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Messages - Akamashi

Pages: 1 ... 9 10 [11]
151
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 08, 2022, 05:27:37 pm »
I can only say that I've been playing OpenXCom Extended for several years now, also modding it of course, and I still don't understand how this feature works... And frankly, I never cared. :)

What I can say from observation is: if this "bug hunt" feature happens, then you have already won. I can't remember a single time where it actually helped me win.
So we are not talking about the error search function, not about highlighting enemies on the minimap. Conversely. On the 20th move, a frenzied enemy psi spam always begins for all agents, even those that no one could notice at all. There is one opinion that this phenomenon also gives an unfair advantage to the enemy in the form of visibility of all agents. Indoors, at night, everywhere.

152
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 08, 2022, 04:31:17 pm »
As to the aliens becoming or not seeing your agents, the prevalence of snipers and spotters in XCF makes 'having been spotted' and 'being seen right now' a lot less of a distinction than you might think after reading Meridian's post.

I don't know much English. The translator translates this paragraph ambiguously. But as I understand it, I can exhale and not worry too much about the 20th turn?

153
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 07, 2022, 12:31:37 pm »
I found out that after turn 20, all agents become visible to all enemies. It explains a lot, and it totally sucks in terms of gameplay. I really wish xcomfiles didn't have this weird timer.

154
The X-Com Files / Re: The X-Com Files - 2.6: Paranormal Activity
« on: October 25, 2022, 04:03:26 pm »
I'm not sure if I have the right to write something like this, but I will. I had the mission of vampire castle. In my humble opinion, this mission should not be in xcomfiles in the form in which it is. I assure you, I tried to consider this "fortress" in every way, I always saw only a gray dump. There is no way at all to determine where the wall is and where the floor is. Where is the staircase, and where is the decoration. The quality of implementation is very disgusting. I would really like to have good content in this mod, and not see upsetting. My advice is that the vampire castle in the current implementation should be removed so as not to spoil the overall quality of the content.

I'm sorry that I allow myself such a review without doing anything to create good content.

155
The X-Com Files / Re: "N units in the exit" not shown
« on: August 20, 2022, 03:12:29 pm »
Oh! Mr. Scorch! In any case, I am eternally grateful to you for developing this incredible mod. And even if it looks like a complaint, it's actually just a bug report. The tone in which it was written here only confirms that it is impossible to treat this magnificent game indifferently.

And if on business, then when I pressed the leave mission button a minute ago, then despite the inscription 0 fighters in the evacuation zone, all my agents were saved.

156
The X-Com Files / "N units in the exit" not shown
« on: August 20, 2022, 10:29:08 am »
I play on a steel will. There is no chance of a mistake. In the briefing of the mission with ghosts in the mental hospital, it is written that at any moment you can leave the mission by gathering fighters at the exit. But it doesn't work! If I had known, I definitely wouldn't have gone on this mission.

157
The X-Com Files / Re: XCF Cyrillic Names question
« on: June 15, 2022, 07:47:51 am »
The problem with the names remained after downloading the corrected version on GITHUB. But if you disable XCF Cyrillic Names, then everything is fixed. Is there a chance that XCF Cyrillic Names will work correctly with the main mod?

158
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 15, 2022, 07:28:10 am »
I got it! Mersi!
After checking, I report that it works correctly only if you disable XCF Cyrillic Names.

159
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 14, 2022, 10:28:20 pm »
Yes, already reported and fixed. You can use the GitHub version of the mod if you want this to change, or wait for the next release.
I tried, but I didn't understand where there is and what can be downloaded at all. I downloaded some archive 2.5, but it says that it is damaged and does not open.

160
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 13, 2022, 12:49:36 pm »
https://openxcom.mod.io/the-x-com-files

I downloaded version 2.5 from here. If you start the game again, then there is a confusion of names and nationalities of fighters. Country flags are always wrong.

161
The X-Com Files / Re: The X-Com Files online Wiki
« on: January 28, 2022, 11:00:13 pm »
thanks) making it usable on smartphone was my personal initiative, and I invested quite a lot of time to make it usable.
sadly, there is no will to support the site with new mod data, so I was asked to remove it.
I'm going to miss this. It's sad. a good idea would be to make a note that the database is outdated... because now I can't surf wiki in my free time.

162
The X-Com Files / Re: The X-Com Files online Wiki
« on: January 28, 2022, 09:30:46 am »
wiki on github was much more convenient. it was very well composed. the new wiki cannot be used on a smartphone. I think this is a big step back.

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