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The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 12:15:53 am »
I have downloaded OXCE, but when I tried to to run, it didn't open properly, and stated I had no X-COM files.
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No, OXCE install instructions explicitly say that it's a separate build and doesn't require OXC at all.Just tried it. It didn't work at all.
There's an empty UFO folder in your OXC or OXCE install, so drop the contents of the UFO there (GEODATA, GEOGRAPH, UNITS etc.).
If you're using OXCE, then you don't need to think about the nightlies.
You said you were using 1.0, but also that you were using OXCE. Which one is it?
1) For the newest X-COM files you need newest OpenXCOM Extended. https://openxcom.org/forum/index.php/topic,5258.0.html
Download and install.
2) Then download newset X-COM Files from here: https://openxcom.org/forum/index.php/topic,4595.0.html
3) Unpack the downloaded mod. Inside, you will find its "self-contained", all you have to do is to then copy UFO folder that contains files from original XCOM to the same folder you find in there.
4) After launch, click the "mods" and, pick "X-COM FILES", then enable it. The game will restart. Be sure to have English (US) set as game language.
However, since its your first mod experience, I don't recommend starting with X-COM FILES, because the beginning of the game is heavily modified and you might get lost. For that case I suggest "The Final Modpack": https://openxcom.org/forum/index.php?topic=2027.0
This mod is more of an extention to the game, than total conversion and this will let you easly and naturally grasp new concepts and mechanics.
However this mod requires nightly build version 2018-04-28 or later and that you can download from here: https://openxcom.org/downloads-milestones/