Awesome, thanks for the advice! Yeah I always sell the security corridors and buy a 4th brainer day 1. I tend to overlook the Little Bird because I read that it wasn't useful a while back, but that being outdated makes sense.
That might have been me. Just before this patch dropped I was complaining I can't find a use for Little bird that would be worth the hassle, and than Dioxine hit me with Uno reverse card.
Temples:
Normal one.
Issue - 1-3 units with a shotgun. Shotgun will murder a gal without armor due to doing multiple pellets of damage. To do it safe you need to have at least units with Barbarian + Shield armor, but ideally you need to rush warrior armor to feel safe. I usually surround every exit, then play "whack a mole" - open door, stun closest (I like domestic shotgun + rubber bullets), end turn, and then finish with a cleanup.
Other than that, you should look at these missions as money generators, there is loot for ~1+ million. So, scoring low infamy or even losing a gal or two is still totally worth it. Still, if you don't have decent gals that may enter a building without risking reaction fire, it's totally fine to skip these missions.
I have an opposite opinion on this. Do what you can to do Temple missions. Even if you have to send 5 peasants and 1 Gal. Gal scouts and stays mostly out of danger, peasants take the front. It's OK if they die after all. If you feel overwhelmed you can kill people. I know that is heresy, because most enemies here are money piƱatas, but you got to do it.
Be careful of double doors. Do not stand outside of them until you are sure there are no enemies near them. A guy with shotgun on enemy turn will kill one of your units camping those doors 90% of the time. A single doors you can camp safely.