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Topics - grrussel

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16
Programming / Somewhat braver aliens
« on: November 06, 2012, 10:35:45 pm »
I have a custom OpenXCom - the number of aliens is tied to the difficulty level ; there are very many aliens at the higher levels. This does not make it harder, though. Kill enough aliens, quickly enough, and the rest keep losing morale, panic and go berserk, becoming easy kills and so it perpetuates.

It seems that Aliens should be braver. Especially at harder levels. (although, thats not checked here)

17
Programming / More than 1 UFO per battlescape
« on: November 06, 2012, 10:27:00 pm »
Its fun to have more than 1 UFO per battlescape - this small patch hardcodes it to 4 UFOs ;-)

Attached for fun or future interest, if any.

18
Suggestions / Incorporate TFTD UI improvements
« on: November 06, 2012, 10:21:24 pm »
https://www.mobygames.com/game/dos/x-com-terror-from-the-deep/screenshots/gameShotId,2730/

The screenshot shows the battlescape UI of TFTD: it would be nice to have the buttons for "kneel at end of turn/firing" and "drain time units to zero" in OpenXcom

19
Programming / Improved Single Battle Mode
« on: October 16, 2012, 07:50:52 pm »
This adds an improved single battle mode to OpenXcom trunk  (improving the "new battle" button in the menu UI). It tries to make getting an acceptable battle quickly, reducing the amount of fiddling needed to set options.

Changes include:
*Random selection of research completed: not all items are usable in all battles, e.g. can get battles where Plasma weapons are not usable if taken from dead aliens
*Random selection of alien equipment level: aliens are not always equipped to level 0, but instead 0-2 (so can get battles versus heavy plasma wielding aliens)
*No longer field only rookies: randomly promote + increase stats of some soldiers
*No longer provide 100 of each item
*Randomly setup the battle in UI (mission type, alien race, difficulty, darkness, craft, terrain) while still permitting choice if desired
*Currently, in addition to the "New Battle" button in the UI, adds a "New Random Battle" button

This patch works for me (tm) and could be cleaned up for commit if desired.

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