Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - X-Man

Pages: 1 ... 3 4 [5] 6 7 ... 19
61
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 15, 2019, 05:46:28 pm »
I'm not sure how to communicate it better. Will think about it before the next release.

Here is the situation.

I've built the satellite in late days of November '99, while small UFOs of etherials appeared in December '99 - January '00. Their very big UFOs (with commander on board) and base appeared at spring of 2000. As you can see, there was a very big time lag between building the satellite and the real opportunity to begin Lunar missions. That's why I think the necessity of EC interrogating is not good idea. I'm sure there are a lot of skilled players who could make it even faster. Why we should wait for etherials' appearing?

To my mind, EC interrogating should be excluded, only Martial Solution need to be researched. At least it may any of alien commanders to be interrogated for such purpose.

62
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 14, 2019, 11:31:18 am »
I've launched Lunar satellite, rescued MAGMA cosmonaut, but nothing changes during last 3 month. No lunar missions appeared.
Every possible techs are learned. What do I need to continue Lunar arc?

Nice. http://prntscr.com/qap4kb
Why there is no in-game info about that??? A lot of hours of the real life fucked down...

63
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 13, 2019, 02:36:55 pm »
I've launched Lunar satellite, rescued MAGMA cosmonaut, but nothing changes during last 3 month. No lunar missions appeared.
Every possible techs are learned. What do I need to continue Lunar arc?

64
The X-Com Files / Helix transformations
« on: December 09, 2019, 05:59:57 pm »
For those who upgraded 1.0.x to 1.1.

If you have already done any of Helix transformations during 1.0.x gaming, you still cannot gain its bonuses after upgrading to 1.1. on these soldiers.
To make them available, open your savegame file with Notepad++ and find there string of your soldier, who was transformed to Helix. Then find the string previousTransformations:, delete the string STR_HELIX_KNIGHT: 1 (or PSION) and save the file.
After loading the game Helix transformation will be available again on this soldier with correctly displayed bonuses.

65
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 09, 2019, 02:03:10 pm »
but i wish in the future  wemay have ust one hangar at the beginning of the game

Why wait for the future? Just dismantle one of the them right now!  ;D

66
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 09, 2019, 01:59:20 pm »
I wanted to do that, X-Man. Glad I checked the next page before posting.

Why not? If people will be crying about that, may be daddy will return the door back! :D
To my mind, it's a kick right below the belt... :o

67
The X-Com Files / Re: The X-Com Files - 1.0.2: Judgement Day
« on: December 09, 2019, 05:44:07 am »
- Removed front doors from the Skymarshall.


68
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 06, 2019, 11:57:42 am »
Something definitely wrong with X-Com hybrids... I have unlocked psi-skill with help of psiclones, but PSK stats don't display on stat screen of every soldier, who earned exp for the first time. With human soldiers such issues haven't occured during all the game.
Here is savegame of last turn. End it and check hybrids earned PSK exp after they arrive on the base.

69
The X-Com Files / Re: Advanced Intelligence Center
« on: December 06, 2019, 05:42:32 am »
@Alex_D They cannot co-exist. Don't put any hypothesis, just play the game. ;)

70
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 05, 2019, 07:37:12 pm »
Of course, the facility wasn't declared under terrains.
Why is it so obvious? Because I don't think I've done this right even once.

Understandable. But still I cannot understand what do you mean.  :-\
It was fixed? It will be fixed? Or I just need to shut up and do not answer any question about it?  :D

71
The X-Com Files / X-Dimension ground texture
« on: December 05, 2019, 06:40:20 pm »
I would thank to the end of days that guy, who could make a alternative (more soft and less bright) texture for X-Dimension ground. :) http://prntscr.com/q6pnce
My eyes gonna bleed after a five minutes after mission start...

72
The X-Com Files / Re: Advanced Intelligence Center
« on: December 05, 2019, 05:12:27 pm »
during the upgrade time 5 researchers were unavailable.

Yes, it is normal. The same is with command center and its upgrade.

73
The X-Com Files / Re: Advanced Intelligence Center
« on: December 05, 2019, 03:11:56 pm »
even if at this moment nobody was interrogated but scientists maxed

It does not matter. If scientist(s) contained at IC are busy under any research you cannot upgrade the building. Remove all scientists from current project (but not close the project itself), then try again.

But I can build an advanced one in the base in addition to the normal one which is in contradiction with the Ufopedia.

This looks like kind of a bug. Adv. IC should be build as an upgrade of IC.


74
The X-Com Files / Re: The X-Com Files - 1.0.2: Judgement Day
« on: December 05, 2019, 11:20:28 am »
Perhaps not showing the bonuses is a bug caused by not requiring stats, just prior transformations.

I've had the same thoughts and checked soldiers' stats screen after transformation... Nothing changed.
Seems like it is another sort of a bug.  :(

75
The X-Com Files / Re: The X-Com Files - 1.0.2: Judgement Day
« on: December 05, 2019, 09:32:22 am »
Anybody knows what Helix Knight transformation does? No records in "bonuses" screen, no bonuses after transformation.

Pages: 1 ... 3 4 [5] 6 7 ... 19