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The X-Com Files / Re: question about air combat
« on: January 11, 2020, 08:29:31 am »
There are no options. If the speed of your craft is lower than alien's one, you cannot run away.
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Playing 1.1.2, and I recently discovered the Tactical Neural Implant. Manufactured 3 as a test run, and I was able to implant my entire squad with the three of them. I'm suspecting this is not the intended design, that it's 1 implant per 1 agent.
OK, I'll see about that.
Quick question, is it possible to get reaction fire with the taser? Never actually seen it go off, despite a million cornered farmer scenarios where it potentially could've.
Umh i did not discover it yet! it's a mid game vehicle?
Experienced players, do you actually need Humvees as an intermediate transport on Superhuman? I have enough money to build a new base so i won’t need Humvees. But I desperately need faster transports.
Also, what are the best ways to make money in this game? What items are profitable to manufacture once i can build a workshop?
A bug : the macro flamer I took on a Minotaur has a throwing experience on stats for nerds (I haven't used it with my troops because of the weight)
Not sure if it's a bug or not, but I got two missions on the exact same Geoscape location.
You could get The Martian Solution and the satellite before seeing half the game.