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Messages - kkmic

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61
What do you mean? Define a UFO for the battlescape and generate an interception screen image from that?

In that case,  think you're out of luck. But what stops you to make a new interception image by stitching together graphics from the available UFOs? You only need to get an approximate shape, the player's imagination will do the rest :)

62
Try to clear out the second stage of a colony assault in TFTD :D

"Clear out" as in "killing all aliens", not as in "destroy the objective and the haul ass to the exit"

63
Offtopic / Re: forum css
« on: December 02, 2014, 01:13:35 pm »
I've noticed something odd about the board colours too. I find that bluish colour a bit... distracting. IMHO, it was better before.

I use the default "insidious" dark theme (same as Volutar). Was this change implemented to improve the readability on the other two light themes?

64
Suggestions / Re: Map Blocks - ability to add units same as items
« on: November 28, 2014, 11:29:44 am »
Sorry Hobbes, I must have forgotten to add the [JK] tag to my post :)

Of course TFTD is the priority. It is what I said in my first post on this very thread.

65
Suggestions / Re: Map Blocks - ability to add units same as items
« on: November 27, 2014, 10:49:04 am »
You will need a fully fledged scripting language for that.

Warboy will be delighted to add it to the engine.

66
Work In Progress / Re: World.dat by Bladum
« on: November 27, 2014, 10:46:20 am »
The polar regions seem to use the wrong textures.

67
Suggestions / Re: Map Blocks - ability to add units same as items
« on: November 25, 2014, 02:06:50 pm »
I do believe that this will get implemented at some point in the future, as people have asked for the ability to create scenarios like in the Firaxis reboot for some time now.

However, TFTD is the priority ATM, and it will require some changes and testing. A lot of testing (and probably bugfixing too).

Warboy said that the MOD system is to be reworked to some extent (and this need to be in before the TFTD release), so it may take some time until the ability to have battlescape scenarios will be coded in.

68
Suggestions / Re: Medkits should work on MC aliens.
« on: November 20, 2014, 09:59:14 am »
They work on unconscious aliens, but not conscious ones.

Bug? In the X-Com univese, the medkit is of human design, and it was made to heal humans. Being able to heal/revive aliens, stunned or not, seems a bit wrong to me.

69
Programming / Re: OpenTFTD Question
« on: November 20, 2014, 09:56:02 am »
So only expect a TFTD portion to the forum to it when it comes out, right?
I doubt that. TFTD is another X-Com game, and it will be integrated in the project an engine level. While there will be some specific TTFD stuff in the engine, it will be kinda minor.

Time will tell :)

70
Open Feedback / Re: How long should Supply Ship stay at the alien base?
« on: November 13, 2014, 10:40:04 am »
Well, it stays on the ground less time than in the vanilla. I don't care about the technical stuff (what units are being used or how are they counted down), this is still a bug.



Though an insight in the OXC game mechanics is always welcome. Thanks Volutar.

71
Offtopic / Re: ???'s about state of Abandonware and sites like GOG.com
« on: November 06, 2014, 03:22:07 pm »
Well, if you already own a old game, you don't need to give any money to GOG.com & Co. just to play it, as you can do an easy search and figure out how to set up DosBox.

However, if you do not own a game you want to play, you need to buy it from somewhere, right? In this case, it is preferred to get it bundles with a tested DosBox setup - not quite everybody who likes old/classic games knows how to setup DosBox, or even what is it all about.

While it may seem that GOG.com & Co. are selling old repackaged stuff for shiny new $$, that old stuff is not quite free for everyone to take. It was made by someone, and someone still has property rights on it. While that someone may not track copyright violations & stuff, that does not change the fact that the old games sold by GOG.com & Co. are still someone's property.

(BTW, GOG.com has several free games in it's catalogue, but they are free because their creators either made them free from the start, or the owners re-released them free later on)

But I feel that is nothing wrong to pay for someones brilliant work, no matter how old is it. Yes, GOG.com & Co. makes a profit out of it, but considering that some of those games are hard to legally buy elsewhere and also considering how little you pay for a game to own FOREVER (no in-game payments for these titles), I believe it is worth it and I find nothing wrong in GOG making a small profit out of it.


What bugs me is that GOG.com does not own the majority of the games they're selling (except for the Witcher series IIRC), and the copyright holders for a lot of the others are not the original creators of the game, meaning that you may end up paying a company that has nothing to do with the creation of the original gem you're buying.

72
Offtopic / Re: Thank you OpenXcom!!! #1ksub
« on: November 06, 2014, 02:55:16 pm »
Anyway, thats kind of what I have figured out about YT after doing it for about a year. :)

And you are doing it great! Keep doing it.

73
Open Feedback / Re: Any way to put the tank in the back?
« on: October 31, 2014, 10:54:48 am »
I've heard that after you have researched alien artifacts such as mind probe or corpses you cannot gain points for retrieving those items. Is it still true in OpenXCOM?

AFAIK, it is true. Once an artifact is researched (while it still is alien in origin) is no longer an artifact, is a piece of equipment, and you no longer get points for it.

So, for extra points in the long term, do not research stuff that you will never use. Unless you need it to unlock another research topic :)

Warboy?

74
Open Feedback / Re: Any way to put the tank in the back?
« on: October 30, 2014, 04:29:19 pm »
1. Tanks are hardcoded to the front of the craft, for now. I would like to see that changed too.

In the meantime, use a smoke grenade to cover your troop deployment. Enable Instant grenades and drop two smokes - one in the skyranger, the other at the bottom of the ramp. Or delay deployment to the second turn.

2. This is also harcoded, as this is the Vanilla behaviour. AFAIK, the basic idea was that you could park your Blaster Launcher guy over the blaster bombs pile and keep pounding them every other turn.


75
Open Feedback / Re: First Impressions of Openxcom
« on: October 30, 2014, 04:19:07 pm »
There still are some bugs in OXC.

1. Do you have a savegame?
6. Will try to reproduce.
7. Ditto
14. Vanilla

Everything else, report to the mod authors. Mods are the responsibility of their authors, not OXC developers.

Question: While bug reports are always appreciated, I'm curious about the things you like about OXC.

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