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Messages - bramcor

Pages: 1 2 3 [4]
46
When you are right, you are right :)

Great work figuring out my problem with the debugging info!

Once the "const" was in place the game output the "failed to load palette" error - funny thing how Linux is often quite picky with what it will work with :P

I had mistakenly assumed that the shell script you made for me would automagically go through sub-directories - lesson learnt I guess... anyways, I cleaned up the lower-case mess and openxcom immediately launched.

It works like a charm :D

Great work - and thanks for the help figuring out my problem!

47
Shell script worked like a charm, but the change didn't seem to make much of a difference...

I get the exact same message as before when attempting to launch the game :(

I was wondering whether it makes a difference that i run Ubuntu x86_64?

Is it possible to activate a debug-mode that prints more usable info to the terminal?

48
Thanks for the input SupSuper :)

There does not seem to be and .txt files in my openxcom folder other than the README.txt i got from svn.

I have made sure several times over that I created the correct directory for the original game files. I've made a list - please point out if I have misunderstood directory placement.

Code: [Select]
~/openxcom/trunk$ ls *
AbandonGameState.cpp     Globe.o    ResourcePack.o
AbandonGameState.h     GraphsState.cpp    RNG.cpp
AbandonGameState.o     GraphsState.h    RNG.h
Bar.cpp     GraphsState.o    RNG.o
Bar.h     ImageButton.cpp    RuleBaseFacility.cpp
Bar.o     ImageButton.h    RuleBaseFacility.h
Base.cpp     ImageButton.o    RuleBaseFacility.o
BaseFacility.cpp     InteractiveSurface.cpp    RuleCraft.cpp
BaseFacility.h     InteractiveSurface.h    RuleCraft.h
BaseFacility.o     InteractiveSurface.o    RuleCraft.o
Base.h     InterceptState.cpp    RuleCraftWeapon.cpp
BaseInfoState.cpp     InterceptState.h    RuleCraftWeapon.h
BaseInfoState.h     InterceptState.o    RuleCraftWeapon.o
BaseInfoState.o     Item.cpp    RuleItem.cpp
BaseNameState.cpp     Item.h    RuleItem.h
BaseNameState.h     Item.o    RuleItem.o
BaseNameState.o     LangString.h    Ruleset.cpp
Base.o     Language.cpp    Ruleset.h
BasescapeErrorState.cpp     Language.h    Ruleset.o
BasescapeErrorState.h     Language.o    SavedGame.cpp
BasescapeErrorState.o     LanguageState.cpp    SavedGame.h
BasescapeState.cpp     LanguageState.h    SavedGame.o
BasescapeState.h     LanguageState.o    Screen.cpp
BasescapeState.o     main.cpp    Screen.h
BaseView.cpp     MainMenuState.cpp    Screen.o
BaseView.h     MainMenuState.h    SellState.cpp
BaseView.o     MainMenuState.o    SellState.h
BuildFacilitiesState.cpp     main.o    SellState.o
BuildFacilitiesState.h     Makefile    Soldier.cpp
BuildFacilitiesState.o     Makefile.dingoo    Soldier.h
BuildNewBaseState.cpp     ManufactureState.cpp    SoldierInfoState.cpp
BuildNewBaseState.h     ManufactureState.h    SoldierInfoState.h
BuildNewBaseState.o     ManufactureState.o    SoldierInfoState.o
ConfirmNewBaseState.cpp     MiniBaseView.cpp    SoldierNamePool.cpp
ConfirmNewBaseState.h     MiniBaseView.h    SoldierNamePool.h
ConfirmNewBaseState.o     MiniBaseView.o    SoldierNamePool.o
COPYING     MonthlyCostsState.cpp    Soldier.o
Country.cpp     MonthlyCostsState.h    SoldiersState.cpp
Country.h     MonthlyCostsState.o    SoldiersState.h
Country.o     MonthlyReportState.cpp    SoldiersState.o
Craft.cpp     MonthlyReportState.h    Sound.cpp
Craft.h     MonthlyReportState.o    Sound.h
CraftInfoState.cpp     Music.cpp    Sound.o
CraftInfoState.h     Music.h    SoundSet.cpp
CraftInfoState.o     Music.o    SoundSet.h
Craft.o     NewGameState.cpp    SoundSet.o
CraftSoldiersState.cpp     NewGameState.h    StartState.cpp
CraftSoldiersState.h     NewGameState.o    StartState.h
CraftSoldiersState.o     openxcom    StartState.o
CraftsState.cpp     OpenXcom.2008.sln    State.cpp
CraftsState.h     OpenXcom.2008.vcproj    State.h
CraftsState.o     OpenXcom.2010.sln    State.o
CraftWeapon.cpp     OpenXcom.2010.vcxproj    Surface.cpp
CraftWeapon.h     OpenXcom.2010.vcxproj.filters    Surface.h
CraftWeapon.o     OpenXcom.cbp    Surface.o
Cursor.cpp     OptionsState.cpp    SurfaceSet.cpp
Cursor.h     OptionsState.h    SurfaceSet.h
Cursor.o     OptionsState.o    SurfaceSet.o
DismantleFacilityState.cpp     Palette.cpp    TestState.cpp
DismantleFacilityState.h     Palette.h    TestState.h
DismantleFacilityState.o     Palette.o    TestState.o
Doxyfile     PlaceFacilityState.cpp    TextButton.cpp
Font.cpp     PlaceFacilityState.h    TextButton.h
Font.h     PlaceFacilityState.o    TextButton.o
Font.o     PlaceLiftState.cpp    Text.cpp
FundingState.cpp     PlaceLiftState.h    TextEdit.cpp
FundingState.h     PlaceLiftState.o    TextEdit.h
FundingState.o     Polygon.cpp    TextEdit.o
Game.cpp     Polygon.h    Text.h
Game.h     Polygon.o    TextList.cpp
Game.o     Polyline.cpp    TextList.h
GameTime.cpp     Polyline.h    TextList.o
GameTime.h     Polyline.o    Text.o
GameTime.o     PurchaseState.cpp    Timer.cpp
GeoscapeErrorState.cpp     PurchaseState.h    Timer.h
GeoscapeErrorState.h     PurchaseState.o    Timer.o
GeoscapeErrorState.o     README.txt    Window.cpp
GeoscapeMessageState.cpp     Region.cpp    Window.h
GeoscapeMessageState.h     Region.h    Window.o
GeoscapeMessageState.o     Region.o    XcomResourcePack.cpp
GeoscapeState.cpp     ResearchState.cpp    XcomResourcePack.h
GeoscapeState.h     ResearchState.h    XcomResourcePack.o
GeoscapeState.o     ResearchState.o    XcomRuleset.cpp
Globe.cpp     ResourcePack.cpp    XcomRuleset.h
Globe.h     ResourcePack.h    XcomRuleset.o

DATA:
dos4gw.exe game_6 install.exe readme.txt terrain update.bat
full.bat game_7 intro.exe routes ufo xcom.bat
game_1 game_8 maps runexe ufo2exe x-com.faq
game_10 game_9 missdat saved.com ufo.bat
game_2 geodata mpscopy.exe setup.exe ufoexe
game_3 geograph newxcom.bat small.bat ufograph
game_4 go.bat pkunzip.exe sound ufointro
game_5 go.com readme.bat sound.cfg units

I think my copy has use UFO v1.4 patch installed - will openxcom use any version of the game? I assume that few if any of the changes in the UFO patches were content related, so the version should not make too much of a difference?

49
Hey guys - been following progress on the sideline for a while and finally decided to have a shot at running openxcom on my ubuntu box :)

I'm having problems launching openxcom after installing dependencies, grabbing from svn and running make.

I get the following in my terminal:

Code: [Select]
~/openxcom/trunk$ ./openxcom
Loading resources...
terminate called after throwing an instance of 'char const*'
Aborted

I am by no means experienced with using svn or compiling stuff on my own, so I hope you can help me figure out if this is a trivial problem or something system related and more difficult to troubleshoot...

Pages: 1 2 3 [4]