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Troubleshooting / Re: Soldiers pass through the door..
« on: July 04, 2014, 05:29:44 pm »
That's how it bahaves in original, hovewer you could try this mod. It may solve your problem.
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If you have resolved the multiple pallette problem by code
this work is useless therefore I can address other features that i like.
mapDataSets:
- BLANKS
- U_EXT02
- U_WALL02
- U_BITS
mapBlocks:
- name: UFO_110
width: 10
length: 10
could be expanded in future 'resource' entry.
- type: ZOMBIE_ARMOR
.....
deathFrames: 18
It seems my wheezy repository is limited to libyaml-cpp0.3You could try compiling it yourself: https://code.google.com/p/yaml-cpp/
terrains:
- name: PIPES
mapDataSets:
- BLANKS
- SEA
- ISLAND1
- ISLAND2
- ISLAND3
largeBlockLimit: 5
mapBlocks:
- name: ISLAND00
width: 10
length: 10
type: 1
subType: 0
maxCount: 3
- name: ISLAND01
width: 10
length: 10
maxCount: 3
- name: ISLAND02
width: 20
length: 20
maxCount: 3
- name: ISLAND03
width: 20
length: 20
maxCount: 3
- name: ISLAND04
width: 20
length: 20
maxCount: 3
- name: ISLAND05
width: 20
length: 20
maxCount: 3
- name: ISLAND06
width: 20
length: 20
maxCount: 3
- name: ISLAND07
width: 10
length: 10
maxCount: 3
- name: ISLAND08
width: 10
length: 10
maxCount: 3
- name: ISLAND09
width: 10
length: 10
maxCount: 3
- name: ISLAND10
width: 10
length: 10
maxCount: 3
- name: ISLAND11
width: 10
length: 10
maxCount: 3
- name: ISLAND12
width: 10
length: 10
maxCount: 3
- name: ISLAND13
width: 10
length: 10
maxCount: 3
- name: ISLAND14
width: 10
length: 10
maxCount: 3