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Programming / Terror from the Deep implementation
« on: September 29, 2011, 08:12:18 pm »
Hi to all. I've recently found out abot OpenXcom. Played UFO: enemy unknown many times over, but always thought it could be little better, ahh, those bugs....
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Since it's an opensource project I spent some time trying to add my favourite part - terror from the deep and that underwater climax. I must warn here: don't know much about repositories, but tried to make this patch as well as I could. Running game should add two entries in options.cfg - then you need to change
version = ufo
line to
version = tftd
Patch contains reading files from DATA/TFTD/ subfolder (you need the same catalogue names as in DATA/) and changing NewGame screen as it should be. Of course it doesn't work much further, but if the direction is right, I can add more features. Hope to hear some positive reviews

Since it's an opensource project I spent some time trying to add my favourite part - terror from the deep and that underwater climax. I must warn here: don't know much about repositories, but tried to make this patch as well as I could. Running game should add two entries in options.cfg - then you need to change
version = ufo
line to
version = tftd
Patch contains reading files from DATA/TFTD/ subfolder (you need the same catalogue names as in DATA/) and changing NewGame screen as it should be. Of course it doesn't work much further, but if the direction is right, I can add more features. Hope to hear some positive reviews
