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Messages - X-Man

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16
The X-Com Files / Re: The X-Com Files - 1.3: Sanity Check
« on: April 21, 2020, 03:53:23 pm »
That's what I thought. But after getting a couple of missions (helping MAGMA Cosmonauts, I think), nothing happened after that. And the stunned enemies were not recoverable.

I have updated the mod mid-campaign. I could have broken something.

You need to interrogate ethereal-commander to start Moon arc of main quest. And build a satellite, of course.
Members of Black Sun cannot be interrogated, cuz this arc is unfinished yet...

17
The X-Com Files / Re: The X-Com Files - 1.3: Sanity Check
« on: April 21, 2020, 07:00:09 am »
I am in month 66 (June 2002), all research available researched (except optional research), nearly 4 Billion in the bank, and total air superiority around the globe.

Month after month, there are UFOs interceptions, and the other odd mission.

What are the chances to actually advance the campaign in a given month? I attached the game save for reference.

Didn't you unlock missions on the Moon?

18
The X-Com Files / Re: The X-Com Files - 1.3: Sanity Check
« on: April 06, 2020, 03:30:37 pm »
Possibly dumb question, but where how do I get my hands on a gauss Pistol/rifle/other gauss weapon? I don't really need it, since in my game I already have plasmas and turbolasers and even blaster weapons, but it annoys my inner completionist to not be able to get started on the mass driver and ultimately gauss weapon line.

Wait for the missions with reptoids (Shogg arc).

19
The X-Com Files / Re: The X-Com Files - 1.3: Sanity Check
« on: March 31, 2020, 09:32:44 am »
Quote
Craft beam slots can now also accept cannons

That's a generous gift, thanks! 8)

20
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 29, 2020, 07:04:29 pm »
Please explain the meaning of smoke grenades? I thought they were creating a veil(logically), but it doesn't work as it should. I stormed the red dawn factory and decided to use this equipment. I was surprised. The veil only works on my fighters, but the opponents shoot at my soldiers as if the veil were not there. When aliens see through the veil-it's normal, they have psi vision and thermal imaging, but why do people see? Seriously? Why does it work like this? The most interesting thing is that the opponents see me from a long distance, they don't even come close.

Oh, it is a long and painful story about smokes... In short, enemies can provide a squadsight to their mates, so the others can shoot at your out from their visible area. Despite of the official information, I think smokes are useless in 99% of situations and causes only inconveniences for your soldiers, not enemies'.

21
The X-Com Files / Re: How Bio-enhancement work?
« on: March 29, 2020, 08:12:27 am »
Is the attached explanation correct?

Precisely.  :)

22
The X-Com Files / Re: How Bio-enhancement work?
« on: March 27, 2020, 07:34:52 am »
Sorry, a noob question, but which part of the bar chart should exceed the transformation requirements?
I have this soldier and I was only able to send her to bio-enhancement and combat pilot training but not for the other two transformations.

http://prntscr.com/rnlo5o ...and so on.  :)

23
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 26, 2020, 05:40:36 am »
Is it intended for all concussive weapons to deal 50%-150% damage instead of 0%-200%?  I understand why explosive weapons that deal concussive damage should have a more controlled damage range, but found it strange that sonic weapons and other miscellaneous weapons, like the shogg hammer, all deal 50%-150% damage. 

I saw these damage ranges by holding alt over items in the equipment menu, so the issue might be in that system only.

Yes, this C.W. have 50-150%. It is not a bug.

24
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 26, 2020, 05:39:08 am »
Please explain in detail how to get out to Gauss weapons. I looked at the wiki, it says that to open the Gauss, you need to open the mass accelerators, which are opened when exploring the elerium battery and any Gauss weapons. But I haven't seen a Gauss weapon yet. I was told that I need to research MiB weapons, and I have a lot of such weapons in stock, but I can't research them. Although plasma has been opened for a long time and the best laboratory is located. I don't know what I need to do. Do not write about the fact that you can open the technology tree, I play with my phone, I do not have this option. Please help, thank you.

You can obtain this weapon on the missions with reptoids (Shogg arc).

25
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 12, 2020, 06:33:01 am »
I didn't want to constantly see my own dogs attacking me with berserker rage... Also in the base. :P





26
The X-Com Files / Re: First mission: panic?
« on: March 11, 2020, 07:25:59 am »
May be it is because of low readiness?

27
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 11, 2020, 07:22:39 am »
Quote
In other news, check out the new dog paperdoll! Made with some help from Perekrylo.

Hmm... As for me, Wolfenstein's dog sprite looks better, like a true battle dog. A new one is kinda home pet.  :)

28
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 08, 2020, 10:24:47 am »
Or did i accidentally download the version that was "specially crafted" for hobbes... >_>

 ;D ;D ;D

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 02, 2020, 06:58:13 am »
It was a punishment for the unfair game.

30
The X-Com Files / Re: [Suggestion] Tormentor and BEAM
« on: February 25, 2020, 05:56:10 am »
I've never used any rockets on Tormentor. One Gauss cannon is enough to strike down any UFO without problems.
Plasma beam has too wild appetite.  :D

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