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Messages - mutantlord

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46
Understood. It may or may not happen. No must. However, thank you very much for pondering of my idea. Thank you

47
Help / Re: Strike Carrier Mod
« on: February 23, 2023, 03:14:22 pm »
Here is the updated version of the Carrier.

Sorry for the hacked screen shot, I can't find a enlarge screen option in OXCE

48
From the screen shot below, you have aim shot, fire and throw.

So, they will be replace with

Follow me.
Lets trade.
Let see your inventory.

Kind of like limited dialogue, but it is a melee attack hack.

This mod could sure use it.

https://openxcom.old.mod.io/nuclearworld-a-post-nuclear-strategy-game

49
Hi Yankes, this is perfectly understood, with the Dialogue system outside of OXCE.

This feature request is more of a hack.

Not asking a dialogue system, more like options to have

- Enable a neutral or hostile NPC to permanently follow XCom NPC, can be recover as a item or civillians
- NPC can exchange item with XCom soldier with the dialogue item
- XCom with dialogue item can access neutral or hostile NPC inventory.

If a melee attack is action-ed. Just fooling the player to thinking that they are having a very basic dialogue like the first option is, "follow me", second option is "let's trade", third option is "Can I see your inventory"

It is a request for extra melee options features. 3 to be exact.

50
Hi, I raised this request is to allow the creation of melee items that act like a limited dialogue system in battlescape interacting with neutral NPC.

Background-  Mods like the Fallout mod for XCom need a system in battlescape to exchange items or services. Having a full dialogue system is out of the question.  What I am proposing is, having a melee item that a soldier or NPC can be equipped with that allows:

Must have
- Enable a neutral or hostile NPC to permanently follow XCom NPC, can be recover as a item or civillians
- NPC can exchange item with XCom soldier with the dialogue item
- XCom with dialogue item can access neutral or hostile NPC inventory.

Maybe have
- XCom NPC to be Permanently unfollowed or get ejected out from XCom squad in battlescape?

The dialogue item will follow as per item rule, but have the following differences.

-tuCost (cost for the dialogue in time used)
-tuSuccessPercentage (chance of success in the dialogue to be actioned)
-tuItemRequired (item or items required for the dialogue to happen)

51
OXCE Suggestions OK / Re: [Suggestion] Event shops
« on: February 19, 2023, 07:17:22 pm »
Wouldn’t this be easier to implement, if players or npc can have a feature that allows of a very limited dialogue interaction with civillian NPCs in battlescape missions?

The menu for snap shot/auto shot and etc can be replaced with limited dialogue like;

Follow me
Trade with NPC
Unfollow me

This opens up new possibilities like quest missions and ETC.  I refer this to the new Fallout mod for XCom released on Mod.io

53
Thank you for the feed back.

54
In the vanilla game, soldier is treated as an item to be purchase, just like scientist and engineer. If changes can be made in allowing a random amount of availability monthly for soldier.  Then this can be made universal for all items can be purchase? Not just for soldier alone?

55
If the suggestion remains open, would the suggestion of the prior cancel feature “Dynamic Economy” be revive as well? The two share similarities.

56
OXCE Suggestions OK / Re: [SUGGESTION]Custom Hangar/Craft types
« on: February 07, 2023, 02:49:58 pm »
thank you for the reply, looking forward to it!

57
OXCE Suggestions OK / Re: [SUGGESTION]Custom Hangar/Craft types
« on: February 07, 2023, 11:47:39 am »
Any update on this feature?

58
Thanks for the input and feedback,  I will notify the author. Many thanks for the trouble shooting.

59
OXCE Support / Re: landspawning in hybrid mod
« on: February 04, 2023, 01:16:11 pm »
There is also another unresolved bug, classified under OXCE support https://openxcom.org/forum/index.php/topic,10791.msg149486.html#msg149486

Perhaps an investigation can be conducted when time permits? Thanks

60
OXCE Support / Re: landspawning in hybrid mod
« on: February 04, 2023, 12:51:41 pm »
I will pass your feedback to the author of the mod. Thank you sir. Hopefully this problem will be solved for all of us playing this mod.

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