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Messages - X-Man

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121
The X-Com Files / Re: The X-Com Files - 1.0.1: Judgement Day
« on: November 18, 2019, 09:29:11 am »
did something change about the psi evaluation?
i don't believe i just bought 50 soldiers (+ 50 hybrids) and none of them have any psi skills...

As always, psi-skill need to be unlocked for the further training by using psi-device or during psi-training at psi-lab. There are no changes in this mechanics.

122
The X-Com Files / Re: Some suggestions
« on: November 18, 2019, 07:50:23 am »
Is it possible to add on this screen the whole existing locations (regions) in the game? Even those which have 'zero' missions by current soldier? Also, it would be nice to add special borders of each region on the globe. Since we have some significant commendations, which are depend on regional missions, such improvements could be very helpful.

123
The X-Com Files / Re: The X-Com Files - 1.0: Judgement Day
« on: November 17, 2019, 07:03:36 am »
yield rate seems to be extremely low though.
both the missions and osiron crates appear not that often and the plastics amount is just traces...

Hmm... Osiron - yes, but underwater missions spawn regularly. Have you researched their communicator?

124
The X-Com Files / Re: Martial Arts training (v. 1.0)
« on: November 16, 2019, 06:56:51 pm »
The cap is 90, but OK, I'll lower the requirements to 65.

Arigato, sensei!  8)

125
The X-Com Files / Re: Martial Arts training (v. 1.0)
« on: November 16, 2019, 10:27:57 am »
Huh  :o . Unless something changed in XCF 1.0, the cap for melee accuracy should be much higher.

I was mistaken, sorry. Yes, the cap isn't at 60. After many kills (didn't count how much exactly) melee skill is 70 now and MA training is available. +10 to TU and +10 reactions are worthwhile.   :)

126
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 16, 2019, 07:07:03 am »
is it normal that syndicate doesn't really do anything when attacking your base?
they did have a hand full people walking in my defenses (incl 2 bovines), but the rest is basically just standing around.
in the elevator, in the hangar, they don't even move.
if not a bug, maybe increased offense would be adequate.
(they´re storming the base. not having a sit-in...)

Seems to be normal. Aliens do the same.

127
The X-Com Files / Re: The X-Com Files - 1.0.1: Judgement Day
« on: November 16, 2019, 07:05:25 am »
is it intended that alien drones can pick up weapons from the ground?
i doub't that thing spawned with a laser and a low tech pistol too...

They spawned, yes. Also, when you'll fight with heavy squad of MiB, check their sectopod - it walks around with BO auto sniper rifle. But still shoots with laser beam.  :D

128
The X-Com Files / Re: Martial Arts training (v. 1.0)
« on: November 15, 2019, 04:28:06 am »
Huh  :o . Unless something changed in XCF 1.0, the cap for melee accuracy should be much higher.

This is my top guy from 0.9.9 (I started over with 1.0). I got his melee accuracy to 96 by putting him in a jumparmor and giving him the "ancient katana" and then let him kill at least 2 melee strange lifeform creatures each mission. If you can fly, you can just land behind a critter and slash it in the back  ;) and then fly up afterwards. No risk  ;D

The question is not about security. I've killed 5 enemies during one and 4 during another mission and gained no melee exp. Seems like it capped.

129
The X-Com Files / Re: Martial Arts training (v. 1.0)
« on: November 14, 2019, 07:33:09 pm »
Not sure how XP gain works, so I can't say for sure if that's intended. Though, it should be possible to do MA training once your soldiers have Combat Pilot Training and a Tactical Neural Implant though as they each add +5 melee.

No, these boosts counts as additional stats, not trained. I've already researched TNI and upgraded some of my soldiers - it is still nothing about MA.

130
The X-Com Files / Re: Martial Arts training (v. 1.0)
« on: November 14, 2019, 06:02:49 pm »
I've tested a couple of simple missions few minutes ago and had used only one soldier (60+ melee skill) with katana. No exp in melee was gained. Looks like the cap of basic melee skill is on 60+. Sadly, but it seems to be impossible to train anyone of martial arts...

131
The X-Com Files / Re: Martial Arts training (v. 1.0)
« on: November 14, 2019, 05:13:47 pm »
wouldn't MA training raise melee, but not depend on it?
I don't see sense for that requirement.

Hmm... I think there should be minimum melee requirement, but I'm not sure it have to be so high. Otherwise there will be very rare opportunity to use it, because melee isn't that thing you are use every mission. Maybe this feature was made specially for those players who know the right tactics and love it. As for me, I prefer to keep the distance. I'm using melee only to stun someone.

Also how does psi strength fit in there?

Maybe it displays mental abilities of a combatant. Something about deep philosophy of eastern martial arts: 'MA are not only about body, but mind first'.  :)

132
The X-Com Files / Re: Martial Arts training (v. 1.0)
« on: November 14, 2019, 03:09:34 pm »
Edit: after looking at your soldier, it appears it has to be base stats without commendation bonuses. So your melee is still too low.

Thanks a lot! It seems MA training is almost useless...

133
The X-Com Files / Re: The X-Com Files - 1.0: Judgement Day
« on: November 14, 2019, 02:12:56 pm »
Both on Begginer and Experienced, all Culth Apprehension missions feature only a single enemy, right?

I was thinking that maybe you could boost that number a little bit, since single-target missions are more boring than they are easy, as you know never to expect any surprise, and honestly give too different portrayals of cult cell squads between difficulties (single-man subcells at Experienced and below and 2-5 man subcells above).

I don't remember the numbers for  , but assuming they are 2-4, maybe you could up the begginer number to 1-2 or 1-3 and the Experienced one to 1-3 or 2-3? Still pretty easy, but it gives space for surprises.

Do you want some real fun? Enjoy 'superhuman'! 8)

134
The X-Com Files / Martial Arts training (v. 1.0)
« on: November 14, 2019, 06:00:03 am »
Hey there, X-Shinobies!
Do anyone of you know what prerequisites are for martial arts training? I've learned 'Ninja arts' tech, but still cannot train anyone, even such super-ultra-mega soldier, like this http://prntscr.com/pwi2he Bio-enhancement and pilot training are done.

135
The X-Com Files / Re: Installation confusion
« on: November 13, 2019, 01:36:12 pm »
DO NOT put it into "standard" folder. Mods belong into "mods" folder!!!!!

Are you from hybrids, uncle Meridian? ;D

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