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Messages - dronnoh

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XPiratez / Re: [MAIN] XPiratez - N5 07-Jun-2023 Shadow Descent
« on: July 09, 2023, 04:50:07 am »
Returned into the game after some pretty long absence. I'm reallly intrigued by new Aurora's theme. I tried to write down the lyrics, but couldn't find the original. Does anyone have the source of the song? It's just called ROBOT_DAY in the game files

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XPiratez / Re: Bugs & Crash Reports
« on: December 07, 2021, 04:35:52 pm »
Upgraded Runts seem to not have Gentle Push ability. It is listed in the Bootypedia, but i couldn't use it.
Also, whatever the BIG_GNOME is, it now crashes the game from Bootypedia due to the lack of sprites

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Hi. I have a bit of a stupid question.
I have been playing Xpiratez for quite a while now and i know the most of it. Or at least i know where to look it up. I should mention that i don't really like to choose the color of my codex, so i modified the ruleset a bit so that each codex doesn't disable others. And there seemed to be no major problem before.
But on my New playthrough on Blackbeard/gritty i got a bit stuck.
I need scented messages and bloodied messages, but i cannot remember what triggers their appearance in random events. Usually i just received them and didn't really have a problem with it. But now I kinda want to have a Berserker outfit for thematic reasons and i'm not sure what to do.

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XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: March 01, 2021, 01:16:23 pm »
Encountered this crash when researching Jugulator suit for Syns.
Managed to fix/circumvent it by opening piratez_wardrobe.rul and copying the line
Quote
typeSingle: SYN__10__HAIR_M0
    fileSingle: Resources/Armors/Syn/Hair/Hair_M0.gif
while changing 10 to 15
Quote
typeSingle: SYN__15__HAIR_M0
    fileSingle: Resources/Armors/Syn/Hair/Hair_M0.gif

Don't know if i messed the files before somehow, just felt i should report that.

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XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 23, 2019, 06:20:16 am »
One of the numbered topics explains it.  Enemy craft usually crash when reduced to half their HP, just like in the original game.  This is apparently a safety features of theirs, and it can be turned off so they can fight to the death.  That's the justification for HK craft getting destroyed in exchange for being in the battle for longer than usual.

Bottom line, enjoy waiting years for an implosion bomb launcher.  Actually, you might never ever get one ever because I just realized that the viper fighters will probably also explode too and never crash.



There's a line "HunterKillerPercentage" in the Piratez_Factions ruleset that reads 100 in almost every battlecraft. Some of them (mostly some small Bandit Vasps etc) have 50. What could this line mean and maybe reducing this number could change behaviour of ships from being SUPER AGRESSIVE to trying to retreat at certain % of HP, or make only some of them focused on murdering you?

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XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 20, 2019, 11:19:22 am »
Wouldn't Scourge of X more than counteract that, eventually? Or do those condemnations that are related to specific weapons/locations/factions only trigger their stat boosts once across the entire family of condemnations?
Apparently, it counts only one of every level.

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XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 20, 2019, 07:35:27 am »
New "freshness" system is a bit confusing for me. How much freshness is maximum by default? How big stat decreases are? Is having a superhuman overleveled gal a bad thing now (because immortal and birthday essentially nullify all other potential freshness increases)?
Also, do old version gals get 0 freshness by default (without modifying the save, i didn't care to do that since i'm gonna restart anyway) and having negative 17 freshness is an expected result?

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