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Messages - Ultimoos

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16
XPiratez / Re: Bugs & Crash Reports
« on: February 04, 2024, 07:25:57 pm »
Have you checked after mission if you have 1 or 2 of those laser pistols in storage? It might just not be reported, because it was in inventory.

17
XPiratez / Re: A thread for little questions
« on: February 02, 2024, 01:43:16 am »
Unless I'm rushing a tech, I just assign no more than 20% of the cost in brainers. If tech has a cost of 10, I assign 2 brainers or less.

18
XPiratez / Re: A thread for little questions
« on: January 31, 2024, 02:41:33 am »
Ninja's jetbike intercepted and destroyed my Convoy vehicle. Apparently 3 rotoguns are not enough, I usually don't save scam but this! Can 14mm chaingun shoot down a jetbike? What about a light machine gun? What does it take to shoot down a jetbike?
Use weapons with high to hit rate like missiles.

19
XPiratez / Re: Pressing keys on Android?
« on: January 30, 2024, 01:04:23 pm »
For lights there is a menu among bottom buttons. You can turn off lights and access function buttons through it.

20
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 30, 2024, 12:55:52 pm »
With recent addition of things like gunwagon and angrybird I also think game is in dire need of those small hangars. A couple of weeks ago I've written how I see criteria of what would use small hangars.
1. Is not hellerium powered.
2. Would take 1 grid space in battlescape.
3. Can carry less than 10 units to combat.

Anyway, it's good to hear Dioxine is considering adding those. Can't wait.

21
XPiratez / Re: A thread for little questions
« on: January 30, 2024, 12:39:00 am »
Depends on difficulty but they are not as scary as people make them. Strength in numbers. Hallucinoids are considered "zombies" so they do not bleed. High resistance to stabbing, little to cutting. Do not play carefully with them. Rush them quickly with two gals against one. Whirlwind attack of barbarian sword does wonders. Anchors are good too. Use javelins to soften them a bit. Again, you want numbers and 8 gals is barely enough. It's better to use expedition if you have nothing else. But again, do not fear the jelly. Those poisonous tentacles are worth a casualty here and there.

22
Also, use "q" key to open search function. Use middle mouse button on technology to get detailed information and again use "q" key to search from all technologies.

23
Finish researching Gunwagon and than Angrybird and you'll be able to get junkyard.

24
XPiratez / Re: Bugs & Crash Reports
« on: January 24, 2024, 10:14:15 pm »
Hello, great mod I enjoy playing it. The mission where a player are to kill rats in a celler. Two enemy left, but I can't reach them. After big hunt started I've tried to breach the wall with an acid cannon ball, but no luck. Any tips? Save attached

Look for a pickaxe in the tile you start the mission. It will be on bottom floor. If you have a Gal with good (closer to 80) strength on that mission, she can use it to demolish walls.

25
..actually i really like the new addictions n N7, seems the game has a more progressive pace, so even most of low tech stuff finally is handy
Agree. I enjoy early game much more now. Gaps in tech are being filled. However at the same time, we get much more things to research which slows progression considerably. I still find some things to be too time consuming or just too slow to get. Of course it's part of experience, but it's hard to invest in to some things, when you know you are very likely to get a lucky find that let's you skip a lot of early content. Just one 9 meter UFO landing in your radar range with 25mm cannon, let's you skip all low tech crafts and go straight to Aircar. I like building up power from zero. I think all high speed weaponry should also be locked behind a research requiring all low tech things first.
If you are going codex route, any kind, for  the cost of building one extractor in your base you get a high speed weapon. Now you just need car thieves to use it. You use it to take down police cars and those small fighters. Now you have a solid supply of 25mm cannons and ammo. You just skipped everything up to pirate air force. That is why I think high speed weapons should be locked behind some research to be used.

26
When I was reading about brutal AI I stumbled upon interesting thing. Last year they had implemented a mechanic allowing to create hangars dedicated to different kinds of crafts. The feature was eventually rejected, which baffles me a lot. I think it would work perfectly with XPiratez, especially with all recent additions. If there was a smaller version of hangar that can only house low tech 1x1 grid crafts like Gunwagon and small electric crafts.
1. Anything that would be 1x1 grid on battlescape.
2. Is not Hellerium powered.
3. Has less than 10-11 transport capacity.

A starting base would have for example 3 small hangars and 1 normal one.
This would allow player to have that 1 more Gunwagon, or something else before you research Minecraft. Benefits early game and has no impact on late game, because all high tech crafts need normal hangar anyway.
However developers of OXCE would have to be convinced to implement this feature.

27
Thank you for explaining this. I didn't expect for actual game mechanic to be so odd

This is the best solution. Game does not track magazine content outside of battlescape. You either have a full mag, or nothing. It would be very punishing if game was discarding entire magazines when you fire a single bullet. Hence we have a chance based system. It might be odd, but it works.

28
XPiratez / XPiratez on BrutalAI question.
« on: January 04, 2024, 12:24:49 pm »
In XPiratez we have some enemies that can scout and snipe at our units. In BrutalAI you can set this option globally to affect all enemies. At least, that is how I understand this.
My question is, can I use BruraAI and still retain XPiratex behavior on scouting and sniping? Would setting "Target behavior for BrutalAI" to "1" completely turn off scouting and sniping?

29
XPiratez / Re: A thread for little questions
« on: January 04, 2024, 12:15:26 am »
How spotting and sniping attributes on enemies work exactly? What is a difference between levels, like basic and advanced?

30
XPiratez / Re: Bugs & Crash Reports
« on: January 04, 2024, 12:13:21 am »
0.99N7.0.3.4,  an handful of issues:

2) i have started a game witht an old xpiratez version, updated to 0.99N7.0.3.4, met the prequisites for !warehouse wars! but i cannot see in my research topics!?


You do have "Mess Hall" in base to meet Culture requirement, right?

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