First of all I really need to say how much I love this mod! Such an awesome work - so much fun - so much appreciation! A friend and I are ... at least trying to ... play it on superhuman ironman. Sure, it is super hard - but that's what it's supposed to be. We do like competitions Played all of the old stuff again and again on highest difficulty without allowing ourselfes to save / reload. We started this mod some times again until we said: OK, now we've got it - and brought it quite far I guess. We're just allowing ourselfes to check new mission types for the "idea" (just take 2-3 turns, copy back, than we go "live").
But at our current state it feels like we're maybe too late in the tech-tree (what I can't believe) or the game concept just ... is a bit lagging.
First of all we're facing many UFOs we don't have ANY chance to intercept with our helis and one Arrow. We just wait for them to land, start the mission and almost every time immediatelly take of, since our poor weapons too have NO chance against thoes ... one eyed dudes (don't get their name right now). It feels a bit desperate ... but yeah, aliens are attacking the earth! We will get better weapons, it might be desperate in the beginning ... so ... cool for me. Just not having any chance to intercept them is a bit hard (meaning too hard )
Second problem are the Hybrid bases. Protected by UFOs we first need to trigger and flee. Still OK for me. But my main point of criticism is the base mission than. We are starting in the middle of many strongly armed soldiers. There is no chance AT ALL to even leave the starting point. Everywhere way too many opponents right next to us with full TU just waiting for a reaction shot. And even attacking them the next turn is suicide. We need our TUs for reaction shot. So the best is to just stay on the walls in the lading room, skipping turn by turn hoping every opponent gets killed by reaction not being able to shoot our soldiers. It actually works most of the time. But that really doesn't feel like gaming any more. Am I mistaken here? Are we maybe doing something completely wrong? If we were starting a bit offside we could capture rooms and have a nice fight with the Hybrids. But right now it just feels like a messy game design (so sorry for saying that! ). And I really don't see any chance in leaving the room. Like ... totally no chance :'(
I'm shocked. I'm playing at the difficulty level of superhuman ironman. Before that, I played on the veteran Ironman, and I successfully completed it without making a single download of the game. I play without perfectionism. There's nothing to shoot down UFOs with - I don't shoot them down. There's nothing to kill thick armored enemies with - I avoid them. Thus, I am already smoothly entering the late stage of the game. Now I have the best weapons and armor, but there is no avenger yet, and I have not yet caught the commander of the ethereal in order to move on to the final missions.
Why did I decide to write this? I was hurt by the complaint about the hybrid headquarters. This mission has always been perceived by me as one of the key ones for the transition from a beggarly state to a state where you stop counting money. It is very light even with armor and armament 2 promo. You just need to reenter a convenient resp, and shoot the maximum of the nearest enemies with a resp. It can take 50+ moves. But it's not scary.
Really difficult missions, this is the headquarters of a syndicate or an alien colony with a mixed composition. I passed the syndicate headquarters only on the third attempt (I lost 2 full aircrafts of veteran fighters), and only with the help of psi control. And I've been putting up with two mixed colonies for a year and a half in the game. Although I could beat them at the current level, I suspect that my losses will be unforgivable. Both colonies have the same composition: cry-mut-gaze-ethe-sectop + 1 alpha cryssalid.
And now I got spartanism, and the game turned into an easy walk. It's pointless to make things easier.