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Messages - Ultimoos

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106
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 30, 2022, 08:36:14 pm »
It's just a display filter, you can choose one in video settings.
BTW. Is there a way to check how research that "affects game progression" actually impact the game? I know that researching a specific mission type makes this kind of mission spawn but what about other tech? Like "communication" for example.

107
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 30, 2022, 07:17:59 pm »
I started a new game on Blackbeard. First month perfect, over 2000 points. In February something was sucking my points. I suspect early bandit ships. Those slow with short radars. March was very nice, a bit too peaceful, typical silence before the storm. April as in every time I attempt to play on Blackbeard after sky ninjas patch, it's a fortress month. Somehow I managed to close with 300 points on positive side thanks to research finishing on last day. May was horrible. UFO after UFO. 6 different small ships landed in my radar range. My raiding party detected a cluster of mediums with 2 large ones over Europe. All with radars. With much pain I closed May with 800 points. I did not even had a chance to build little bird, nor do I have a use for it anymore. Before I could even make a third hangar I already had access to Aircar and landed small UFO's gave me 25mm guns and a lot of ammo for them.

So I have a question.
Can I somehow delay this situation? What can I do to prolong early game to make the little bird and other slow interceptors useful?
Can Ninja fortress be delayed? Is this my bad luck or is it fixed to spawn in April on Blackbeard difficulty?

108
XPiratez / Re: A thread for little questions
« on: January 05, 2022, 10:13:47 pm »
This is huge.
How do you use wrestling moves?
Is this special suit? An item?
I have this for 2 years now and I have no idea how to use this.

109
XPiratez / Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« on: September 23, 2021, 07:14:11 pm »
I just got 2x 50mm Cannon Parts from a secret door event. Cool, a nice early game weapon to help me out, just need to assemble them, right? Nope, one of the parts was destroyed by the research...
Sometimes I wonder if Dioxine is just trolling me.

Not in this version.

Poison dart damage is capped. I do not know exact value but damage starts decreasing above around 200 stamina.

110
XPiratez / Re: Bugs & Crash Reports
« on: September 08, 2021, 05:12:45 pm »
This might be something very old but I've encountered big units on crafts that do not have double doors of any sort. One such craft had 2 cyberdisks in control room which have just 1x1 elevator.

111
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: September 08, 2021, 04:52:37 pm »
I started a test game at difficulty 2 on M1 version. No sky pirates in April so I keep playing. In June I think I updated to M1.5 and did not see any pirates until October when first APC's appeared. Tho I did not locate any base yet I'm very happy with this timing. At this point in game I have at least a SNAKE and some double 25mm cannons. I do not think I've seen any fighters tho.

I'm not sure what impact it's having on my monthly score. Unlike previously when I could not even keep it at positive, I'm making at least 8000+ points each month now.
I december larger land APC's started crawling around. I have an Interceptor with plasma chargers now but still need  3 crafts to shot one down. Ground battle has proven to be a bit too much because of that 14mm cannon, so I avoid doing them for now.

It's January 2602 now and I've still not seen any ninja fighters, nor did I locate the base.

112
XPiratez / Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« on: September 02, 2021, 12:25:13 pm »
New patches out? WTH? I was cleaning my email account and noticed a message from the creator via Disqus that there are bugfix updates? Never ever knew about these.. :D  v.M1.5 already...   vs. the forum first page v.M1 indication. Have to re-insert all my edits again..:)

Can this be applied to existing M1 game?

113
XPiratez / Re: OCT 2601: How Early first alien base is too early?
« on: September 01, 2021, 05:50:30 pm »
Since this thread is very similar to what I'm experiencing now I'll ask here.
With M1 patch we have new Sky ninjas bases. And (checked on Blackbeard difficulty) one of them pops up in April of first year. From my observations it (or maybe generated by it crafts) generates about 3000 negative score per month. That's 10 brainer pay checks. Even tho I'm making all missions that game generates I'm only able to balance around 0 score. Is this intended behavior? Is there some magic button that make dealing with this trivial but I'm just not aware of it?

114
XPiratez / Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« on: September 01, 2021, 02:29:33 pm »
I can't deal with negative score. I'm playing at difficulty 3. In April Sky ninjas make an airfield and suck all the points I make. How do you deal with this? The only way to attack them at this point is hunting party with 8 gals, absolute crap weapons and warrior armor at best. What is the intended way of dealing with this?

115
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 29, 2020, 05:21:02 pm »
I have an idea for infiltration mission. Gravball championship.

Ahoy captain! Another gravball championship is coming and a group in our crew officially applied for participation. No idea how they came up with that, however we've received a reply. Judging by terms used in the letter like "filthy mutants" and various sexual innuendos which caused some of them "fair maidens" to get even more excited, as you could guess, it was a rejection. They even referred to the rule book where it clearly says that "No mutants allowed". But rules exist to be broken and we can "participate" in games through our piratey means.
The plan is as follows. We sneak in during the finals and take the main prize while everyone is occupied watching the mach. Of course we'll need to be discrete about this.

Or something like that.

The map would be a stadium with 2 "teams" of ballers in the field. Many unarmed civilians in tribunes. The "prize" would be located in a room below tribunes guarded by 2 policewolfman?And consist of bejeweled cup and considerate amount of money items.
On the opposite side of the stadium would be a VIP room with a rare and expensive person. So you would have to divide your forces if you wanted both prize and rare catch.
This mission is not supposed to be won by clearing the map of enemies so time limit is a must, but it should not be impossible either. Routs from landing area should go below tribunes so you do not have to cross the field and deal with ballers at all. Your enemies should be the guards protecting the important rooms and an occasional paser by.

116
40k / Re: 40k
« on: June 22, 2019, 03:59:33 pm »
I have a question. On your videos and screen shots we can see multiple deployed crafts in mission. Is this a mod feature? If so, how do I do it?

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