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Messages - Docent

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16
Help / Re: Plasma beam recoverable from UFO
« on: August 24, 2020, 02:03:48 pm »
After found this, i decided no to put in my mod  ;D ;D ;D... but it works as learning.

 :D why?

17
Help / Re: Crush of submod
« on: August 05, 2020, 07:10:02 pm »
Can I ask to remove the files of my mod from the topic?
 :-[

18
Help / Re: Crush of submod
« on: August 04, 2020, 10:37:40 am »
OMG...
Thanks!

19
Help / Crush of submod
« on: August 04, 2020, 01:59:31 am »
Hello!
Making a submod for the Final Mod Pack. When generating new missions at the end of the month, a crash occurs due to the new race. I can't understand what is the reason and how to fix it. Both mod and save a couple of days before the crash in the attachment. I would be very grateful for help.

20
Resources / Re: Unit Battlescape Reference Sheet
« on: July 27, 2020, 11:55:02 am »
Definitely useful.

21
Resources / Re: [UNIT][GRAPHICS] Mutilator
« on: June 26, 2020, 10:12:50 am »
Thanks! Nothing is as exciting as new units :)

22
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 08, 2020, 10:34:27 pm »
An express investigation allowed me to solve my problem with the palette (just delete the corresponding file from the GEODATA folder), but I think it should be solved for everyone :)

23
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 08, 2020, 10:27:06 pm »
And also, the color palette has become like in X-com Files, which personally does not please me at all :(

24
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 06, 2020, 07:54:11 pm »
Hello!
in the latest version:

 terrains_FMP.rul:
  - name: URBANJUNK (and URBANNATIVE)
    civilianTypes:
      - STR_MALE_CIVILIAN_HUNTER
      - STR_FEMALE_CIVILIAN_HUNTER
      - MALE_CIVILIAN
      - STR_MALE_GREASER
      - STR_MALE_ENGINEER
      - STR_FEMALE_CASUAL
      - STR_HOSTESS
      - STR_BIKINI_BABE
      - STR_POLICEMAN
      - STR_POLICEWOMAN
      - STR_MALE_CIVILIAN_BLACK
      - STR_MALE_CIVILIAN_BLACK
      - STR_MALE_CIVILIAN_BLACK
      - STR_PRIEST
      - STR_MALE_DOCTOR
      - STR_FEMALE_DOCTOR
      - STR_DOGE

As far as I understand, there are no such civilians in the FMP. I think because of this, the game may crash.

25
Help / Re: Heavy plasma hides the corpse.
« on: May 08, 2020, 12:09:40 am »
Ah, here's the thing. Thank.

26
Help / Heavy plasma hides the corpse.
« on: May 07, 2020, 11:56:39 pm »
Hello.
How does the game determine which bigob to show and which to hide if they are on the same tile? I play FMP + my own submod. Previously, this did not seem to be, but now a heavy plasma hides the corpse. But the plasma rifle does not hide the corpse.
What is broken and where to fix it?

27
Tools / Re: HandOb maker
« on: May 07, 2020, 02:45:56 pm »
Wooooooooooowwww!!!!!!! It`s, it`s, it`s... Amazing!!!

28
Open Feedback / Radar Range
« on: May 03, 2020, 09:22:35 pm »
Hello!
In facilities.rul (standard X-com1)
  - type: STR_SMALL_RADAR_SYSTEM
    radarRange: 1695

  - type: STR_LARGE_RADAR_SYSTEM
    radarRange: 2577

.ufopaedia.org says that means Maximum radar detection range of this facility, in nautical miles.

But in game Ufopedia it is said about 300 and 450 miles respectively. This is mistake?

29
Released Mods / Re: Chryssalid tweaks [OXCE]
« on: May 03, 2020, 01:56:21 am »
But we still can't move to the past, so...

Yes, he said that this is impossible and will never be possible.
Personally, my opinion - to freeze someone or send him flying at a speed close to the speed of light so that time slows down for him is not a time travel. And in short, time travel is impossible. At least because time does not exist) There is no past and future ...) Well, the topic is certainly interesting, but I do not think that I can maintain a conversation on this topic in English. And this is a clear offtopic)

30
Released Mods / Re: Chryssalid tweaks [OXCE]
« on: May 02, 2020, 10:41:19 pm »
...but we can only move forwards in time. (Which is something nobody really understands.)

Stephen Hawking understood this. And he even tried to tell the others :) Slowing down the time for an object to “move” it to the future is not at all the “journey” that many dream of ...

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