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Messages - kkmic

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46
Programming / Re: Upgrading to the nightly
« on: May 07, 2015, 11:11:50 am »
This was soooooooo needed

LE:
@Jo5shua: let things settle for a while, before even starting to think about what should be changed in the mod portal

47
Troubleshooting / Re: Trouble installing OpenXcom on Windows 7
« on: April 27, 2015, 10:27:41 am »
What OXC version? Check the log and try running a debug build if you can.

48
Offtopic / Re: Possible Thumbnails for PirateZ LP
« on: March 30, 2015, 02:36:59 pm »
The first one, obviously.

49
I remember something about aliens picking up only the weapons that they were equipped with on mission start, not any weapon from the battlefield.

50
Have you started the campaign using the original X-Com and imported a savedgame? Or this is a 100% OXC campaign?

51
It's planned. Will be in the game at some point.

52
Programming / Re: Aiming algorithm
« on: March 03, 2015, 03:55:01 pm »
How about targeting the center of the largest visible area but having a hit % chance equal to the % of visible target area.

That means that being in cover is way better than being in the open.




I hope I worded this right

53
Translations / Re: Language Patch
« on: February 23, 2015, 04:31:36 pm »
Yes, you need the original UFO: Enemy Unknown / X-COM: UFO Defense to play.

You can buy it on Steam: https://store.steampowered.com/app/7760/

Pretty soon (hopefully soon) you will be able to play X-COM: Terror from the deep too - provided you have the original data files.

54
Suggestions / Re: equiping unique anicent artifacts
« on: February 17, 2015, 10:22:51 am »

55
Builds & Ports / Re: Latest nightly builds for Ubuntu?
« on: February 09, 2015, 11:09:50 am »
I build it from the source. On Ubuntu it's easy to install all the required dependencies from the official repos: sudo apt-get install ... .

After you manage to build it once (after installing all the required packages), the next time is a simple matter of making a git pull and running make.

56
Work In Progress / Re: [SOLVED]Cyberdiscs explode on death hardcoded?
« on: February 06, 2015, 02:01:15 pm »
Nice info. Wikified.

57
Offtopic / Re: Introduce yourself
« on: January 26, 2015, 11:01:45 am »
If your favourite alcohol brand is X-Com, you're in the right room.

58
Suggestions / Re: Quality of UI life
« on: January 23, 2015, 02:18:43 pm »
Just try same arrow with shorter or no tail.
It was proposed at some time, but PR was rejected.

https://github.com/SupSuper/OpenXcom/pull/846

59
Work In Progress / Re: Chryssalid zombie attack elucidation
« on: January 05, 2015, 10:59:41 am »
I have a question now.  Since reaction fire with melee weapons is possible in OpenXcom, what happens when a soldier gets hit by a chryssalid's reaction attack?  Does he get zombified immediately?

Now that's a good question.

Warboy? :P

60
Tools / Re: MCD Edit by volutar
« on: December 12, 2014, 01:25:29 pm »
So you can now get a preview of the whole stuff, not only the bit you're editing? Niiiice!

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