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Messages - Kzer-Za

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136
Help / Getting over low fences
« on: August 01, 2019, 05:13:11 pm »
Is there a mod out there (I haven't found one) that would allow soldiers (and probably some aliens?) to get over low fences and hedges? If not, is it hard to implement myself?

I have always been bugged by the fact that a soldier can drop from several floors' edge without consequences, but they can't get over a waist-high or chest-high barrier that anyone half-decently trained should get no trouble surmounting in a moment, i.e. wasting not much more TUs than walking. Instead you have to make them go around or shoot the barrier, which also wastes a lot of time (besides they can miss it and hit the ground).

I'm not interested in animation of it, it would be just as fine if it was standard walking animation, I'm only interested in the result, i.e. getting the soldiers over low (waist-high or chest-high) fences with only spending about 8-10 TUs.

137
Help / Re: Battlescape map for a custom facility
« on: August 01, 2019, 04:41:30 pm »
And by the way, how can I test a facility in Battlescape? "New battle" menu option, while allowing to select Base Defence mission, does not seem to allow customizing the base that you are going to defend, it's just default starting base. How can I test a base with a facility that is not present on the default starting base?

138
Help / Battlescape map for a custom facility
« on: August 01, 2019, 02:18:25 pm »
I am working on a small mod (it's my first one) that creates a new facility, that is available from the start and serves only for interconnecting other facilities. It would be called Access Tunnel and its main purpose is to allowing the commander to quickly construct a base with a good defensive layout (https://www.ufopaedia.org/index.php/Base_Layout_Strategy) without having to wait for a row of normal facilities to be built — by building several Access Tunnels and later building other facilities over some of them and dismantling the rest.

The ruleset file is ready and seems to be working properly for construction per se, but I need a proper Battlescape map for this facility. Is there a ready "tile" in game resources that I can use for it? You can see what it should look like by looking at the sprite that I set for this facility: https://www.ufopaedia.org/index.php/BASEBITS.PCK. I used the fourth one (cross-shaped), its number is 3, as you can see from the rul file that I'm going to attach.

I temporarily used "mapName: XBASE_04" (it's Small Radar, if I'm not mistaken), but I would like a map that corresponds to the used sprite. How can I achieve that?

139
Released Mods / Re: [MAPDATA] [RESEARCH] Alien Reproduction.
« on: July 31, 2019, 09:46:00 pm »
If somebody still have this mod, could you please reupload it?

140
When I try to use this mod with OXCE, the game crashes with this error:

failed to load 'HWP Tractors'; mod disabled
Error for 'HWP_TRACTOR01_CORPSE_1': offset '1172' exceeds mod size limit 1000 in set 'FLOOROB.PCK'

How can I fix it?

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