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Messages - kkmic

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31
Programming / Re: Silacoid movement bug
« on: July 02, 2015, 11:54:36 am »
If you enable the path preview, you will notice that they take a different path than the one shown in the preview. They end up next to the elevator because they run out of time units when taking the longer path.

Not sure exactly why this happens.

Warboy?

32
Programming / Re: Silacoid movement bug
« on: July 01, 2015, 02:33:21 pm »
What version of the game are you using?

33
Tools / Re: MCD Edit by volutar
« on: June 22, 2015, 10:37:13 am »
Tip: Inserting or removing entries can be problematic because the program doesn't automatically adjust Die_MCD references.

Hey Volutar, people are delighted by your application and they want more!

It's just that they're just more vocal about the latter part :)

34
Translations / Re: Terror From The Deep added to Transifex
« on: June 22, 2015, 10:29:14 am »
To avoid redundancies, I split up the language files into OpenXcom / X-COM 1 (UFO) / X-COM 2 (TFTD) in Transifex. I realize there are still a lot of "samey" strings between X-COM 1 and X-COM 2, but I'd rather translators deal with it as they see fit rather than risk over-simplifying the languages.

Regardless of how similar they are, in the end they are two separate games. Best decision IMHO.

35
Tools / Re: MCD Edit by volutar
« on: June 19, 2015, 11:41:15 am »
This tool could use better documentation, indeed.

Volunteers? :)

36
Offtopic / Re: Advent - A new X-Com game?
« on: June 16, 2015, 04:48:46 pm »
First XCOM 2 Gameplay Footage - IGN Live: E3 2015

https://www.youtube.com/watch?v=AzAKyj-KK-E&t=2m22s

38
Offtopic / Re: Master of Orion reboot announced by Wargaming
« on: June 10, 2015, 02:05:38 pm »

39
Offtopic / Master of Orion reboot announced by Wargaming
« on: June 09, 2015, 04:32:19 pm »
Hopefully it won't be a "World of MOO" or something, but a nice reboot of an old gem.

https://www.pcgamer.com/master-of-orion-reboot-announced-by-wargaming

40
Offtopic / Re: Advent - A new X-Com game?
« on: June 05, 2015, 11:36:42 am »
The joke is that her left leg is replaced by a minigun.
Looks like the right leg to me.

41
Offtopic / Re: Advent - A new X-Com game?
« on: June 03, 2015, 03:27:51 pm »
Ufopaedia has an article on the subject at hand. Pretty slim for now, but a great point to centralize all the info about the new game:

https://www.ufopaedia.org/index.php?title=XCOM2

42
Resources / Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« on: June 03, 2015, 03:24:46 pm »
Fatman looks dangerous.

43
Offtopic / Re: Advent - A new X-Com game?
« on: May 28, 2015, 05:24:46 pm »
This starts to look more and more like a second invasion.

Time to kick xeno butt... again.

44
Offtopic / Advent - A new X-Com game?
« on: May 28, 2015, 12:50:08 pm »
Announced by 2K Games. Not much is revealed ATM.

Teaser site:

https://www.adventfuture.org/

45
Not a bad idea... it will generate a bit of clutter on the Ufopaedia page, but it's not a bad idea.

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