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Messages - betatester

Pages: 1 ... 10 11 [12]
166
Suggestions / Re: radar and Hyperwave decoder ideas
« on: October 20, 2019, 01:30:49 pm »
Thanks
Totally forgot about the craft detection

167
Fan-Stuff / Re: XCOM Crossovers that'd never work
« on: October 19, 2019, 11:16:36 pm »
Xcom vs Discwold

because the discwold is a disc and not a sphere.

One possible mod: aliens are discworld inhabitants that the great A'tuin have brought here Magicians and the Librarian, Witches, Barbarians, Assassins, Trolls, Watch, or worst Mimes. The Commander of all being Vetinari.

The mission to cydonia is in fact a fly to A'tuin and Ankh Morpork invasion

168
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 19, 2019, 10:49:47 pm »
I saw one mod with alloy tanks for OXCE and I wondered if we could have alloy tanks in FMP too.

Same idea for the training room (even if I don't know where I could build this in my bases since a complete base already use the 36 squares.access(1) Hyperwave decoder (1), 3 hangars (12) 2 labs (2) with 100 scientists 2 workshops (2) with 70 engineers ,30 soldiers ,1 large living quarter(4), 1 large storage (4) 3 Psi Labs (3), 1 alien detention (1), for defense 4 fusion defenses, 1 grav shield, one psi cloak (even if when you have the tech bases are mostly known) (6))

I wonder if it's possible to have a bigger base grid and extra space could be used only for corridors or other structural improvements. for internal defense

Also I wonder if it's possible to have levels in some buildings  like the alien containment, psi lab, training, infirmary each level adds 10 persons to a limit of 50. After all 1x1 buildings can handle 50 people

169
Suggestions / radar and Hyperwave decoder ideas
« on: October 19, 2019, 05:12:25 pm »
When an ufo is detected I find strange that the base spotting the ufo isn't in the pop up. Unless you can spot the red point on the map on the edges you need to center on ufo fist then intercept it. If the pop up message was UFO 54 was spotted by Base 1, you will know that base 1 interceptor should be your first choice.

Hyperwave decoder: a suggestion:when an UFO is spotted race should be indicated only if you have researched a living specimen of the race, mission is indicated if you have researched mission type and ufo type is indicated only if you have researched ufo type. This way these rather useless research topics should gain importance.

170
The X-Com Files / Re: Dossiers wanted!
« on: October 19, 2019, 04:07:08 pm »
Name: Grigori Rasputin
Affiliation: cultist
story: After Rasputin tried to mentally take control of the Tsar an operation was planned. The cultist was taken down by a team of agents including oswald Rayner from the SIS, the Prince Felix Ioussoupov, the Great Duke Dimitri Pavlovich, lieutenant Sergueï Soukhotine, and the doctor Stanislas Lazovert a covert SIS collaborator The plan doesn't go as intended. After resisting huge amounts of poison, Rasputin was shot down then rose again, trying to strangle Ioussoupov. A complete beating and for more security a drowning in the Neva was decided. When the corpse was found we tried to burn the corpse but it was heat resistant. Two preoccupations remain: Rasputin adepts drank the Neva waters possibly contaminating themselves and the rumor that the body was fireproof and that only the coffin burned leaked. The body is still under our guard in a secret Area. The threat of his adepts wanting to recover it shouldn't be underestimated.

171
The X-Com Files / UFO very very early
« on: October 19, 2019, 12:15:46 pm »
it's only my second game, and I have early restarted the first one so I'm very very newbie on this mod.
All I have read about this mod is that you can take some time to grow and the first game was ok (even if I restarted on mission 3 after beginner mistakes) but on my second game after a classic crop circle mission, the second event was a small ufo landing, taking down rowellitos with magnum bullets was possible but 6 vs 2 newbie agents on a night mission .... wtf !!!! (luckily I had plenty of ammo in the car)
I thought it was just bad luck and that the next mission will be easier but no another ufo lands and my mudranger team I have bought just in case this thing happens again is still waiting gear delivery. Yes agent 5 you will go on mission with a knife, please make you bravery check !!!!  Oh and other bad news mt first research medicine is not even ready yet so don't get hurt. Also spare your ammo because delivery is on the way...

Do I need to restart a game ?

Oh and just in case you wonder I'm one level below veteran... and it's January 7th

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