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Messages - Gena Krokodilov

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16
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 28, 2023, 07:32:28 pm »
psavola


no matter - underwater mission or surface mission. 1 tile drones (квадракоптер, каракатица) loaded correctly.

how to fix it? which file needs corrections?


underwater mission picture with same bug with 4 tiles platform placement right  here.




17
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 28, 2023, 06:17:18 pm »
i mean, these 4 tiles platforms, which is very useful against mindworms missions, is totally absent in POSEIDON and TRITON. space reserved for them, aquanauts stays away from these 4 tiles. but tiles is empty

18
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 28, 2023, 06:03:28 pm »
Nord

Iam playng now new game on superhuman ironman. twots 2.56  oxce 7.9.5, without any correctons or another mods. except Orchestra of the deep 0.5.0

and want to report a bug.

both TRITON and POSEIDON does not allow to use in combat Heawy Weapon Platform 4 tiles Celocant, Turtle (ТЯЖЕЛАЯ ОРУЖЕЙНАЯ ПЛАТФОРМА НА 4 КЛЕТКИ -  целокант или черепаха).
no matter - underwater mission or surface mission. 1 tile drones (квадракоптер, каракатица) loaded correctly.

how to fix it? which file needs corrections?





19
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 16, 2023, 06:28:38 am »
Nord,

Which version of TWOTS translation was the original - russian or english?

I mean, which one of them was created first by author and also all these articles and descriptions in game was written first?

Which version of these translations (eng or rus) is better and more authentic?

20
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: April 29, 2023, 03:27:11 pm »
No offence from me to any of you people, who still made one of my favorite game better and better over years.
i just want to tell thank you all - the creators of this oxce masterpiece, and this twots masterpiece.
sorry if a have a too annoying.

21
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: April 29, 2023, 03:09:19 pm »
For directly addressed messages this forum provides » Personal Messages » Inbox.

However, this forum thread is open to the public, any member can post here on the topic of the thread. isn't it?

22
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: April 29, 2023, 02:34:17 pm »
Which version of X-com files are latest at the moment and available to download?

Yesterday i have seen a message:

Quote
Solarius_Scorch
23 04 2023
Please update your OXCE version.
(XCF 2.9 will require OXCE 7.9, which should be publicly released soon.)

OXCE 7.9 released today and available to download.
I try to find newest X-Com Files - but it still 2.8.




23
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: April 29, 2023, 02:20:38 pm »
OXCE 7.9 just released and available to download.

Question is -  is it still necessary doing a fix (remove the `loadResources: - TFTD`) in a metadata.yml file in the TWOTS+ v.2.56 ?

Or with OXCE 7.9  i can use original TWOTS+ 2.56 files without any modification of files?


24
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: April 23, 2023, 01:12:06 pm »
In OXCE v7.9, the game will automatically ignore it also for not-top-level masters (e.g. 40k, piratez, xcf, etc.).

Where i can download OXCE 7.9 ?

latest available version here is only 7.8.19

https://lxnt.wtf/oxem/#/Extended

25
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: April 01, 2023, 10:36:48 am »
Quote
Looking for bleeding edge OXCE nightly preview builds? Try here: https://lxnt.wtf/oxem/#/Extended
« Last Edit: October 29, 2022, 07:19:24 pm by Meridian »

Server not accesible several days ago.
Where can i find newest bleeding edge oxce release?


Second question.
Im using TWOTS with OXCE 7.8.0.
I want to use newest version of OXCE 7.8.14
is it correct way to extract newest OXCE 7.8.14 files into existing folder (where is TWOTS with OXCE 7.8.0) and overwrite existing old files?

26
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: August 09, 2022, 06:41:51 pm »
Shiroi Bara,


Hi there! Your version of QoL 2.1.0 is the latest at this moment? Or more fresh version is available anywhere?
Thanks in advance! :)

27
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: June 27, 2022, 07:16:54 pm »
do you plan to always accompany your transports with multiple defenders (see the earlier posts, I just save/reloaded in these cases but I wonder what will be your ironman strategy)?

yes. im defend my transportships.
 as soon as possible i send to mission transport ship only with support of interceptor. one or even two. in case when alien attacks, he atacks interceptor first.

or, in other case, im  firstly send to the PLACE an interceptor for engage the enemy fighters, and after that send to that place POSEIDON or other crew ship.

28
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: June 27, 2022, 07:01:03 pm »
QoL = quality of life, making the game smoother to play

I think almost always you can just update the mod and continue a game started with a previous version. I think you should be comfortable with starting now.

P.S. I'm interested in hearing how you plan to deal with randomly appearing hunter-killers. After they start approaching, do you plan to always accompany your transports with multiple defenders (see the earlier posts, I just save/reloaded in these cases but I wonder what will be your ironman strategy)?

Thanks for the explanation!


im am cheater ironnman superhuman player.  >:( :o >:(

im frequently made a separate backup save in winrar archive. i know, it is not sport behaviour, also knowing it is a save game abusing. but this way im enjoying playng these cool oldscchool games. this way im can replay some moments.

 last year im played twots 2,49. processed near the expedition to tleth, and researched last ship, but then ocassionally drop the campaign. on that 2.49 version i have not problems with hunter killers (green shielded small ships?). they probably kills my interceptors in 50% rate, but in other 50% my interceptors have a win at dogfights, especially 2 vs 1,  even without savegame abuse thing.

nowdays am planning to start a new campaing in twots 2.51.2 with QoL. but beware of same critical bugs. still waiting for stable version.

29
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: June 27, 2022, 06:18:44 pm »
Shiroi Bara
Hi there!

Im fully appreciated your effort in making QoL (but what doest it mean? this abbreviation hard to understand for me).
especially happy about your fixing knife damage vs lobsters - it is a really good thing.

but im very afraid of situation, when im already strated TWOTS with QoL, and then slowly playing campaign two or more months of real time, and then surprisingly have new version of QoL, which will be fixed new founded bugs, but also it needed to start a new campaign. im dont want to start a new campaign every time.
tell me, is it possible to make patches which doesnt demand to start a new game? or is it impossible.

sorry for my bad english. i hope that my main idea of this message i can formulate into english words.

Thanks in advance!

30
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: June 25, 2022, 08:57:06 pm »
Nord,  hello and privet!

if you have a free few minutes, please answer to my question - which files i  need to use for successful game?

im prepared to start a new game in twots 2.51  on superhuman ironman (with manual savings in winrar archives sometime).

to achieve this goal i need:

1) only use your  twots 2.51 latest version?

2) or use your  twots 2.51 latest version and appliy over it newest        OXCE Extended-7.5.16-eb28defc8-2022-06-16-win64.7z     6/16/22 9:35 PM   5.68 Mib

3) or after all previous i need use  -  QoL for TWoTS for OpenXcom by Shiroi_Bara qol_for_twots_2.1.0.zip - ? is it good thing or is not approved thing from the author of mod? обобряемо? или кто?

THANKS IN ЗАРАНЕЕ ADVANCE !!!



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