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Topics - BtySgtMajor

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Programming / Feature Request #255: Add *net* income to the funding screen
« on: November 24, 2014, 05:00:42 am »
Ok, took a crack at this as well if anyone wants to have a look. :)

https://github.com/SupSuper/OpenXcom/pull/967

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Hey all,

  New to the forums/project here, but, decided to tackle: https://openxcom.org/bugs/openxcom/issues/152#

  Pull request is here: https://github.com/SupSuper/OpenXcom/pull/965

  On top of that, an additional question: What exactly dictates what a "mod" is or is not?  E.g. the pull request above, would that be considered a "mod" or something that's rolled into the main version?  And, what about something more complex where you'd, say, add a new research type and have to modify logic/functionality on the Battlescape?  Is that a mod or ...?  And, how does one package a mod (I can't be sure if/how a mod just sits on top of other code and/or modifies existing logic; I know Rulesets have something to do with it but I'm not entirely clear). 

  I apologize ahead of time if this is in an FAQ somewhere, but, in my excitement/ignorance, I haven't seen it yet.

  Thanks!

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