-51-53] [FATAL] 0xcd0f30 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[16-11-2019_22-51-53] [FATAL] 0xcd6100 OpenXcom::ScriptGlobal::addTagType<OpenXcom::ScriptTag<OpenXcom::RuleItem, unsigned char> >()::{lambda(unsigned long long)#1}::_FUN(unsigned long long)
[16-11-2019_22-51-53] [FATAL] 0xbbdee0 OpenXcom::Surface* OpenXcom::Mod::getRule<OpenXcom::Surface>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::Surface*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::Surface*> > > const&, bool) const
[16-11-2019_22-51-53] [FATAL] 0x763950 OpenXcom::Mod::getSurface(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[16-11-2019_22-51-53] [FATAL] 0x6b9110 OpenXcom::MissionDetectedState::MissionDetectedState(OpenXcom::MissionSite*, OpenXcom::GeoscapeState*)
[16-11-2019_22-51-53] [FATAL] 0x6a0840 OpenXcom::GeoscapeState::time1Hour()
[16-11-2019_22-51-53] [FATAL] 0x6a33d0 OpenXcom::GeoscapeState::timeAdvance()
[16-11-2019_22-51-53] [FATAL] 0x662910 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[16-11-2019_22-51-53] [FATAL] 0x5a4010 OpenXcom::Game::run()
[16-11-2019_22-51-53] [FATAL] 0x41e990 SDL_main
[16-11-2019_22-51-53] [FATAL] 0x933ad0 console_main
[16-11-2019_22-51-53] [FATAL] 0x933bf0 WinMain
[16-11-2019_22-51-53] [FATAL] ??
[16-11-2019_22-51-53] [FATAL] ??
[16-11-2019_22-51-53] [FATAL] 0x7ffc2daa7bc0 BaseThreadInitThunk
[16-11-2019_22-51-53] [FATAL] 0x7ffc2deacec0 RtlUserThreadStart

I did a grep search for
Spoiler:
STR_DEMONS
and it only seems to be references in itemCategories_XCOMFILES.rul and items_XCOMFILES.rul.

https://drive.google.com/file/d/1kG_0HVpy9AU6MMS9-X1OA9Ko1K4gsGWa/view?usp=sharing.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 12, 2019, 05:00:49 am »
Thanks. This has never happened to me before, so I didn't check for that. Lesson learned.

I fixed the problem in 1.0.1. But good job.

Downloading 1.0.1 now.

I have to say, I play a LOT of games but this mod has captivated me more than anything else I've really played lately. Good job and thank you to everyone involved!

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 11, 2019, 07:16:12 pm »
@Solarius: SLANDER_BACKGROUND.SCR not defined in extraSprites

With that information, I looked in the ExtraSprites file and copied one of the other entries and renamed it SLANDER_BACKGROUND.SCR, worked fine after that. (Albeit with an improper background.)

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 11, 2019, 08:54:49 am »
Get a fatal error a little bit after the Red Dawn HQ raid. I think it's associated with a mission type notification.

Code: [Select]
[11-11-2019_01-43-57] [FATAL] A fatal error has occurred: Sprite SLANDER_BACKGROUND.SCR not found
[11-11-2019_01-43-57] [FATAL] 0x58d120 OpenXcom::CrossPlatform::stackTrace(void*)
[11-11-2019_01-43-57] [FATAL] 0x58df90 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[11-11-2019_01-43-57] [FATAL] 0x41e8c0 exceptionLogger()
[11-11-2019_01-43-57] [FATAL] 0xb18690 MPEGaction::MPEGaction()
[11-11-2019_01-43-57] [FATAL] 0xcd0f30 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[11-11-2019_01-43-57] [FATAL] 0xcd6100 OpenXcom::ScriptGlobal::addTagType<OpenXcom::ScriptTag<OpenXcom::RuleItem, unsigned char> >()::{lambda(unsigned long long)#1}::_FUN(unsigned long long)
[11-11-2019_01-43-57] [FATAL] 0xbbdee0 OpenXcom::Surface* OpenXcom::Mod::getRule<OpenXcom::Surface>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::Surface*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::Surface*> > > const&, bool) const
[11-11-2019_01-43-57] [FATAL] 0x763950 OpenXcom::Mod::getSurface(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[11-11-2019_01-43-57] [FATAL] 0x6b9110 OpenXcom::MissionDetectedState::MissionDetectedState(OpenXcom::MissionSite*, OpenXcom::GeoscapeState*)
[11-11-2019_01-43-57] [FATAL] 0x6a0840 OpenXcom::GeoscapeState::time1Hour()
[11-11-2019_01-43-57] [FATAL] 0x6a33d0 OpenXcom::GeoscapeState::timeAdvance()
[11-11-2019_01-43-57] [FATAL] 0x662910 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[11-11-2019_01-43-57] [FATAL] 0x5a4010 OpenXcom::Game::run()
[11-11-2019_01-43-57] [FATAL] 0x41e990 SDL_main
[11-11-2019_01-43-57] [FATAL] 0x933ad0 console_main
[11-11-2019_01-43-57] [FATAL] 0x933bf0 WinMain
[11-11-2019_01-43-57] [FATAL] ??
[11-11-2019_01-43-57] [FATAL] ??
[11-11-2019_01-43-57] [FATAL] 0x7ffff50a7bc0 BaseThreadInitThunk
[11-11-2019_01-43-57] [FATAL] 0x7ffff5c2cec0 RtlUserThreadStart

https://drive.google.com/open?id=1-Ux5g0XG4g75Lu2Okp7cj-TiOJyErtGi is for the save.

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