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XPiratez / Re: A new player looking for some help.
« on: September 13, 2024, 05:53:49 pm »
1. By right clicking a weapon you make game prioritize it in case of reaction fire. By default game will use the weapon that costs least amount of time units to use. So you can force it use a different one.
2. Resistances modify weapons damage against that unit. You can stack those resistances with other wearable items. First number modifies rolled damage. So, if incoming damage is 50 and your resistance that type is 80%, than you are hit by 40 damage, which is then deducted from armor value. Second number informs you of a percentage limit this particular item can modify that resistance. 80/50 means, this item modifies damage by 80% but no lower than to 50%. There is a formula and it's a bit complicated.
3. Skill is the attribute that determines chance to hit. By default it is 100% of your accuracy for a weapon. But some weapons have special modifiers and can use more attributes at different value to determine accuracy. For example Ball bat. It's skill is 65 + 35% of your melee accuracy stat. This weapon is very easier to use by units with very low melee stat. A peasant has 35 melee accuracy, but with this weapon it's 65 + 35% of 35, so 77. There are weapons that can have damage modified by units stats, like 95% of melee weapons. Again Ball bat. It has a power of 25 + 0,3 of this units strength stat. With ranged weapons power modifiers are usually on ammunition, not weapons themselves.
4. Yes.
6. Up arrow is "to the power of 2" symbol.
2. Resistances modify weapons damage against that unit. You can stack those resistances with other wearable items. First number modifies rolled damage. So, if incoming damage is 50 and your resistance that type is 80%, than you are hit by 40 damage, which is then deducted from armor value. Second number informs you of a percentage limit this particular item can modify that resistance. 80/50 means, this item modifies damage by 80% but no lower than to 50%. There is a formula and it's a bit complicated.
3. Skill is the attribute that determines chance to hit. By default it is 100% of your accuracy for a weapon. But some weapons have special modifiers and can use more attributes at different value to determine accuracy. For example Ball bat. It's skill is 65 + 35% of your melee accuracy stat. This weapon is very easier to use by units with very low melee stat. A peasant has 35 melee accuracy, but with this weapon it's 65 + 35% of 35, so 77. There are weapons that can have damage modified by units stats, like 95% of melee weapons. Again Ball bat. It has a power of 25 + 0,3 of this units strength stat. With ranged weapons power modifiers are usually on ammunition, not weapons themselves.
4. Yes.
6. Up arrow is "to the power of 2" symbol.