106
Offtopic / Re: General XCom balance
« on: May 24, 2013, 09:15:27 pm »
@Sabin Stargem, these are very interesting thoughts. Folowing them, we could redefine craft weapons, giving players a variety of choices in later game, not just two plasma beams. There could be a place for alloy craft cannon, following this thread or new ammunition for craft cannon.
What do you guys think about gauss/sonic weapons? Some weapons could be usable underwater with decreased range or less damage. How about the oposite?
What do you guys think about gauss/sonic weapons? Some weapons could be usable underwater with decreased range or less damage. How about the oposite?