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Messages - betatester

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16
Open Feedback / Norton safe search problem
« on: February 27, 2020, 02:13:38 am »
The openxcom url is classified dangerous 'warming) by norton safe search since today

https://safeweb.norton.com/report/show?url=https://openxcom.org/&ulang=fr

17
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 26, 2020, 07:34:50 pm »
I've got a USO trap mission. Neat I've researched advanced underwater operation and I will test the "trident" with its 15 crew so I sent my ironfist on underwater configuration (no drones except 1 coelocanth, no dog) and 2 brand new flying suits and the rest with aquaplastic and when the mission starts they are still 1 coelocanth and 3 guys on the usual small submarine. What's wrong ?

EDIT, added a saved game the intervention team is in European base.

18
OXCE Support / [Answered] Prison Type - multiple values?
« on: February 24, 2020, 02:32:50 pm »
I have tried to make a prison for XCF that can store different types of prisoners
I have tried

prisonType: [0, 1, 2, 3]

Like for the weapon types in crafts
but apparently it doesn't work, it's a standard alien prison

Am I right with the syntax above ?
Can it be implemented ?

19
The X-Com Files / Re: [Suggestion] Tormentor and BEAM
« on: February 23, 2020, 08:21:26 pm »
The point is that darkstar doesn't use E115 but has  beam and the Tormentor does use E115 but doesn't have beam.

20
The X-Com Files / Re: [Suggestion] Macro Flamer Tank (and hover tank)
« on: February 23, 2020, 04:12:59 pm »
Torquemada was human after all

21
The X-Com Files / Re: [Suggestion] Macro Flamer Tank (and hover tank)
« on: February 22, 2020, 05:36:36 pm »
Maybe Flamer tank can be unusable against human faction missions and (with a big penalty with killing civilians with it on other missions). I want to use them mostly on my hovertank in zombie casle missions by the way.

22
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 22, 2020, 01:56:28 pm »
the new version does electric damage so it's possible. But yes it was the old version the panicked status is recorded in missions. One quick question: I used the old psiclone to unlock psi skill, I'm right to think that the new version doesn't do this anymore ?

23
The X-Com Files / [Suggestion] Tormentor and BEAM
« on: February 22, 2020, 01:23:17 pm »
The tormentor works with UFO power source and E115 but it can't accommodate a beam weapon. He has even more power sources than a Lightning.
Maybe in its weapon hardpoints you can choose between cannon or beam.
The DARKSTAR can use BEAM (even if it don't work with E115), but it's a very bad interceptor (it isn't supposed to be). The main problem with it is that is is supposed to use electronic systems but all are far away in the tech tree.
Also is it possible to add in craft weapon description in UFOPedia which craft can use it once researched ?

24
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 21, 2020, 06:41:27 pm »
STR_XCOM_PSICLONE in weapons in the resume of soldiers killing with it.

25
OXCE Suggestions Rejected / Re: [suggestion] compressed saves option
« on: February 20, 2020, 10:31:37 pm »
even if it's considered small nowadays when I see a big text file I always want to compress it and make it 13 times smaller.

26
The X-Com Files / Re: The X-Com Files online Wiki
« on: February 20, 2020, 07:46:08 pm »
my bad.

27
The X-Com Files / [Suggestion] Macro Flamer Tank (and hover tank)
« on: February 20, 2020, 07:42:33 pm »
Since I saw the Macro Flamer I wonder if we couldn't mount a macro Flamer on a tank (not a tank but a tank, I was so sad when I realized that the tank was a tank and not a tank) or hover tank once the macro flamer (and unconventional weapons) is researched. Needed a macro flamer as part.

I haven't checked all units or armors but is there a way to use it on our units ?

A sectopod version too ?

28
The X-Com Files / Re: The X-Com Files online Wiki
« on: February 20, 2020, 07:25:57 pm »
The Macroflamer is has a weight of 25 on the wiki instead of 85/120

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 20, 2020, 05:17:19 pm »
I took mind control of the spitters and used it to strike his colleagues. There was a problem with his weapon name it was STR_something instead of a us name. Also you can't see its inventory.

30
OXCE Suggestions Rejected / [Rejected] Compressed save files option
« on: February 20, 2020, 03:43:24 pm »
Rejection reason: this is beyond/outside the scope of OXCE

I've just realized the size of a saved game around 2M each) and since it's only text it benefits greatly from compression, so I wondered if there could be an option to compress the save files when activated. It may interest some people.

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