Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Thatguysenpai

Pages: 1 [2]
16
40k / Re: [ADDON] ROSE - Rebalanced Orks and Sisters, Expanded
« on: March 22, 2021, 09:10:42 am »
Yes, I did mean Psi-Strength specifically, since they still increase devotion as you said. Allowing them to train Pstrength with the chapel is an interesting idea, I didn't even realize it was possible, but it's not really what was thinking. I think screening recruits for PSI is fun, but I realize that's probably personal preference. No need to worry about it, it was just a passing thought.

17
40k / Re: [ADDON] IGMA - Imperial Guard Mini Addon
« on: March 22, 2021, 03:37:33 am »
Just wanted to say, been playing my latest IG run with this mod and I love it, the IG are always a bit of a struggle but this adds a lot of fun stuff for them to play with, while not really making them feel overpowered. Even with carapace armor a slugga can still just one-shot your best veteran general with max stats after all lol.

Looking forward to whatever else you plan to implement in the future!

18
40k / Re: [ADDON] ROSE - Rebalanced Orks and Sisters, Expanded
« on: March 22, 2021, 03:09:10 am »
Oh, yes, that's good, I suppose I was more asking if instead of doing that it could just add a flat amount, although I suppose it only really matters with PSI Strength, since that can't be increased by any means I know of. It seems that the baseline for PSI strength is higher for sisters you buy, and lower for novices, which makes sense, but what it means in practice is that any novice you raise to a sister is probably going to be weaker PSI than one you buy. It's not a big deal, but it does dissuade promoting novices for the sake of being sisters rather than keeping them as cheaper soldiers.

19
40k / Re: [ADDON] ROSE - Rebalanced Orks and Sisters, Expanded
« on: March 21, 2021, 10:22:39 pm »
Hmm, it's odd that you say that, because upgrading a cantus to a sister brings their stats up to a baseline it appears. It doesn't make them go lower if they are over, that's true, but also brings their PSI to 60, their melee to 45, etc, if they are below these amounts. If you're saying it shouldn't be like that, then perhaps I have a mod conflict? I am running the IGMA submod as well.

20
40k / Re: [ADDON] ROSE - Rebalanced Orks and Sisters, Expanded
« on: March 21, 2021, 07:05:06 am »
Hey, been trying this out after my last IG playthrough, seems cool so far, enjoying the semi-rebalance of things as well, though I'll have to play more to give any deep feedback.

I was wondering about something though, I really enjoy the process of upgrading my soldiers through transformations and stuff, so I was really excited to see the novice system. But it seems that when they get elevated to sisterhood, it sets their PSI strength to 60 no matter what, which seems kind of weak for all the effort. I was wondering if perhaps instead of just setting their stats to a baseline amount, the transformation could instead add on to their existing stats an amount? So that Novices you initiate could potentially be better soldiers? Dunno if that's strictly possible, but thought I'd post it.

Looking forward to exploring the rest of the new stuff though, lotta neat stuff.

21
40k / Arbites Difficulty
« on: March 01, 2021, 12:15:35 pm »
Hey folks, I've been playing again lately, fun mod and all, always have good fun playing the IG.

But lately I've been trying the Arbites faction, and I feel like I'm smashing my head against a wall. The missions are super difficult, they have huge point penalties for skipping them, your troops(except the judges) are pretty bad, especially the prisoners(which I get are mostly for cannon fodder but still). They don't get access to heavy weapons like the IG, and their transports are weaker than the IG, the chimera carries less and the guns are kind of weak. Even the super shotguns and handheld heavy stubbers, which I do think are cool, are super heavy and hard to use.

So I was wondering if anyone had any tips about this faction? Am I just missing something about playing them?

22
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 07, 2019, 11:46:45 pm »
Is it possible we could get more ways to obtain an industrial scanner? In my latest campaign I am hardlocked on tech because I never found one and I haven't seen science vessels for several months. Possibly at some point we can just buy them? Thanks for the hard work.

23
XPiratez / Re: A thread for little questions
« on: October 18, 2019, 07:23:06 am »
Hm I see, so too many secret bases most likely. What a shame, the campaign was going well I thought, but I guess it was doomed from the get-go. Curse you RNGsus.

24
XPiratez / Re: A thread for little questions
« on: October 18, 2019, 02:44:45 am »
I dunno where to ask this, but I was wondering if there was a score penalty added to Slavery? On my latest campaign, all of sudden out of the blue I was hit with a severe negative score, in the vein of -2000, despite doing most of my missions and researching constantly. I'm not sure what else could have caused it, and the subsequent month's score of -800.

Does the score hit for skipping pogroms increase at some point? Because I definitely wasn't doing those.

Pages: 1 [2]