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Messages - Gena Krokodilov

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31
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: May 03, 2022, 07:40:17 pm »
founded it

in that page with bleeding edge OXCE nightly preview

naming scheme was terrible without using 01, 02, 03, e.t.c.

it uses 1, 2, 3.
 in that case 9 will be after 14. >:( :o :-[

32
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: May 03, 2022, 07:25:12 pm »
OXCE nightlies are still produced daily.

You can always download a nightly build if you want, it's not a secret.
Current OXCE nightly is v7.5.14 and the bug we're talking about is already solved.
(Also, that bug is not fatal or critical... it's completely harmless)

Hard to find that newest nightly is v7.5.14.

OXC newest nightlies are in the main page of openxcomsite.

OXCE releases didnt have any page on openxcomsite

OXCE only have a thread on a forum, which is named - OXCE v7.5.3 download & installation guide

in this thread i have found bleeding edge OXCE nightly preview page, scroll it list to end, and find there only Extended-7.5.9-1ca5b37bb-2022-04-04-win64.7z
4/5/22 2:40 AM   5.68 Mib


where i can find a Current OXCE nightly is v7.5.14 :o

33
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: May 03, 2022, 07:01:03 pm »
Also i can remember some old comment from someone from this forum - "when the updates are still coming in - its good - the project is still alive.
be awere, when xcom will be 1.0 and no more fresh updates deployed"

34
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: May 03, 2022, 06:55:33 pm »
No!

Several years ago patches was produced everyday - nightlies e.t.c.

These days updates on OXC, OXCE, TWOTS,  FINAL MOD PACK dropped once in a month. All fatal and critical bugs are fixed.

35
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: May 03, 2022, 06:15:28 pm »
Please give us all full workable and finishable version of TWOTS with OXCE!

Let me explain. Me wants to start new game campaign in twots 2.51.2 with oxce 7.5.3, playing it several months of real time and win at all at superhuman ironman.

But im beware of described bugs, which can force me to start the game from zero due to uncompatable saves from older versions.

Im an superhuman ironman player, but also using periodically backup archiving that only one save game file with WINRAR, so i can save the succesful progress of the game, and also didnt want to play the play the game each time from scratch.

The Question of today is:
Can i start a new campaign today, or i need to wait some time for fixed version (seems now need fixing somethings is in OXCE).

What are you can recommend to me?
Please dont reccomend me to drink a poison!

Thanks all the modmakers for their work on OXCE and TWOTS!



36
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: April 24, 2022, 09:46:22 am »
Nord, Thanks a lot!

Is it right order of installation process?


1. install OXCE 7.5.3 into new folder - C:\OXCE

2. add all files from UFO and TFTD games, place these files into corresponding folders - C:\OXCE\TFTD and  C:\OXCE\UFO

3. downlad fresh twots_2_51 and unpack archive into folder Mods -  C:\OXCE\user\Mods\TWoTS

4. add mod Orchestra of the deep, if needed





37
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: April 22, 2022, 08:32:10 pm »
Im still waiting some response and ANY feedback from author of mod for my previous questions in this thread about fixing Underwater bugs and about OXCE 7.5.3.


Why Уважаемый author didnt answer at all at the moment? >:( :o :)

38
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: April 17, 2022, 01:35:39 pm »
Nord, please give us (all the community) your famous and time proven 2.51 final update (with all corrections and latest OXCE included already)!
Прошу вас убедительно до трёх раз! (I ask you convincingly up to three times!)
Of course, i can do this small "Underwater" corrections myself, but i suppose that all these corrections must be from the author of mod, if possible.

Random passengers can make it with some mistakes (Посторонние пассажиры могут закосматить и накосячить) :o

39
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: April 16, 2022, 10:21:37 am »
What is wrong now with "underwaterOnly"? Maybe i miss something...

there are some new validations in OXCE for sprites (only when lazy loading is turned off).

For bullet sprites there will be a validation too.
For correct validation, the game will need to know whether a weapon is underwaterOnly or not (so that it can search in Projectiles or in UnderwaterProjectiles).

The following weapons are not marked as underwaterOnly, and there are no corresponding surface bullet sprites.
Please mark them as `underwaterOnly: true` in the next release (if they are indeed only meant for underwater usage).


Code: [Select]
Error for 'SERVITOR_WEAPON': Wrong index 770 for surface set Projectiles
Error for 'STR_INFECTOR': Wrong index 875 for surface set Projectiles
Error for 'STR_SPAWNER': Wrong index 805 for surface set Projectiles
Error for 'STR_SUPRESSOR': Wrong index 770 for surface set Projectiles
Error for 'STR_TANGLER': Wrong index 840 for surface set Projectiles
Error for 'STR_TURTLE_HWP_ION': Wrong index 560 for surface set Projectiles
Error for 'XARQUID_WEAPON': Wrong index 560 for surface set Projectiles

40
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: April 16, 2022, 07:52:05 am »
Nord
Please make full finished version of TWOTS, which includes all necessary corrections about "underwaterOnly : true"  and latest OXCE 7.5.3

41
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: February 08, 2022, 07:36:15 am »
Are the win64 version of OXCE 7.5.3 is compatible with android version OXCE 7.5.3?

I can use save game files from win64 version in android version, and vice versa?

42
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: February 05, 2022, 08:25:26 pm »
Two months terrible score (threshold depends on difficulty).
Or two months bad economy (threshold is global).

Two bad monhts in a row, or just two bad months total?  For example, have bad january, then excellent february, and then again bad march - it is not two bad months?

I think, it need more clarification about these rules of game in manual, or in help file inside game. i missed it there. :-[

43
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: February 05, 2022, 08:17:52 pm »
Meridian, thank you for answers.


44
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: February 05, 2022, 07:17:42 pm »
They can all sign... there is no game over in this way.
Game over can be only if two month in a row will be negative Xcom score in points?

Or negative finances two months in a row?


45
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: February 05, 2022, 06:57:24 pm »
Another question for author of the mod!

Aliens have treaty with Korea, for example. They build base there. When i destroy their base, next month Korea returns back.

Question is - how many countries allowed to signing pact with the aliens simultaneosly, before game over for Xcom?


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