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Offtopic / Re: X@Com - Xcom as roguelike
« on: September 19, 2012, 09:11:02 am »
Glad you like it michal--I was wondering if you've been playing, since I've never heard you comment on specifics even though you've always been quite an advocate for the game
I do have a YouTube channel where I occasionally post videos, and I'm actually making a new video *right now* to show off all the latest UI features and current state of the game.
The existing UI is going to be improved so much in the future--I haven't even started dedicated UI work yet (getting closer to that dev branch, though)--so hopefully you'll like what it becomes even more!
I do like the idea of Linux source packages being easy to acquire and deal with, but I have to become more proficient with Linux itself before I could do it without derailing the project out of shame =p
I do have a YouTube channel where I occasionally post videos, and I'm actually making a new video *right now* to show off all the latest UI features and current state of the game.
The existing UI is going to be improved so much in the future--I haven't even started dedicated UI work yet (getting closer to that dev branch, though)--so hopefully you'll like what it becomes even more!
Ha I know how that feels, everytime I even consider adding a library to OpenXcom it's a nightmare waiting to happen. At least in Linux you'll find packages reasdy-to-go for the popular libraries.A nightmare I'm happy to stall on for as long as possible... By my estimates about 8-10% of X@COM players use Linux, though, so it'll probably be worth it eventually. I don't use a standard build system so getting libraries compatible with my games is doubly annoying. I've always enjoyed reinventing the wheel, anyway, so at least third-party library use is not too rampant
I do like the idea of Linux source packages being easy to acquire and deal with, but I have to become more proficient with Linux itself before I could do it without derailing the project out of shame =p