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Messages - Ultimoos

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1
Awesome, thanks for the advice! Yeah I always sell the security corridors and buy a 4th brainer day 1. I  tend to overlook the Little Bird because I read that it wasn't useful a while back, but that being outdated makes sense.

That might have been me. Just before this patch dropped I was complaining I can't find a use for Little bird that would be worth the hassle, and than Dioxine hit me with Uno reverse card.

Temples:
Normal one.
Issue  - 1-3 units with a shotgun. Shotgun will murder a gal without armor due to doing multiple pellets of damage. To do it safe you need to have at least units with Barbarian + Shield armor, but ideally you need to rush warrior armor to feel safe. I usually surround every exit, then play "whack a mole" - open door, stun closest (I like domestic shotgun + rubber bullets), end turn, and then finish with a cleanup.

Other than that, you should look at these missions as money generators, there is loot for ~1+ million.  So, scoring low infamy or even losing a gal or two is still totally worth it. Still, if you don't have  decent gals that may enter a building without risking reaction fire, it's totally fine to skip these missions.
I have an opposite opinion on this. Do what you can to do Temple missions. Even if you have to send 5 peasants and 1 Gal. Gal scouts and stays mostly out of danger, peasants take the front. It's OK if they die after all. If you feel overwhelmed you can kill people. I know that is heresy, because most enemies here are money piƱatas, but you got to do it.
Be careful of double doors. Do not stand outside of them until you are sure there are no enemies near them. A guy with shotgun on enemy turn will kill one of your units camping those doors 90% of the time. A single doors you can camp safely.

2
I play on Blackbeard and can give you some tips that work for me very well.
1. Rush little bird. It wasn't important pre N7, but now in my opinion getting to Little bird as fast as possible is more important than anything else. If you sell security corridors day one and buy 4th brainer you can get both bounty hunting before February and Little bird.
2. Use Little bird to take down mainly bandit cars and most important, couriers. Courier crush sites drop 14mm ammo. Arrive to any mission you possibly can on Little bird for massive infamy boost from glamour. Do it for as long as you have 14mm ammo.
3. Any missions against humans you should be doing at night. Gals have superior night vision to normal humans and on pair with guild security. Getting lock'nars will help you greatly to ambush enemies.
Peasants wearing mud have good night camouflage and with shotguns can easily fill empty spots in craft.
4. Your 14mm ammo will most likely run out in March or April. So, in meanwhile you can work your way toward Improvised aerial explosives. Those can take down both bandit cars and trucks. But to use then you either need Angry bird or electric car from Car thieves. At this point it's possible you'll have a landed 9m ufo in your radar range and get 25mm cannon from it. If so, you can drop everything and go straight for car thieves to use it. Hunt police cars and wasp fighters for more ammo.
5. It's super important to plan well your initial base. Have a plan on what you will have in it and how are you going to restructure it later.
6. You have to strongly consider if you are going to be doing undersea missions. A lucky find of alien submarine can get you sonic oscylator parts. If you get 2 parts you are golden. Do not fear hallucynoids. Gals with high bravery can take them on on Blackbeard. Use anchors and barbarian swords to quickly kill them. Poisonous tentacles will destroy nearly all enemies you'll face.
7. When doing bounty missions save Jack tokens until you have 500 and get confederate gear. You'll now be able to buy electric lassos. Another amazing weapon that can deal with anything bellow Power armor.
8. Keep buying brainers when you can afford them.

That would be top of my head right now.
Below is my current score history. So, I do not really know what could cause a massive downward score spice on Blackbeard.

3
XPiratez / Re: A thread for little questions
« on: February 22, 2024, 07:01:05 pm »
There are a couple of things causing base raids.
Reaching a Rogue rank. Now raids of simple bandits, rats and more can attack one of your bases each month.
Reaching a Boss rank will cause government raids.
Base detected by enemy. Those rowing bands of 100 speed ground contacts search for your base. If one of those comes close enough, you can expect attack next month.
Shooting down crafts from factions can cause a retaliation mission.

4
XPiratez / Re: A thread for little questions
« on: February 18, 2024, 11:21:12 am »
I've never had airbus to emit light. Maybe you have something in weapon pile that emits light?

5
XPiratez / Re: A thread for little questions
« on: February 16, 2024, 12:32:09 am »
Edit your save with any document reader.
Find section where your base inventory is listed.
Add the line bellow without quotation marks in alphabetical order. It already contains correct spacing.
"      STR_TINY_DRILL: 1"
Save and load save in game.

6
XPiratez / Re: A thread for little questions
« on: February 14, 2024, 12:40:54 pm »
Have any of you encountered Osiron Security guys with Assault machineguns to have abnormally high CQC success rate? Maybe I'm extremally unlucky but I had a gal in barbarian (shield) armor with 100 melee be shot 5 out of 5 auto. Machineguns are the last weapons that should have any chance to hit in CQC. I'm used to never ever be hit in CQC even from pistols and now something like this happens.

7
Ok. Mercenaries attacking your base is absolute overkill. Bio is the best way, but it's hard to deliver bio damage from distance. Blow pipe is great because poison darts will disrupt reaction fire. You'll need 2-3 darts per mercenary. Going in to melee with poisoned dagger also works. Dart pistol will deal bio damage at medium range. If you've been doing sea adventure missions and killed some hallucinoids than you have poison tentacle which will absolutely destroy mercenaries.

8
I didn't even knew such event exists. It tells you you are being hand walked through park and you have to wake up ;) The tutorial is complete. Now you have a basic understanding to start a real campaign. Second difficulty has no limitations and still low enemy count. First academy airbuses will have just 4 nurses. If you are not seeking to challenge yourself and just want to finish this mod go with John Silver.
On Blackbeard you'll have about 50% more enemies and things you sell will give you 10% less money. Starting academy Airbus will have 7 nurses on board. This is the highest difficulty I play on.

9
I would totally make Hunting party use small hangars.

10
You get one thing wrong. X-Piratez is not game. It's a mod to existing game. Because of that you should have a different approach and different expectations. Reading about a mod on forums is the expected approach.
John Silver is the easy difficulty. What you are playing now is supposed to be a tutorial. You can change difficulty any time by editing your save file.

11
XPiratez / Re: Bugs & Crash Reports
« on: February 04, 2024, 07:25:57 pm »
Have you checked after mission if you have 1 or 2 of those laser pistols in storage? It might just not be reported, because it was in inventory.

12
XPiratez / Re: A thread for little questions
« on: February 02, 2024, 01:43:16 am »
Unless I'm rushing a tech, I just assign no more than 20% of the cost in brainers. If tech has a cost of 10, I assign 2 brainers or less.

13
XPiratez / Re: A thread for little questions
« on: January 31, 2024, 02:41:33 am »
Ninja's jetbike intercepted and destroyed my Convoy vehicle. Apparently 3 rotoguns are not enough, I usually don't save scam but this! Can 14mm chaingun shoot down a jetbike? What about a light machine gun? What does it take to shoot down a jetbike?
Use weapons with high to hit rate like missiles.

14
XPiratez / Re: Pressing keys on Android?
« on: January 30, 2024, 01:04:23 pm »
For lights there is a menu among bottom buttons. You can turn off lights and access function buttons through it.

15
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 30, 2024, 12:55:52 pm »
With recent addition of things like gunwagon and angrybird I also think game is in dire need of those small hangars. A couple of weeks ago I've written how I see criteria of what would use small hangars.
1. Is not hellerium powered.
2. Would take 1 grid space in battlescape.
3. Can carry less than 10 units to combat.

Anyway, it's good to hear Dioxine is considering adding those. Can't wait.

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