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Messages - Docent

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31
Help / Re: Latest month at which scheduled Retaliation begins
« on: March 28, 2020, 11:48:30 pm »
Thank you!

32
Help / Latest month at which scheduled Retaliation begins
« on: March 28, 2020, 10:48:31 pm »
Hello!
At https://www.ufopaedia.org/index.php/Alien_Retaliation there is such a table.
Interested in the last line (Latest month at which scheduled Retaliation begins) - are these dates tied to the standard start date of the game (January 1, 1999)? Or is it just + 14, 13, 12, 11, 10 months to the start date of the current game? What if my game starts in 2021? Can I somehow correct these dates?

33
Help / Re: Mission Script: Recon, New Alien Race, Crash
« on: March 18, 2020, 09:14:14 pm »
Ok, as I catch this crash again, I’ll upload everything here.

34
Help / Re: Mission Script: Recon, New Alien Race, Crash
« on: March 18, 2020, 05:38:47 pm »
I can’t even imagine where this typo could be. But could it be that this crash is due to the fact that I changed the members of the race? In place of terrorists, I put units whose rank is not a terrorist. Is this permissible or should their rank be a terrorist?

35
Help / Re: Inventory
« on: March 15, 2020, 08:12:52 am »
This is great, thanks!

36
Help / Re: Inventory
« on: March 13, 2020, 08:22:34 pm »
You don't need to change it. I've already optimized the very layout you're trying to make. You'll just need to find a place to squeeze in your belt back. It should work fine.

Thanks. But I do not like that the slot covers the words and the words cover the armor. Therefore, I want to give more space for armor. After all, the length of words in different languages is different and it is good to have additional space for words.

37
Help / Mission Script: Recon, New Alien Race, Crash
« on: March 12, 2020, 08:40:29 pm »
Hello! Either at the very end of the month, or at the very beginning of the next month, the game crashed. Can someone tell me only by the error message what's the matter? I can no longer repeat this crush, so there is no log. I make a submond to the FMP. I didn't do any Mission script, but I changed the MIB race. What does this "recon" do? I found this in the Mission script of a standard game. For what reason could this conflict with my new race? In the "new battle" mode, the races work fine.

38
Help / Inventory
« on: March 07, 2020, 10:49:50 pm »
Are the coordinates of this inscription set somewhere in the rulesets? I want to move it a little lower.

39
Resources / Re: New ships [UFO/TFTD]
« on: March 05, 2020, 11:51:02 am »
Yes! Big ship! We need big ships! :)

40
Help / Re: Vector Error.
« on: February 24, 2020, 11:33:35 pm »
I'd guess the armor of your new unit is missing a LOFTemp.

Yes, that’s the reason! Moved the armor to another place in the file, and its LOFTemp was lost somewhere. Thank you very much!

41
Help / Re: Vector Error.
« on: February 24, 2020, 11:08:02 pm »
I’m doing a simple mod (no global changes to the graphics) and encountered a similar (at first glance) error. Also, a crash occurs during the first alien turn. Can someone tell me where to look for a reason?

42
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: February 13, 2020, 09:14:46 pm »
Hello!
1) It looks like a bug:
units.rul:
Chtonite (all ranks)
floatHeight: 2
I thought they walk with their feet.

2) Question:
alienRaces.rul:
STR_ANTHROPOD and STR_ANTHROPODB include an absolutely identical list of ranks. For what? What's the point?

43
I have a computer with Win XP 32b.
Because I'm a fan of old games. There are so many old games that I have not played so far.

44
Resources / Re: New ships [UFO/TFTD]
« on: January 30, 2020, 10:02:37 pm »
I think the wall in the front cabin, which cuts the table into two, is superfluous. Otherwise, I really like everything.

45
Resources / Re: [WEAPONS][GRAPHICS] misterx armory
« on: January 27, 2020, 12:52:37 pm »
With all respect for the work done, but in my humble opinion, the complete lack of proper scaling of these images makes them completely useless ... In addition, creating Bigob images is quite a simple task, in contrast to creating good looking HandOb sprites ... Maybe it makes sense to focus on quality, not quantity?

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