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Messages - gaffer

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46
Resources / Re: [ARMOR] [GRAPHICS] Alternate Personal for UFO
« on: January 29, 2020, 05:18:39 am »
Overall idea was that you can match battle sprite to inventory sprite, not other way around.
Mechanism that do it can be applied to inventory too, but it would needs some tweaks in code and solving how it should interact with inventory layers (this is used to reduce work what you need to do to handle multiple armors).

That does seem the more logical and practical method.

47
Resources / Re: [ARMOR] [GRAPHICS] Alternate Personal for UFO
« on: January 28, 2020, 07:35:52 pm »
Well if you done and have like 97 Faces or Maybe 100 ist posible to get all that files ?

is easy to make new Skins at battlescape but inventory are still as example the vanilla female nr.1 just with an number to see what
look:
from savegame that toon has from
spriteFaceGroup:
and
spriteHairColor:

working with vanilla without green and pink hair are also

    spriteFaceGroup:
  0-  0 orginal   1
 14- 23 ligther to darker   10
 94-103 ligther to darker   10
144-151 ligther to darker   8
160-167 ligther to darker   8   = 37 Faces
with a red yellow or Grey touch or Basic touch

    spriteHairColor:
  0-  0 orginal   1
  1-  6 grey   5
 16- 22 red to blonde   6
 32- 38 red   6
 48- 54 green       6
 64- 70 green      6
 80- 86 withe/grey   6
 96-102 blonde/brown   6
112-118 blue      6
128-124 blue      6
144-150 blonde/brown   6
160-166 braune/brown   6
176-182 purple      6
192-198 purple      6
208-214 blue      6
224-230 Grey to blue   6
240-246 Grey to black   6
there at least 2 more working hair rows with pink and green i guess

Be great to collaborate as I've not touched on the hair/Sprite color battlescape editing.  As far as original faces (not reworked from other mods, ie xcomfiles pirates, twots, morefaces, etc.) I probably have done between 30 and 45 (have to ck) faces /paperdolls with jumpsuit and personal Armor variant.)  Easy to crank out given the time I can probably reach that number in the near future.

Just need to find the time!

48
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« on: January 08, 2020, 06:10:53 am »
So this is my sixth attempt at beating this mod in Veteran Ironman and I have to say I have been really enjoying the mod, good job to everyone that has worked on, thanks for making it.
Happily concur with Magicono, am having a blast playing TwoTS.  I tried it some time back and began a game on Superhuman.  My first disturbance saw my rookie seamen surrounded by Hallucinoid which made short work of the team,  bringing down 2 of the horrors before they were nearly wiped, a single survivor.
A second attempt some weeks later resulted in an even gastlier scene with no kills and all hands lost.
I left the mod for a while to try Area51 and XCOM Files which I hadn't tried and eventually wanted to give this a second go, as TFTD always held a special place, bugs or not of the original.

This time on the latest release, I was fairing much better on Veteran Difficulty despite considerable losses and had a core group of developing Aquanauts. Had finally replaced the starting tech with Jet harpoons line of Weapons,
and laser tech alongside my mostly broad research as it is extensive and I couldn't help myself ::) Despite my generally better performance, the score didn't add up and at the end if May 2038 the Council pulled funding, bringing the war to an end.

Just started my 3rd attempt on Experienced and have to say, I'm very grateful to the developers of the mod, and OXC/OXCE team.  Really enjoying things and looking forward to future updates.

Again, thank you!
Maybe I can make it to 2039!

49
Resources / Re: [ARMOR] [GRAPHICS] Alternate Personal for UFO
« on: January 01, 2020, 06:08:24 pm »
A great look/interpretation of the personal armor by SirTiefling reimagined in pixel OXCE style.
Working on spritesheet, coming along.

50
Resources / Re: [UNIT][GRAPHICS] Cyber Cylinder
« on: January 01, 2020, 04:47:35 am »
Looks fantastic Martian.  Thanks for sharing.
You are inspiring me for my next project!

51
Resources / [ARMOR] [GRAPHICS] Alternate Personal for UFO
« on: December 31, 2019, 09:54:42 pm »
Greetings,

Been working with photoshop alongside my commendation/art efforts on variants to soldier art (currently personal armor) with my take.  Alteration is primarily female soldiers as I never cared much for the Male armor look.

Have a few other small projects going but this has been my focus of late.
As being an less than an expert,  looking for feedback on my work.  Plan on sharing soon if there's interest.

Essentially complete minus some tochups for bad pixels I've finished on PC but not transferred to phone where I'm posting.  This is focused on the Inv PaperDolls and keeps existing color scheme so no changes made to spritesheets.
Samples below:

Other efforts aside from commendations has been expanding UFO paperdoll faces and I've quite a few now.  Most of the female faces are copied from other mods (namely xcom files) so.this I wont share unless I've looked into the the author(s) position on usage.  Male faces have 10.or.12 originals /alterations I think.
A few of the blonds shown.

Thanks for any feedback.

Gaffer

52
Resources / Re: Some filler maps for default terrains
« on: December 10, 2019, 10:21:27 pm »
New Civ,
These look great!

Thank you for sharing.  Can't wait to try them out.

53
OXCE Suggestions Archive / Re: [Suggestion] Pilot Diary for Pilot Class
« on: December 06, 2019, 06:05:46 am »

Wondering of it would be tedious / doable to add a Pilot stat page for pilot Class


Presumably this would need cpp entries in several places, much as soldier diaries are.  Unless it were possible more "Lite" version.
Not sure how demanding such work would be, low priority as it is.

I'd gladly give it a go myself if I fully understood the build process /pull requests.  CPP work would be mostly duplicate of exsiting
work with variable/key differences I would somewhat assume.

Thanks

54
OXCE Suggestions Archive / [Suggestion] Pilot Diary for Pilot Class
« on: December 06, 2019, 05:58:05 am »
As implied,
Wondering of it would be tedious / doable to add a Pilot stat page for pilot Class from the
TopGun WIP mod??  In effect something like the soldier diary for pilots.  This would add
depth/interest to pilot class beyond accumulating dogfight experience and being a craft
requirement.  Perhaps something like this was already planned with TopGun??

I'm far from being well versed in yaml, but some ideas of how the .rul file might look.
Forgive any syntax/spacing/structure issues.
See Below:

Code: [Select]
# Idea for expansion on Pilot soldier type
# "pilotDiary" ALA soldierDiary by shoes
# pilotLog - Contents for all Pilot sorties data
# pilotLogScores
# victoryTypes
# victoryValue ???
# pilotRecord??
#
#Pilot Log history (Logbook)  - all stats
pilotDiary:
  - type: STR_PILOT_LOG
    background: somebackground.SCR
    pilotLog:
      dogfightHitCount: XX            #Total hits on ufos
      dogfightShotCount: XX         #Total shots taken in dogfight
      dogfightAccuracy: XX           #Accurracy as % hits over shots taken
      pilotTotalScore: 210             #overall score (tabulated scores)
      sortieFlightsCount: 10           #missions flown
      sortieFlightsScore: 50           #10 flights x 5 pts per flight
      sortieHoursCount: 14            #flying hours/time aloft
      sortieHoursScore: 70            #14 hours x 5 pts per hour
      sortieRatioTotal: 70              #VictoryCount over FlightsCount as a %
      sortieVictoryCount: 7           #UFOs downed/destroyed, Aerial Victories(Kills)
      sortieVictoryScore: 90          #aerial kill score
      sortieVictoryList:                 #list of kills displayed?
        - STR_SMALL_SCOUT         #5pts
        - STR_MEDIUM_SCOUT      #12pts
        - STR_MEDIUM_SCOUT      #12pts
        - STR_HARVESTER              #25pts
        - STR_LARGE_SCOUT         #12pts
        - STR_MEDIUM_SCOUT      #12pts
        - STR_MEDIUM_SCOUT      #12pts
                                             #Total - 90 victory points
    pilotLogScores:                    #Scores for individual stats
      sortieHour: 5                     #5pts per hour
      sortieFlight: 5                    #5pts per flight
      sortieVictory: 10                 #10pts per victory
    victoryTypes:                       #ufo types-->ufos.rul
      - STR_SMALL_SCOUT
      - STR_MEDIUM_SCOUT
      - STR_LARGE_SCOUT
      - STR_HARVESTER
      - STR_ABDUCTOR
      - STR_TERROR_SHIP
      - STR_BATTLESHIP
      - STR_SUPPLY_SHIP
#  victoryValue:  #needed if not in ufos.rul?
#    STR_VERY_SMALL: 5
#    STR_SMALL: 12
#    STR_MEDIUM: 25
#    STR_LARGE: 50
#    STR_VERY_LARGE: 70
#                -  OR  -
#Append ufos.rul with weighted point values
#Could just use existing score value in ufos.rul
ufos:
  - type: STR_SMALL_SCOUT
    victoryValue: 5
  - type: STR_MEDIUM_SCOUT
    victoryValue: 12
  - type: STR_LARGE_SCOUT
    victoryValue: 12
  - type: STR_HARVESTER
    victoryValue: 25
  - type: STR_ABDUCTOR
    victoryValue: 25
  - type: STR_TERROR_SHIP
    victoryValue: 50
  - type: STR_BATTLESHIP
    victoryValue: 70
  - type: STR_SUPPLY_SHIP
    victoryValue: 50
extraStrings:
  - type: en-US
    strings:
# Pilot Log Strings
      dogfightAccuracy: "Dogfight Accuracy"
      dogfightHitCount: "Shots Landed"
      dogfightShotCount: "Total Shots"
      pilotLog: "Logbook"
      pilotTotalScore: "Total Pilot Score"
      sortieHoursCount: "Total Hours"
      sortieHoursScore: "Hours Score"
      sortieFlightsCount: "Total Sorties"
      sortieFlightsScore: "Sorties Score"
      sortieRatioTotal: "Victories to Sorties Ratio"
      sortieVictoryCount: "Total Victories"
      sortieVictoryScore: "Victories Score"
      sortieVictoryList: "Victories List"
      STR_PILOT_LOG: "Pilot Log"
# Ufo Strings
      STR_SMALL_SCOUT: "Small Scout"
      STR_MEDIUM_SCOUT: "Medium Scout"
      STR_LARGE_SCOUT: " Large Scout"
      STR_HARVESTER: "Harvester"
      STR_ABDUCTOR: "Abductor"
      STR_TERROR_SHIP: "Terror Ship"
      STR_BATTLESHIP: "Battleship"
      STR_SUPPLY_SHIP: "Supply Ship"

Basic thought would be for tracking base stats (e.g. flights, kills, hours etc) and have
some score system built alongside.  UFOs currently have a score value.  This could be
used for pilots as a point system for kills, or introduce unique key (e.g. value / victoryValue)
Would be great to see if time permitting in the future.

Thanks for looking.
-gaffer

55
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: November 24, 2019, 07:13:21 pm »
Looking for input on the style of the Cyberkiller commendation art for UFOPedia.  Attached images below.  One style has colored medal and the other more metallic looking.
Thoughts?

56
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: October 30, 2019, 09:12:23 pm »
Strong language, such as "F*ckin' bughunt" doesn't belong to (open)xcom.

Understood.

Obviously any officially accepted changes would be subject review before formal admission.  Never my intention for vulgarity, yet a great quote.  I will remove and avoid future usage.

Thanks Mer.

57
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: October 30, 2019, 06:41:05 pm »
Been working on an addition to the existing commendations mod.
Have learned a few tricks and been successful in some interesting combination awards as well.
Few examples below of working awards.  As presented,  this is obviously a continuing WIP with regard to Artwork, criteria and descriptions.  As It stands, currently have 6 completed fully functional new entries, and a grand total of 16 working still requiring artwork and tweaks/testing of criteria and descriptions.

Any suggestions or advise always welcome!
Thanks,

58
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 06, 2019, 11:34:42 pm »
Neat idea to have the access lift as a decoration. Btw, what about base defense? Should that nullify the no missions in given month counter? I think this one should be given even if that soldier takes part of a base defense mission without venturing out.

Great Idea, assuming the base defense does not count as a mission, otherwise I'm not sure how to implement it.  I forget if its accounted for is mission totals.

I got an simple idea for a decoration, there are Grenadiers medal and Sapper medal, but how about a close assault medal? Given for a HE pack(And alien grenade?) kill of any terror unit for say 3, 5, 10 and 20 kills for example? I think this kind of general HE assault medal would be really cool thing to have.


Sounds interesting!  Alien grenade would have to be ommited imho due to the range at which it can be hurled.   As far as a close combat badge, there is criteria for long range shots, I would imagine a close quarters kill tally could be tracked and applied but again, this would require creation of additional tracking stats from Shoes Mod in the ruleset.

Furthermore,  thanks for the interest in my endeavor Hex!  Provided I could learn to add additional ruleset trackers to shoes mod, the possibilities are extensive.   Of course this would require adoption into the nightly build or have to be set up as a sub mod the existing.

59
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 06, 2019, 12:45:02 am »
Screenshots of current work of above mentioned medal as WIP (which works but failing to be given properly per intended criteria):

Also current structure of code in ruleset.


60
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 05, 2019, 07:31:03 am »
Long time XCom-er and weekend warrior modder of sorts.  Been a quite user of the communities modding efforts for years, for that I give my thanks!  Whilst time in front of the PC is rare due to work and family demands, I do keep up with the apk on my Android phone and enjoy the game still regularly.

Big fan of the shoes work with the diaries and the combined works making up the commendations mod, which brings me to this post.  There are some additions I'm interested in adding and have taken my first steps adding a single commendation as a test run, complete with artwork utilizing correct pallete, description and ufopedia entry.

Managed to dissect exting works and some brief reading to get the award functional.  The medal is awarded but not by intended criteria.

Commendation: Security Detail
Basic Description: Awarded to soldiers who have
  • months service but not participated in missions.

Desire is to award based on 2 criteria ( totalMonths and totalMissions ).
Clearly I have the syntax or structure incorrect as it is being awarded to soldiers who participate in missions regardless of tenure ( ie XCom Service Medal, given for 1 months service)

For a lengthy prefaced questions(s), how do I assign both total months and total mission int (0) as criteria for the award to be given properly?

I did note the structure for killCriteria for existing awards ( genadier, prowler, erc) but my attempts to implement similar logic have failed.  Is it possible to set 2 criteria that are not kill based?  If so , can someone provide an example?

I intend to create several awards if my intial attempt bears fruit.  The commendation idea that prompted my endeavor is based on the motion scanner.   It is listed in the battle types (BT_Scanner)  but I am.infsure how to go about tracking uses (if possible)to award a commendation based on it.  Attempted to lol at medikit but could not figure it out how to structure it. Or if it requires additional rule set entries from soldier diaries in the source.

Finally I saw on one of the post's regional campaign awards, namely a screenshot for unique award given for North America campaign, however the existing code is only for a generic regional campaign ribbon, seems to be awarded for different regions but without looking into the soldiers diaries,  it is indistinctive in the commendation/artwork.  Was hoping to create unique artwork for specific regions, (perhaps this has been done, or was dropped due to issue?) And trying to get some ideas without spending precious time decifering the code.

I appreciate any input or direction, and hope to share my work if completed.

Thanks,

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