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Messages - TheCurse

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331
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 06, 2019, 07:42:37 pm »
Just got a red dawn base mission, some weeks after i stormed their HQ and terminated them.

332
The X-Com Files / General Feedback
« on: August 05, 2019, 09:52:31 pm »
Hi there,

hope this is the right place for this, otherwise just delete plz.

First of all, i´m out of words to describe the awesomeness of this mod!
Its great, and so insanely huge o_O
Almost 2 years ingame (been playing the last months) and there´s not even a hint on whats going to come...
Incredible mass of details and content, very well done!  :)

Don't wanna question your big masterplan, but here´s some feedback on some minor details:

-skipped/lost missions:
Since its very hard not to get a good monthly score, missions can safely just be ignored or if too hard aborted at first try.
I think this should be compensated by loosing a huge amount of score for skipping known/detected missions or just starting but aborting them.

-short strategic guide
like a rough guess when you can afford to keep a 2nd base (i still cannot, had to sell...) and maybe what to focus research early on first, since research is very very slow the first year or so.

-gym extension
don't know if it exists, but if not it should. 10 people is awfully few for a gym. And melee stats are just horribly low for new agents.

-ski/beach missions
i´ve found almost no weapons available for those, even now. Its demotivating to loose good people armed with crossbows and surfboards to enemies with proper equipment.
Nice for a setting change though. (and while concealed is mentioned in ufopedia, there´s no list on what to take there)

-savegame compatibility
since new version is just out, is there general savegame compatibility or does it have weird side effects?

-asylum mission background song
whats the name? its catchy ^^


hope you know how freaking great you are at creating all this  ;D

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